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f28a3a4405
Instead of replacing the pixels with the new color's alpha value, the alpha values of the selected color and the current pixel color get blended together. This means that, if you have a pixel with 50% alpha and you draw a color over it with 25% alpha, the final result will have 75% alpha, instead of 25% as it used to be. The pressure sensitivity is still experimental and may not work properly. Works only with Godot 3.2 and above. draw_pixel() has also been renamed to draw_brush() |
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.. | ||
Dialogs | ||
Palette | ||
Rulers | ||
AnimationTimeline.gd | ||
BrushButton.gd | ||
CameraMovement.gd | ||
Canvas.gd | ||
FrameButton.gd | ||
Global.gd | ||
Import.gd | ||
LayerContainer.gd | ||
Main.gd | ||
NotificationLabel.gd | ||
SecondViewport.gd | ||
SelectionRectangle.gd |