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TimelineSeconds now being re-drawn when scrolling through the frames

For some reason, scroll_ended() and scroll_started() signals of the ScrollContainer are not working.
This commit is contained in:
OverloadedOrama 2019-12-27 16:27:39 +02:00
parent 61169f86ba
commit e06586edce
2 changed files with 6 additions and 4 deletions

View file

@ -250,7 +250,6 @@ text = "[64×64]"
align = 2
[node name="UI" type="HBoxContainer" parent="MenuAndUI"]
editor/display_folded = true
margin_top = 28.0
margin_right = 1152.0
margin_bottom = 648.0
@ -900,7 +899,6 @@ mouse_default_cursor_shape = 2
text = "Vertical"
[node name="CanvasAndTimeline" type="VBoxContainer" parent="MenuAndUI/UI"]
editor/display_folded = true
margin_left = 224.0
margin_right = 928.0
margin_bottom = 620.0
@ -1994,6 +1992,7 @@ visible = false
[connection signal="value_changed" from="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/TimelineContainer/AnimationButtons/LoopButtons/FPSValue" to="." method="_on_FPSValue_value_changed"]
[connection signal="pressed" from="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/TimelineContainer/AnimationButtons/LoopButtons/LoopAnim" to="." method="_on_LoopAnim_pressed"]
[connection signal="pressed" from="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/TimelineContainer/FrameAndButtonContainer/AddFrame" to="." method="add_frame"]
[connection signal="gui_input" from="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/TimelineContainer/FrameAndButtonContainer/ScrollContainer" to="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/TimelineContainer/TimelineSeconds" method="_on_ScrollContainer_gui_input"]
[connection signal="value_changed" from="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/OnionSkinningButtons/PastOnionSkinning" to="." method="_on_PastOnionSkinning_value_changed"]
[connection signal="value_changed" from="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/OnionSkinningButtons/FutureOnionSkinning" to="." method="_on_FutureOnionSkinning_value_changed"]
[connection signal="toggled" from="MenuAndUI/UI/CanvasAndTimeline/AnimationTimeline/AnimationContainer/OnionSkinningButtons/BlueRedMode" to="." method="_on_BlueRedMode_toggled"]

View file

@ -9,8 +9,7 @@ var minor_subdivision := 3
var first : Vector2
var last : Vector2
#Code taken and modified from Godot's source code
# Code taken and modified from Godot's source code
func _draw() -> void:
var color := Color.white
if Global.theme_type == "Gold" || Global.theme_type == "Light":
@ -52,3 +51,7 @@ func _draw() -> void:
draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color)
else:
draw_line(Vector2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Vector2(position.x + RULER_WIDTH, RULER_WIDTH), color)
# warning-ignore:unused_argument
func _on_ScrollContainer_gui_input(event) -> void:
update()