OverloadedOrama
baa8cfbf63
Importing spritesheets now works
2020-03-07 16:43:28 +02:00
OverloadedOrama
2f07259389
Importing PNGs should now work
2020-03-07 16:43:27 +02:00
OverloadedOrama
4969978f46
Fix issue with frame moving and current_frame not changing
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This bug actually originates from before the timeline remake and can be found in v0.6.2 and potentially earlier versions.
2020-03-07 16:43:27 +02:00
OverloadedOrama
9812a34b8b
Fixed exporting PNGs
2020-03-07 16:43:27 +02:00
OverloadedOrama
2a5dfa7ea2
The selected cel (?) is now pressed, based on current layer and frame
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All the other buttons are pressed = false. Also removed some legacy code.
2020-03-07 16:43:26 +02:00
OverloadedOrama
87629fdf2f
The selected layer's buttons are now pressed
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The unselected layers's buttons are pressed = false
2020-03-07 16:43:26 +02:00
OverloadedOrama
24818bfaea
Cloning frames works
2020-03-07 16:43:26 +02:00
OverloadedOrama
120e47d0f9
Add/remove/move frames should now work
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With Undo/Redo. Cloning frames doesn't work yet, will fix shortly.
2020-03-07 16:43:25 +02:00
OverloadedOrama
98e6b0f56b
Fix move up/down and merge layers not de-activating when there's only one layer left
2020-03-07 16:43:25 +02:00
OverloadedOrama
adcacaa8cb
Merging layers works
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This should be all of the layer functionality restored. Frame functionality will soon follow.
2020-03-07 16:43:25 +02:00
OverloadedOrama
24e9eda644
Fixed crash where the cursor was failing to load
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The issue still exists though, but instead of crashing, the cursor just doesn't change. Probably a Godot bug?
2020-03-07 16:43:24 +02:00
OverloadedOrama
4e31c1ed4b
Changing layer order works again
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Started using a setter method for Global.current_layer
2020-03-07 16:43:24 +02:00
OverloadedOrama
18356d4408
UndoRedo and Image effects work per layer
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Basically just replaced Global.canvas.current_layer_index with Global.current_layer
2020-03-07 16:43:23 +02:00
OverloadedOrama
53d062619e
Rectangle Selection works per layer again
2020-03-07 16:43:23 +02:00
OverloadedOrama
6557d3aeac
Clone layer is now functional
2020-03-07 16:43:23 +02:00
OverloadedOrama
0945a558d2
Fix layer name change
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Name change is now saved only if the user presses Enter
2020-03-07 16:43:22 +02:00
OverloadedOrama
60aed9efba
Use setter method for layers to update the UI
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Instead of updating it in undo and redo methods
2020-03-07 16:43:22 +02:00
OverloadedOrama
2bfae68755
Implemented Remove Layer - Doesn't work properly yet
2020-03-07 16:43:21 +02:00
OverloadedOrama
bb6e2cbf16
Layer images are now unique to each frame
2020-03-07 16:43:21 +02:00
OverloadedOrama
37621477c8
Hide invisible layers in onion skinning
2020-03-07 16:43:20 +02:00
OverloadedOrama
6e713988d3
Fix Canvas.gd problems
2020-03-07 16:43:20 +02:00
OverloadedOrama
a2893e1c1c
Store layer visibility on Global.layers instead
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This way, toggling visibility in a layers works for all frames in that layer.
2020-03-07 16:43:19 +02:00
OverloadedOrama
3df9853dda
Update the button textures accordingly
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Every button will have a texture based on its frame AND its layer. Which means, if the button is on layer 2 and frame 1, its texture will be the contents of frame 1's layer 2 contents.
2020-03-07 16:43:18 +02:00
OverloadedOrama
7d7eccb03f
Fixed issues with scrolling
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No longer using a GridContainer for the layer and frames.
2020-03-07 16:43:17 +02:00
OverloadedOrama
953d002d91
[EXPERIMENTAL] Re-making the timeline
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Trying to merge layers into the timeline, and eventually add more features like "share layer with all frames", among others. THIS IS NOT FINISHED, IT WILL *NOT* WORK PROPERLY. Once it is finished, this branch will be merged onto master.
So far only add layer and add frame work, and even they may have some issues. Undoing also does not work properly yet.
The UI is also not finished, as it currently has problems with the scroll containers.
