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Fixed crash where the cursor was failing to load

The issue still exists though, but instead of crashing, the cursor just doesn't change. Probably a Godot bug?
This commit is contained in:
OverloadedOrama 2020-03-01 00:58:50 +02:00
parent 4e31c1ed4b
commit 24e9eda644

View file

@ -251,7 +251,8 @@ func _input(event : InputEvent) -> void:
Global.cursor_position_label.text = "[%s×%s] %s, %s" % [size.x, size.y, mouse_pos_floored.x, mouse_pos_floored.y]
if !cursor_inside_canvas:
cursor_inside_canvas = true
Input.set_custom_mouse_cursor(Global.cursor_image, 0, Vector2(15, 15))
if Global.cursor_image.get_data().get_size() != Vector2.ZERO:
Input.set_custom_mouse_cursor(Global.cursor_image, 0, Vector2(15, 15))
if Global.show_left_tool_icon:
Global.left_cursor.visible = true
if Global.show_right_tool_icon: