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Merging layers works
This should be all of the layer functionality restored. Frame functionality will soon follow.
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@ -227,28 +227,36 @@ func change_layer_order(rate : int) -> void:
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Global.undo_redo.commit_action()
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func _on_MergeDownLayer_pressed() -> void:
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var new_layers : Array = Global.canvas.layers.duplicate()
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var new_layers : Array = Global.layers.duplicate()
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new_layers.remove(Global.current_layer)
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var selected_layer = Global.canvas.layers[Global.current_layer][0]
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if Global.canvas.layers[Global.current_layer][2] < 1: # If we have layer transparency
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for xx in selected_layer.get_size().x:
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for yy in selected_layer.get_size().y:
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var pixel_color : Color = selected_layer.get_pixel(xx, yy)
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var alpha : float = pixel_color.a * Global.canvas.layers[Global.current_layer][4]
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selected_layer.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
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var new_layer := Image.new()
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new_layer.copy_from(Global.canvas.layers[Global.current_layer - 1][0])
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new_layer.lock()
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Global.canvas.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
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Global.undos += 1
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Global.undo_redo.create_action("Merge Layer")
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Global.undo_redo.add_do_property(Global.canvas, "layers", new_layers)
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Global.undo_redo.add_do_property(Global.canvas.layers[Global.current_layer - 1][0], "data", new_layer.data)
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Global.undo_redo.add_undo_property(Global.canvas, "layers", Global.canvas.layers)
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Global.undo_redo.add_undo_property(Global.canvas.layers[Global.current_layer - 1][0], "data", Global.canvas.layers[Global.current_layer - 1][0].data)
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for c in Global.canvases:
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var new_layers_canvas : Array = c.layers.duplicate()
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new_layers_canvas.remove(Global.current_layer)
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var selected_layer = c.layers[Global.current_layer][0]
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if c.layers[Global.current_layer][2] < 1: # If we have layer transparency
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for xx in selected_layer.get_size().x:
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for yy in selected_layer.get_size().y:
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var pixel_color : Color = selected_layer.get_pixel(xx, yy)
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var alpha : float = pixel_color.a * c.layers[Global.current_layer][4]
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selected_layer.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
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var new_layer := Image.new()
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new_layer.copy_from(c.layers[Global.current_layer - 1][0])
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new_layer.lock()
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c.blend_rect(new_layer, selected_layer, Rect2(c.position, c.size), Vector2.ZERO)
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Global.undo_redo.add_do_property(c, "layers", new_layers_canvas)
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Global.undo_redo.add_do_property(c.layers[Global.current_layer - 1][0], "data", new_layer.data)
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Global.undo_redo.add_undo_property(c, "layers", c.layers)
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Global.undo_redo.add_undo_property(c.layers[Global.current_layer - 1][0], "data", c.layers[Global.current_layer - 1][0].data)
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Global.undo_redo.add_do_property(Global, "current_layer", Global.current_layer - 1)
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Global.undo_redo.add_do_property(Global, "layers", new_layers)
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Global.undo_redo.add_undo_property(Global, "layers", Global.layers)
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Global.undo_redo.add_undo_property(Global, "current_layer", Global.current_layer)
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Global.undo_redo.add_undo_method(Global, "undo", [Global.canvas])
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Global.undo_redo.add_do_method(Global, "redo", [Global.canvas])
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