2020-03-07 16:43:17 +02:00
OverloadedOrama
57d3050a67
Added novhack to the list of contributors & updated changelog
2020-03-03 15:16:08 +02:00
novhack
3b16b727b9
Add palette import from a PNG file
2020-03-02 22:37:52 +01:00
OverloadedOrama
b3a8eb6d84
Notification theme is now the same as the selected theme
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This makes the letters black on the light and gold themes, and fixes the characters not being rendered issue in Chinese.
2020-03-01 17:56:34 +02:00
OverloadedOrama
5a44f3f4d5
Use a different dialog for when quitting while there is unsaved progress
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It now also works when quitting from File > Quit (or Control + Q)
2020-02-23 02:11:52 +02:00
OverloadedOrama
105d612fcd
Changed quit message when there is unsaved progress
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Also, when saving on quit, Pixelorama now actually quits after the user saves.
2020-02-23 00:52:51 +02:00
OverloadedOrama
40d1da66c8
Add "(*)" to the window title when file is not saved
2020-02-22 17:32:16 +02:00
OverloadedOrama
eab3669eb2
Use new window_title variable to change window's title
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Will be used later to get the current window title. Godot doesn't seem to have a built-in way to get the window's title.
2020-02-22 17:21:52 +02:00
OverloadedOrama
52fa460876
Saved is false after any action and is true at the beginning
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Also hide QuitDialog after saving
2020-02-22 17:14:32 +02:00
Schweini07
3ea3bd7b40
Ask for Confirmation when Pixelorama is about to quit and the Sprite is unsaved ( #165 )
2020-02-22 17:02:56 +02:00
OverloadedOrama
f0c0176080
Fixed issue where splash screen was appearing even though it should not
2020-02-19 01:13:29 +02:00
OverloadedOrama
02b91479ad
Should fix #162
2020-02-17 18:28:55 +02:00
OverloadedOrama
b656d4976b
Commit from which v0.6.2 will be build on - hopefully
2020-02-17 16:38:24 +02:00
OverloadedOrama
a1cdd36ef8
Also fixes #161 for spritesheets
2020-02-17 14:50:46 +02:00
OverloadedOrama
15db2dd960
Fixes #161
2020-02-17 14:47:15 +02:00
Michael Alexsander
97b197c41e
Fix ruler markings cutting off before they should
2020-02-16 19:51:46 -03:00
OverloadedOrama
30ce04b7f3
Set SaveSprite's current path when opening a project
2020-02-16 18:18:12 +02:00
OverloadedOrama
5a5484d4e0
Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama
2020-02-16 15:19:43 +02:00
OverloadedOrama
bc734658cd
Use Global.animation_timeline to toggle timeline's visibility
2020-02-16 15:19:01 +02:00
Michael Alexsander
736edf002e
Make opening a project set the save path
2020-02-15 21:12:17 -03:00
Manolis Papadeas
3b570ccf82
Merge pull request #156 from YeldhamDev/colorpicker_presets_hide
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Hide presets in ColorPickers
2020-02-15 15:09:03 +02:00
Michael Alexsander
f808614384
Hide presets in ColorPickers
2020-02-15 02:34:42 -03:00
Michael Alexsander
0a9da7422d
Add option to hide the animation timeline
2020-02-14 22:30:40 -03:00
OverloadedOrama
543e9d9008
Hide pressure sensitivity settings
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Due to complications and priority shifts, tablet pen pressure sensitivity will not be included in v0.6.2
2020-02-14 18:26:03 +02:00
OverloadedOrama
4ea56363bf
Don't store the same pixels in Canvas.gd again and again
2020-02-14 18:05:53 +02:00
OverloadedOrama
ab87fd8536
Added StarFang208 as an Italian translator
2020-02-13 19:20:01 +02:00
OverloadedOrama
3eaeef0f58
palettes_path is always the root directory plus the "Palettes" subdirectory
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Also updated Agnis Aldiņš (NeZvers)'s name in the translators
2020-02-12 15:54:24 +02:00
OverloadedOrama
f3759d677e
Load the image of the cursor once
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This should fix some rare crashes as well
2020-02-12 00:38:35 +02:00
OverloadedOrama
d1793c2e60
Fix bug with undo and drawing after motion draw, again
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If you did motion drawing, stopped and then went to draw to the frame the motion drawing started, undo wouldn't work properly. That's because can_undo was false.
