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Should fix #162
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@ -38,7 +38,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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- Fixed crash when importing images that were failing to load. They still fail to load, but Pixelorama does not crash.
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- Possibly fixed a rare crash where the cursor image was failing to load. It is now being loaded only once.
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- Fixed ruler markings cutting off before they should - Thanks to YeldhamDev!
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- Fixed bug where resizing the image on export was not working on Godot 3.2 - Issue #161
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- Fixed bug where resizing the image on export and moving selection content were not working on Godot 3.2 - Issues #161 and #162
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## [v0.6.1] - 13-01-2020
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@ -47,6 +47,7 @@ func _process(delta : float) -> void:
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orig_x = start_pos.x - mouse_pos_floored.x
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orig_y = start_pos.y - mouse_pos_floored.y
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if move_pixels:
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img.unlock()
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img.resize(polygon[2].x - polygon[0].x, polygon[2].y - polygon[0].y, 0)
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img.lock()
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for i in range(Global.selected_pixels.size()):
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