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This commit is contained in:
OverloadedOrama 2020-02-17 18:28:55 +02:00
parent 8634385b66
commit 02b91479ad
2 changed files with 2 additions and 1 deletions

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@ -38,7 +38,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
- Fixed crash when importing images that were failing to load. They still fail to load, but Pixelorama does not crash.
- Possibly fixed a rare crash where the cursor image was failing to load. It is now being loaded only once.
- Fixed ruler markings cutting off before they should - Thanks to YeldhamDev!
- Fixed bug where resizing the image on export was not working on Godot 3.2 - Issue #161
- Fixed bug where resizing the image on export and moving selection content were not working on Godot 3.2 - Issues #161 and #162
## [v0.6.1] - 13-01-2020

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@ -47,6 +47,7 @@ func _process(delta : float) -> void:
orig_x = start_pos.x - mouse_pos_floored.x
orig_y = start_pos.y - mouse_pos_floored.y
if move_pixels:
img.unlock()
img.resize(polygon[2].x - polygon[0].x, polygon[2].y - polygon[0].y, 0)
img.lock()
for i in range(Global.selected_pixels.size()):