2020-02-11 20:05:37 +02:00
OverloadedOrama
f9bcab78f9
Save pressure sensitivity & smooth zoom preferences in the config ini file
2020-02-11 19:45:36 +02:00
OverloadedOrama
2531aa7b65
Affect already painted pixels on the same mouse press, if the pen pressure is higher than it used to
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And fixed bug with undo and drawing after motion draw
2020-02-11 18:42:23 +02:00
OverloadedOrama
ef9e906f19
Added Latvian translation
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Closes #150
2020-02-11 16:03:25 +02:00
OverloadedOrama
17f623c769
Blend all color channels when the color alpha is less than 1
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Along with the alpha blending that already was added some commits ago
2020-02-11 03:45:05 +02:00
OverloadedOrama
8ff917111c
Changes to better follow GDScript style guide
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Nothing new is being added in this commit, just code re-ordering & re-naming to better follow the recommended GDScript style guide.
http://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/gdscript_styleguide.html
And
https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
2020-02-11 00:06:24 +02:00
OverloadedOrama
5fe4b74a39
New alpha blend behavior now works on circle brushes
2020-02-10 02:39:36 +02:00
OverloadedOrama
a6d129526c
Fixed issue where Brushes and Palettes wouldn't load if you opened Pixelorama from a file
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It now uses "OS.get_executable_path().get_base_dir()" to find the root directory of Pixelorama, instead of just "."
2020-02-10 01:23:33 +02:00
OverloadedOrama
9e7a3059f2
Opening .pxo files directly with Pixelorama is now also supported
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Also added "-> void" to the methods that did not already have it
2020-02-09 18:06:03 +02:00
OverloadedOrama
45a31faa7b
You can now drag and drop/"open with" image files
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Thanks to OS.get_cmdline_args(). Support for .pxo files will be coming soon.
2020-02-09 03:13:12 +02:00
OverloadedOrama
3fbd1d35eb
The camera now zooms at the mouse's position.
2020-02-09 02:16:14 +02:00
OverloadedOrama
f28a3a4405
Basic tablet pen pressure sensitivity, brush alpha now gets blended
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Instead of replacing the pixels with the new color's alpha value, the alpha values of the selected color and the current pixel color get blended together. This means that, if you have a pixel with 50% alpha and you draw a color over it with 25% alpha, the final result will have 75% alpha, instead of 25% as it used to be.
The pressure sensitivity is still experimental and may not work properly. Works only with Godot 3.2 and above.
draw_pixel() has also been renamed to draw_brush()
2020-02-09 01:34:37 +02:00
OverloadedOrama
5d0b39f14c
Update AboutDialog.gd
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Update translator name
2020-02-09 00:03:16 +02:00
OverloadedOrama
93833ba06a
Added Chinese Simplified
2020-02-08 00:10:33 +02:00
OverloadedOrama
92cd06207c
Changing the language does not change Preferences tab to General
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Also updated translatable strings
2020-02-07 23:27:05 +02:00
OverloadedOrama
e677824f48
Added smooth zooming
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Camera zooming with the help of a Tween node, toggle-able in the Preferences
2020-02-07 03:27:11 +02:00
OverloadedOrama
12fb8b02c8
The language buttons in the preferences have their localized names in their hint tooltips
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For example, if you hover over the "English" button while the language is Greek, the hint tooltip will be "Αγγλικά", which is the Greek word for English.
2020-02-07 02:40:53 +02:00
OverloadedOrama
155b77b514
Moved Rotate Image selection up, fixed some warnings
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And minor UI changes, like changing default cursor shape to pointing hand when hovering on some UI elements in RotateImage.tscn
2020-02-04 18:29:34 +02:00
Manolis Papadeas
c4229e1759
Merge pull request #143 from azagaya/master
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Added 2 rotation algorithms and popup for rotating current layer
2020-02-04 18:14:32 +02:00
azagaya
a9a647a7ee
Fixed bugs detected by overloaded
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One bug was that rotxel was used at the end, no matter what algorithm was chosen.
The other was that rotxel was taking into account a image of width x width dimensions.
2020-02-04 12:59:06 -03:00
OverloadedOrama
f8ee851a6f
Fixes #141
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This commit will be reverted when the actual problem is fixed in Godot itself.
