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Fixed layer opacity not working when merging layers
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@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Canvas_split.png-5508e200bf1cdd5667f0f6bb5fb97913.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Graphics/Canvas_split.png"
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dest_files=[ "res://.import/Canvas_split.png-5508e200bf1cdd5667f0f6bb5fb97913.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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Before Width: | Height: | Size: 546 B |
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@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Canvas_unsplit.png-26c4de7c36c0d167fcb3541bbe59e403.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Graphics/Canvas_unsplit.png"
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dest_files=[ "res://.import/Canvas_unsplit.png-26c4de7c36c0d167fcb3541bbe59e403.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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@ -689,10 +689,17 @@ func _on_MergeLayer_pressed() -> void:
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var new_layers: Array = Global.canvas.layers.duplicate()
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new_layers.remove(Global.canvas.current_layer_index)
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var selected_layer = Global.canvas.layers[Global.canvas.current_layer_index][0]
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if Global.canvas.layers[Global.canvas.current_layer_index][4] < 1: # If we have layer transparency
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for xx in selected_layer.get_size().x:
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for yy in selected_layer.get_size().y:
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var pixel_color : Color = selected_layer.get_pixel(xx, yy)
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var alpha : float = pixel_color.a * Global.canvas.layers[Global.canvas.current_layer_index][4]
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selected_layer.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
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var new_layer := Image.new()
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new_layer.copy_from(Global.canvas.layers[Global.canvas.current_layer_index - 1][0])
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new_layer.lock()
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Global.canvas.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.position, Global.canvas.size), Vector2.ZERO)
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Global.undos += 1
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