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Pixelorama/Scripts
OverloadedOrama 3df9853dda Update the button textures accordingly
Every button will have a texture based on its frame AND its layer. Which means, if the button is on layer 2 and frame 1, its texture will be the contents of frame 1's layer 2 contents.
2020-03-07 16:43:18 +02:00
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Dialogs [EXPERIMENTAL] Re-making the timeline 2020-03-07 16:43:17 +02:00
Palette Add palette import from a PNG file 2020-03-02 22:37:52 +01:00
Rulers Fix ruler markings cutting off before they should 2020-02-16 19:51:46 -03:00
AnimationTimeline.gd [EXPERIMENTAL] Re-making the timeline 2020-03-07 16:43:17 +02:00
BrushButton.gd Changes to better follow GDScript style guide 2020-02-11 00:06:24 +02:00
CameraMovement.gd The camera now zooms at the mouse's position. 2020-02-09 02:16:14 +02:00
Canvas.gd [EXPERIMENTAL] Re-making the timeline 2020-03-07 16:43:17 +02:00
FrameButton.gd [EXPERIMENTAL] Re-making the timeline 2020-03-07 16:43:17 +02:00
Global.gd Update the button textures accordingly 2020-03-07 16:43:18 +02:00
Import.gd Add palette import from a PNG file 2020-03-02 22:37:52 +01:00
LayerContainer.gd [EXPERIMENTAL] Re-making the timeline 2020-03-07 16:43:17 +02:00
Main.gd [EXPERIMENTAL] Re-making the timeline 2020-03-07 16:43:17 +02:00
NotificationLabel.gd Added quit dialog 2019-12-04 19:16:18 +02:00
SecondViewport.gd Major UI changes - including new icons! 2019-11-19 23:23:43 +02:00
SelectionRectangle.gd Should fix #162 2020-02-17 18:28:55 +02:00