2020-02-04 17:33:34 +02:00
azagaya
d1ef71ceee
Added nearest neighbour rotation
2020-02-03 13:55:55 -03:00
OverloadedOrama
14900ed5ab
Remove custom brushes with the middle mouse button
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And made the "X" button on the custom brushes a little smaller. Partially addresses #132
2020-01-28 00:22:04 +02:00
OverloadedOrama
2f48547f6c
Added more translators in About & fixed translated importing image error
2020-01-27 15:57:40 +02:00
azagaya
8fd8a9db08
Added functions to rotate image, and added gui for the same purpose
2020-01-26 19:50:40 -03:00
OverloadedOrama
d83057120b
Fixed crash when importing images that were failing to load
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They still fail to load, but Pixelorama does not crash.
2020-01-25 21:27:54 +02:00
OverloadedOrama
3b289c5772
Fixed issue when generating an outline inside the image
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get_pixel() was being executed outside the image's borders
2020-01-24 04:53:14 +02:00
OverloadedOrama
6e198c6c60
Imported Spanish translation in the project settings
2020-01-22 20:20:58 +02:00
OverloadedOrama
d0a50c45e3
Translators can now be seen in the About window.
2020-01-22 19:31:33 +02:00
OverloadedOrama
808883b3a5
Restore freehand drawing on motion drawing
2020-01-16 01:38:44 +02:00
OverloadedOrama
1353db92d1
Don't execute Canvas' _input() method if it's not the selected frame
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Canvas.gd's _input() method returns when the canvas' frame is not the currently selected frame. Saves a little bit of performance and fixes some issues like the line angles of ALL frames being drawn, and might fix some crashes I had with motion drawing and undo/redoing.
2020-01-15 22:47:56 +02:00
OverloadedOrama
bac3fdcad6
Canvas Line2D doesn't get freed and re-created
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Make Line2D have the same position for both of its points so it's invisible when the user is not making a straight line
2020-01-15 22:31:02 +02:00
OverloadedOrama
7a3f3eb4f9
Made AnimationTimeline a scene of its own
2020-01-15 22:01:43 +02:00
Manolis Papadeas
021ae469a7
Merge pull request #124 from YeldhamDev/splashscreen_yield_popup
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Delay the splash screen popup so it shows properly centered
2020-01-14 14:08:38 +02:00
Michael Alexsander
1cde435d1a
Delay the splash screen popup so it shows properly centered
2020-01-14 00:44:16 -03:00
OverloadedOrama
97dad3ef10
v0.6.1 release
2020-01-13 14:50:57 +02:00
OverloadedOrama
24480ede6f
Made the cursor tool icons visible by default
2020-01-13 13:26:06 +02:00
OverloadedOrama
2de8865b8b
Keep tool icon checkbox visible when a tool is selected
2020-01-13 13:15:06 +02:00
henlo-birb
6fa41000ed
added option to hide tool icons next to cursor
2020-01-12 20:41:17 -05:00
OverloadedOrama
542f709a8f
Fixed issue where undo/redo was not working properly for straight lines that went outside the canvas
2020-01-13 01:11:03 +02:00
OverloadedOrama
ff758467dd
Fixed a rare crash with straight lines
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It was possible that the variable `is_making_line` could be true, even if the line itself has been freed from memory.
2020-01-12 22:43:07 +02:00
OverloadedOrama
582b9baedb
The canvas updates automatically when onion skinning settings change.
2020-01-12 02:51:12 +02:00
OverloadedOrama
5562d3f2d5
LightenDarken tool no longer affects transparent pixels
2020-01-12 02:34:47 +02:00
OverloadedOrama
340a885cd7
Fixed crash on Godot 3.2.beta6 when pressing the Edit Palette button
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Oddly enough, this crash did not occur on Godot 3.1.2 or even Godot 3.2.beta5
2020-01-12 02:22:37 +02:00
OverloadedOrama
50fa262a75
Put default image width and height to 64, made minor changes in the About dialog and in the Chinese translation
2020-01-11 00:29:29 +02:00
Manolis Papadeas
8b4c42a576
Merge pull request #118 from Gaarco/master
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Add preference options for the Image: default width, default height, default fill color and their translation strings
2020-01-11 00:21:35 +02:00
Manolis Papadeas
d817f2e5d3
Fixed same issue as 6dfa3ac9b7
2020-01-11 00:14:56 +02:00
Manolis Papadeas
c59182019c
Fixed "fill_color variable already declared" warning
2020-01-11 00:11:36 +02:00
Manolis Papadeas
6dfa3ac9b7
Fixed issue where the size wouldn't change if the user modified only the width or the height
2020-01-11 00:08:24 +02:00
OverloadedOrama
5cce9d3180
Changes to the tool options UI
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New option for the color picker tool (closes #115 - also includes new translatable strings), VSplitContainer for the tools and their options and a ScrollContainer for the tool options.
