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Fixed issue when removing palette buttons
Also, when adding a new palette color, the new button gets automatically selected.
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b720100995
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@ -48,10 +48,9 @@ func _clear_swatches() -> void:
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child.queue_free()
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func on_swatch_select(new_button) -> void:
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var index : int = new_button.index
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current_swatch = index
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color_name_edit.text = working_palette.get_color_name(index)
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color_picker.color = working_palette.get_color(index)
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current_swatch = new_button.index
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color_name_edit.text = working_palette.get_color_name(current_swatch)
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color_picker.color = working_palette.get_color(current_swatch)
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func on_move_swatch(from : int, to : int) -> void:
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working_palette.move_color(from, to)
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@ -77,16 +76,19 @@ func _on_AddSwatchButton_pressed() -> void:
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new_button.connect("pressed", self, "on_swatch_select", [new_button])
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palette_grid.add_child(new_button)
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on_swatch_select(new_button)
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func _on_RemoveSwatchButton_pressed() -> void:
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working_palette.remove_color(current_swatch)
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palette_grid.remove_child(palette_grid.get_child(current_swatch))
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re_index_swatches()
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if working_palette.colors.size() > 0:
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working_palette.remove_color(current_swatch)
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palette_grid.remove_child(palette_grid.get_child(current_swatch))
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re_index_swatches()
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if current_swatch == working_palette.colors.size():
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current_swatch -= 1
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on_swatch_select(palette_grid.get_child(current_swatch))
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if current_swatch >= 0:
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on_swatch_select(palette_grid.get_child(current_swatch))
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func re_index_swatches() -> void:
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# Re-index swatches with new order
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