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eeaa691d36
You can now choose how many columns you want your spritesheet to be, allowing you to export atlases. ISSUE: If the number of columns is larger than the number of rows AND rows * columns are not equal to the number of frames, the result is weird. The exported image has transparent space on its bottom side. |
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.. | ||
Dialogs | ||
Palette | ||
Rulers | ||
BrushButton.gd | ||
CameraMovement.gd | ||
Canvas.gd | ||
FrameButton.gd | ||
Global.gd | ||
Import.gd | ||
LayerContainer.gd | ||
Main.gd | ||
NotificationLabel.gd | ||
SecondViewport.gd | ||
SelectionRectangle.gd |