2020-01-10 22:44:29 +02:00
Marco
b341e19325
Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama
2020-01-10 20:49:18 +01:00
Marco
a34c163cdb
Add fill color
2020-01-10 20:47:44 +01:00
Marco
5e49c3eae8
Fix
2020-01-10 20:32:31 +01:00
Marco
7b0251fdfa
Image preferences and its translations
2020-01-10 20:24:07 +01:00
OverloadedOrama
60422c0133
Fixed bug where, if you had a random brush selected and then selected the pencil tool, "brush color from" did not appear
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Also added our first patron, Mike King, to the donors name, in the "About" dialog. Thank you Mike!
2020-01-10 19:11:10 +02:00
OverloadedOrama
d72bda71ad
Closes #114
2020-01-10 16:21:46 +02:00
Marco
cd3814736d
Image preferences
2020-01-10 09:06:03 +01:00
OverloadedOrama
cc03b35650
Grid & Guides preferences now get saved in the config cache file
2020-01-10 00:12:36 +02:00
OverloadedOrama
16e92b0e9f
Removed uneccesary code from Canvas.gd that prevented _input() from executing if Space was being pressed
2020-01-09 20:51:03 +02:00
OverloadedOrama
48e871586c
Added space for panning - Closes #110
2020-01-09 20:49:27 +02:00
OverloadedOrama
83641ecc9a
Added 3 palette error strings for translation
2020-01-08 17:31:56 +02:00
Manolis Papadeas
77a55f2495
Merge branch 'master' into master
2020-01-08 17:01:59 +02:00
Marco
fc1a30f12a
Italian translation
2020-01-08 14:45:50 +01:00
OverloadedOrama
c04dbc937b
Update the canvas when grid options are changed
2020-01-08 03:48:01 +02:00
OverloadedOrama
2e7b32095b
Closes #111
2020-01-08 03:27:27 +02:00
OverloadedOrama
63254258d0
Added a ScrollContainer for the palette buttons in EditPalettePopup
2020-01-08 02:16:48 +02:00
OverloadedOrama
c6e18fe902
Made "comments" be on top of "colors" in the JSON palette files
2020-01-08 01:09:35 +02:00
OverloadedOrama
d52e1937f5
Made Palette .json files more readable
2020-01-08 01:02:38 +02:00
OverloadedOrama
99a45275ff
Closes #112
2020-01-08 00:52:25 +02:00
OverloadedOrama
db29c1af67
Fixed crash that occured when trying to delete contents of a selection that were outside the canvas' borders
2020-01-07 17:20:25 +02:00
OverloadedOrama
ff3b5e321b
Have the Dark theme button pressed by default if the user hasn't saved any preferences
2020-01-07 02:37:47 +02:00
OverloadedOrama
eb8ce5c2e9
v0.6 - Palettes, random brushes, multiple themes, image menu and many more!
2020-01-06 14:55:05 +02:00
OverloadedOrama
42c202d395
Make sure string "Layer" is translated on startup
2020-01-06 00:17:59 +02:00
OverloadedOrama
b0e9870d54
Update "Don't show again" button's pressed status based on what the user has selected
2020-01-06 00:15:16 +02:00
OverloadedOrama
46e4ea15ad
Fixed issue with line_2d in Canvas.gd where it wasn't being freed when releasing shift
2020-01-05 22:40:07 +02:00
OverloadedOrama
a04e179611
Changed "become a patron" button on the splash screen
2020-01-05 20:13:55 +02:00
OverloadedOrama
1b57c4ee22
Made 2 more strings in the About window translatable
2020-01-05 20:03:46 +02:00
OverloadedOrama
d7134dc616
Made strings "Patrons" and "Changes" translatable
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Not sure if you'd want to translate them, but now you can if you want to.
