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The canvas updates automatically when onion skinning settings change.

This commit is contained in:
OverloadedOrama 2020-01-12 02:51:12 +02:00
parent 5562d3f2d5
commit 582b9baedb
2 changed files with 4 additions and 0 deletions

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@ -28,6 +28,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Fixed crash that occured when pressing the play buttons on the timeline, on Godot 3.2 - Issue #111
- Fixed bug where, if you had a random brush selected and then selected the pencil tool, "brush color from" did not appear.
- Fixed crash on Godot 3.2.beta6 when pressing the Edit Palette button.
- The canvas updates automatically when onion skinning settings change.
## [v0.6] - 06-01-2020

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@ -854,12 +854,15 @@ func _on_FPSValue_value_changed(value) -> void:
func _on_PastOnionSkinning_value_changed(value) -> void:
Global.onion_skinning_past_rate = int(value)
Global.canvas.update()
func _on_FutureOnionSkinning_value_changed(value) -> void:
Global.onion_skinning_future_rate = int(value)
Global.canvas.update()
func _on_BlueRedMode_toggled(button_pressed) -> void:
Global.onion_skinning_blue_red = button_pressed
Global.canvas.update()
func _on_ColorSwitch_pressed() -> void:
var temp: Color = Global.left_color_picker.color