diff --git a/Changelog.md b/Changelog.md index d7bca09d1..06fb6aa71 100644 --- a/Changelog.md +++ b/Changelog.md @@ -28,6 +28,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). - Fixed crash that occured when pressing the play buttons on the timeline, on Godot 3.2 - Issue #111 - Fixed bug where, if you had a random brush selected and then selected the pencil tool, "brush color from" did not appear. - Fixed crash on Godot 3.2.beta6 when pressing the Edit Palette button. +- The canvas updates automatically when onion skinning settings change. ## [v0.6] - 06-01-2020 diff --git a/Scripts/Main.gd b/Scripts/Main.gd index 9c18860cd..bb3f05824 100644 --- a/Scripts/Main.gd +++ b/Scripts/Main.gd @@ -854,12 +854,15 @@ func _on_FPSValue_value_changed(value) -> void: func _on_PastOnionSkinning_value_changed(value) -> void: Global.onion_skinning_past_rate = int(value) + Global.canvas.update() func _on_FutureOnionSkinning_value_changed(value) -> void: Global.onion_skinning_future_rate = int(value) + Global.canvas.update() func _on_BlueRedMode_toggled(button_pressed) -> void: Global.onion_skinning_blue_red = button_pressed + Global.canvas.update() func _on_ColorSwitch_pressed() -> void: var temp: Color = Global.left_color_picker.color