2020-01-05 16:09:50 +02:00
OverloadedOrama
b1d84042b1
Big splash screen update & new translatable strings
2020-01-05 16:03:04 +02:00
OverloadedOrama
f57ea4d64f
Made "TimelineSeconds" update when FPS value changes
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Also made it a bit smaller
2020-01-04 04:16:50 +02:00
OverloadedOrama
9838a94f83
Fixed outlines inside image to work when the nearby pixels are the canvas borders
2020-01-04 01:38:53 +02:00
OverloadedOrama
eb28fd3d14
Added "Place inside image" option for outline generation
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And this concludes outlines for v0.6
2020-01-04 01:22:23 +02:00
OverloadedOrama
bd9c2c6dd0
Fixed layer opacity not working when merging layers
2020-01-03 02:44:37 +02:00
OverloadedOrama
cf8229a4ae
Fixed Noto font not being used for Chinese characters, when the user's System Language is not "zh_TW"
2020-01-02 16:46:31 +02:00
OverloadedOrama
78609a86fb
Put default value for "show on startup" in config_cache file
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Also put the checkbutton's string on the translation files
2020-01-01 20:04:13 +02:00
Schweini07
4356263aec
Update SplashDialog.gd
2020-01-01 16:33:32 +01:00
Schweini07
13fa0bbc54
Destroyed the bug
2020-01-01 16:26:58 +01:00
Schweini07
6025271e29
Make the Splash Screen popup optional
2020-01-01 16:00:28 +01:00
OverloadedOrama
d917eb06de
Updated fix for #53 to only work on 3.1.x
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As of 3.2.x, the fix has been implemented to Godot itself. See https://github.com/godotengine/godot/pull/34654
2020-01-01 15:00:46 +02:00
OverloadedOrama
29baf3dcc0
Made About & Preferences update translations every time you open them
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Also fixed "Grey" string, it was supposed to be "Gray"
2020-01-01 01:27:34 +02:00
OverloadedOrama
830ae623d2
Added new strings to be translated
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Greek translation is still in progress
2019-12-31 20:10:10 +02:00
OverloadedOrama
2be469ec22
Using metadata for TreeItems in Preferences & About
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To avoid issues with the TreeItem strings being translated. Starting to get more translation-friendly again, will commit changes to Translations.pot, en.po and el.po soon.
2019-12-31 19:04:54 +02:00
OverloadedOrama
6beb4eed07
Added "View Splash Screen", "Issue Tracker" and "Changelog" as Help menu options
2019-12-31 18:36:57 +02:00
OverloadedOrama
d42648efe1
Added a Splash Screen popup window
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Re-organized transparent backgrounds, removed the Timer from Canvas nodes.
2019-12-31 18:04:00 +02:00
OverloadedOrama
d1ef5c17e9
Added "Issue Tracker" to the Help menu
2019-12-31 14:40:44 +02:00
OverloadedOrama
810cd5ec88
Disconnected palette button signals from Main.gd and connected them to PaletteContainer.gd
2019-12-31 03:44:27 +02:00
OverloadedOrama
ff47ae26c0
Small UI changes
2019-12-31 03:02:53 +02:00
OverloadedOrama
20d643b4ca
Rename palettes on EditPalettePopup, removed "Custom" subfolder
2019-12-31 01:24:56 +02:00
OverloadedOrama
129885ddfc
Cloning layers now adds "(copy") to the layer name
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So if you clone "Layer 0", the cloned layer's name will be "Layer 0 (copy)"
2019-12-30 22:05:09 +02:00
OverloadedOrama
9ba5f6b023
Removed the Remove Palette button
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Users can now just delete the .json files if they want to remove a palette.
2019-12-30 20:29:46 +02:00
OverloadedOrama
870cf8940d
Palettes now get loaded from the root directory instead of user://
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Folders "Brushes", "Palette" and "Palette/Custom" now get created if they don't exist (tested on Windows export).
Also, the palettes don't need the Default palette to work anymore, and Default along with bubblegum16 aren't copied to the Palette folder now.
2019-12-30 20:03:22 +02:00
OverloadedOrama
be91e65c55
Import as new frame on ImportSprites dialog now ticked on by default
2019-12-30 04:06:37 +02:00
OverloadedOrama
2be96f5d53
Fixed issue on exporting spritesheet
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The spritesheet_rows/column variable wasn't updated when choosing between Columns/Rows. Also updated the GitHub Contributors in the About dialog.
2019-12-30 00:50:58 +02:00
OverloadedOrama
3ae679fe00
Choose how many rows or columns when exporting spritesheet
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Also made CreateNewImage.tscn, ScaleImage.tscn and OutlineDialogn.tscn scenes of their own, with their respective scripts.
