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Also fixes #161 for spritesheets
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@ -143,6 +143,7 @@ func save_spritesheet() -> void:
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layer[0].lock()
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if resize != 100:
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whole_image.unlock()
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whole_image.resize(width * resize / 100, height * resize / 100, interpolation)
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var err = whole_image.save_png(current_export_path)
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if err != OK:
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