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Changing the language does not change Preferences tab to General
Also updated translatable strings
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@ -9,6 +9,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Image layer rotation! Choose between 2 rotation algorithms, Rotxel and Nearest Neighbour - Thanks to azagaya!
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- Crowdin integration for contributing translations!
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- Spanish translation - thanks to azagaya!
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- Chinese Simplified translation - thanks to wcxu21!
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- Translators can now be seen in the About window.
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- It is now possible to remove custom brushes with the middle mouse button.
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- Added HSV mode to the color picker. (Added automatically because of the Godot 3.2 update)
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@ -17,6 +18,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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### Changed
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- Updates to the Greek, Russian and Traditional Chinese translations.
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- Replaced some OS alerts with a custom made error dialog.
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- Made the zooming smoother, is toggleable in Preferences whether to keep the new zooming or the old one.
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- Made the "X" button on the custom brushes a little smaller.
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- The color picker will now have a small white triangle on the top left of the color preview if at least one of its RGB values are above 1 in Raw mode. (Added automatically because of the Godot 3.2 update)
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- You can now toggle the visibility of hidden items on and off in the file dialogs. (Added automatically because of the Godot 3.2 update)
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@ -71,7 +71,7 @@ func _ready() -> void:
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Global.default_fill_color = fill_color
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default_fill_color.color = Global.default_fill_color
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func _on_PreferencesDialog_about_to_show() -> void:
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func _on_PreferencesDialog_about_to_show(changed_language := false) -> void:
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var root := tree.create_item()
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var general_button := tree.create_item(root)
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var language_button := tree.create_item(root)
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@ -91,7 +91,10 @@ func _on_PreferencesDialog_about_to_show() -> void:
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image_button.set_text(0, " " + tr("Image"))
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image_button.set_metadata(0, "Image")
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general_button.select(0)
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if changed_language:
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language_button.select(0)
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else:
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general_button.select(0)
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func _on_PreferencesDialog_popup_hide() -> void:
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@ -112,6 +115,9 @@ func _on_Tree_item_selected() -> void:
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elif "Image" in selected:
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image.visible = true
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func _on_PressureSensitivityOptionButton_item_selected(id : int) -> void:
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Global.pressure_sensitivity_mode = id
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func _on_SmoothZoom_pressed() -> void:
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Global.smooth_zoom = !Global.smooth_zoom
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@ -141,7 +147,7 @@ func _on_Language_pressed(button : Button) -> void:
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# Update Translations
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_on_PreferencesDialog_popup_hide()
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_on_PreferencesDialog_about_to_show()
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_on_PreferencesDialog_about_to_show(true)
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func _on_Theme_pressed(button : Button) -> void:
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var index := 0
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@ -185,6 +185,9 @@ msgstr ""
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msgid "Trilinear"
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msgstr ""
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msgid "General"
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msgstr ""
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msgid "Language"
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msgstr ""
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@ -194,6 +197,21 @@ msgstr ""
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msgid "Guides & Grid"
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msgstr ""
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msgid "General Options"
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msgstr
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msgid "Smooth Zoom"
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msgstr
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msgid "Tablet pressure sensitivity:"
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msgstr
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msgid "None"
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msgstr
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msgid "Affect Brush's Alpha"
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msgstr
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msgid "Language options"
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msgstr ""
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@ -296,6 +314,9 @@ msgstr ""
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msgid "Russian"
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msgstr ""
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msgid "Chinese Simplified"
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msgstr ""
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msgid "Chinese Traditional"
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msgstr ""
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