2019-12-30 00:24:37 +02:00
OverloadedOrama
1a6f6c1cc9
Resize image on exporting PNG
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Also fixed issue when exporting a spritesheet, spritesheet_rows wasn't being updated if the user didn't change the value of the spinbox
2019-12-29 22:04:44 +02:00
OverloadedOrama
eeaa691d36
Better spritesheet exporting
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You can now choose how many columns you want your spritesheet to be, allowing you to export atlases.
ISSUE: If the number of columns is larger than the number of rows AND rows * columns are not equal to the number of frames, the result is weird. The exported image has transparent space on its bottom side.
2019-12-29 16:55:01 +02:00
OverloadedOrama
4ae5968887
AboutDialog Overhaul
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Made AboutDialog.tscn a scene of its own, added logo icons and names for the developer team, contributors and donors. Feel free to change/add things related to you!
2019-12-29 04:14:29 +02:00
OverloadedOrama
67631ac648
Changed Export PNG settings, moved code from Main.gd to ExportSprites.gd
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And made ExportSprites.tscn a scene of its own
2019-12-28 20:30:33 +02:00
OverloadedOrama
04fe708560
Fixed issue where the canvas was stuck on 64x64 size
2019-12-28 19:03:45 +02:00
OverloadedOrama
d1e5b23f0b
Importing spritesheets is now possible
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Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
2019-12-28 18:35:53 +02:00
OverloadedOrama
3cac42ba15
Fixed mirroring of the bucket tool
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Also removed unnecessary double code from Canvas.gd, made it a little cleaner.
2019-12-28 15:14:54 +02:00
OverloadedOrama
87d6d6140b
When exporting a png, "Export PNG..." becomes "Export (filename)"
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Also updated the translations to simply translate "export". Feel free to fix anything I may did wrong.
2019-12-28 03:07:48 +02:00
OverloadedOrama
5ea4835bb2
Canvas update() is called when undoing and redoing
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Also changed "Black & White" to "Desaturation"
2019-12-28 00:57:28 +02:00
Overloaded
cefdbc5b47
Merge pull request #97 from YeldhamDev/inferring_errors_fix
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Fix multiple inferring errors
2019-12-28 00:26:36 +02:00
OverloadedOrama
abfa70be31
Fixed issue with the filled circle brush
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It no longer leaves any unfilled pixels
2019-12-28 00:25:44 +02:00
Michael Alexsander
a1ed703b56
Fix multiple inferring errors
2019-12-27 19:00:45 -03:00
OverloadedOrama
d6a199c53f
Added a new brush type - Filled Circle
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Filled Circle brush is just like the Circle brush, but filled. Issue is, when drawing while moving the mouse, some pixels remain unfilled.
Also added some more file brushes.
2019-12-27 22:02:47 +02:00
OverloadedOrama
abc622d08e
Fixed issue when removing palette buttons
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Also, when adding a new palette color, the new button gets automatically selected.
2019-12-27 20:49:12 +02:00
OverloadedOrama
b720100995
Fixed View menu options not updating the canvas
2019-12-27 20:26:55 +02:00
OverloadedOrama
86761c92ec
Layers stay invisible when adding/removing/moving a new layer
2019-12-27 20:24:44 +02:00
OverloadedOrama
42e3aec561
Fixed issue where Shift and Ctrl weren't working with straight lines on Canvas.gd
2019-12-27 17:38:43 +02:00
Overloaded
080676ac83
Merge pull request #96 from Calinou/fix-gdscript-warnings
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Fix GDScript warnings pertaining to unused arguments
2019-12-27 17:19:03 +02:00
Hugo Locurcio
02c76cfd14
Don't call update()
in the canvas on non-mouse input events
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This partially addresses #85 .
2019-12-27 16:16:20 +01:00
Hugo Locurcio
386473845e
Fix GDScript warnings pertaining to unused arguments
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Those warnings can be ignored by prefixing the argument with an
underscore.
2019-12-27 16:14:01 +01:00
OverloadedOrama
e06586edce
TimelineSeconds now being re-drawn when scrolling through the frames
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For some reason, scroll_ended() and scroll_started() signals of the ScrollContainer are not working.
