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Restore freehand drawing on motion drawing
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@ -100,8 +100,6 @@ func camera_zoom() -> void:
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Global.camera_preview.offset = size / 2
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func _input(event : InputEvent) -> void:
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if Global.current_frame != frame:
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return
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# Don't process anything below if the input isn't a mouse event, or Shift/Ctrl.
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# This decreases CPU/GPU usage slightly.
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if not event is InputEventMouse:
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@ -112,6 +110,12 @@ func _input(event : InputEvent) -> void:
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return
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current_pixel = get_local_mouse_position() + location
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if Global.current_frame != frame:
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previous_mouse_pos = current_pixel
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previous_mouse_pos.x = clamp(previous_mouse_pos.x, location.x, location.x + size.x)
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previous_mouse_pos.y = clamp(previous_mouse_pos.y, location.y, location.y + size.y)
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return
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if Global.has_focus:
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update()
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