2019-12-27 16:27:39 +02:00
Overloaded
61169f86ba
Merge pull request #94 from Martin1991zab/master
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only redraw rulers when needed
2019-12-27 16:11:52 +02:00
OverloadedOrama
fa3b2f649b
Delete the contents of a selection when pressing "Delete"
2019-12-27 16:10:05 +02:00
Martin Zabinski
037a797afc
only redraw HorizontalRuler and VerticalRuler when needed
2019-12-27 14:48:37 +01:00
Martin Zabinski
9c7b90bb96
only redraw TimelineSeconds when needed
2019-12-27 14:40:51 +01:00
OverloadedOrama
f81ef37e92
Added guide color in Preferences
2019-12-27 02:28:36 +02:00
OverloadedOrama
a3fcfc4597
Made themes be like languages in Preferences
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Also changed palette grid container columns from 8 to 5
2019-12-27 02:12:26 +02:00
OverloadedOrama
de2f9b68be
Preferences Window Overhaul
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Languages are now unique buttons instead of one OptionButton, this also fixes problem where Chinese characters weren't being rendered with the Roboto font. Also made the brushes popup a little bigger.
2019-12-27 01:02:36 +02:00
OverloadedOrama
0c664a34be
Fixes #51
2019-12-27 00:04:58 +02:00
OverloadedOrama
fec657efc8
Fixed bug with random brushes, they were being resized forever while the user was drawing
2019-12-27 00:00:20 +02:00
OverloadedOrama
3a20b3e073
Added a new brush type - Random Brushes
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They're like File brushes, but each time you draw, expect to see something different!
To make a random brush, just put the images you want in the same folder (under the main Brushes folder of course), and make sure their filename starts with "%".
I also changed _process() to _input() in Canvas.gd, so there may be some unexpected behavior.
2019-12-26 21:36:56 +02:00
OverloadedOrama
aa4a769088
Importing brushes from the Brushes folder now looks inside the subfolders too
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But not the subfolders of the subfolders. Also moved the code of brush importing from Main.gd to Import.gd
2019-12-26 19:01:08 +02:00
OverloadedOrama
f0feb2f024
Fixed issues when removing a palette color in EditPalettePopup
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Also updated _on_AddSwatchButton_pressed() to pass the button itself instead of its index, on new_button.connect()
2019-12-26 02:28:47 +02:00
OverloadedOrama
9b73e4f661
Edit palette fixes
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- If the palette has colors, automatically select the first one
- When adding a new color button, take the color currently selected on the picker instead of white
- Fixes issues with drag&dropping color buttons. The color that was dragged remains selected.
2019-12-26 02:01:04 +02:00
OverloadedOrama
4a2c0eb291
Added sliders next to spinboxes for the brush color from & LightenDarken amount
2019-12-25 21:42:01 +02:00
OverloadedOrama
d4b42534bb
Added sliders for brush size & 2 new custom brushes
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Also, in Canvas.gd's _draw() method, draw_set_transform() is called again after the circle brush drawings, to reset the transform to its default state.
2019-12-25 21:17:29 +02:00
OverloadedOrama
06e0d74c14
Added proper circle brush - Bresenham's Circle Algorithm
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The circle's radius is the brush's size. Respects image/selection boundaries, works with mirror. A special plot_circle() method is found on Global, to calculate the rectangles used by the mouse cursor/position indicator.
2019-12-25 20:27:25 +02:00
Martin Zabinski
7d93e4c076
Fix wrong type to run with Godot 3.2 beta
2019-12-25 03:22:15 +01:00
OverloadedOrama
d3ff1e984b
Added diagonal outlines, changed paint all pixels of the same color to respect selection
2019-12-25 02:53:45 +02:00
OverloadedOrama
a06dbdb9fc
Added Black & White, put Scale/Crop Image and Flip Horizontal/Vertical from Edit to Image
2019-12-25 01:43:21 +02:00
OverloadedOrama
ba4ee3418d
Enchanced Layer Opacity UI- Added Spinbox next to Slider
2019-12-25 00:23:45 +02:00
OverloadedOrama
ed2e757c11
Layer Opacity - Change alpha of each layer
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Added a slider under the layer add/remove/etc buttons that changes the currently selected layer's transparency. It gets saved in .png and .pxo files, while respecting non-opaque pixels in the image too. Which means, their alpha values aren't being overwritten.
2019-12-24 23:51:08 +02:00
OverloadedOrama
aa860960e2
Fixes #54
2019-12-24 20:49:07 +02:00
OverloadedOrama
b8c92f629b
Invert colors under Image menu
2019-12-24 19:38:36 +02:00