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449 commits

Author SHA1 Message Date
OverloadedOrama 3df9853dda Update the button textures accordingly
Every button will have a texture based on its frame AND its layer. Which means, if the button is on layer 2 and frame 1, its texture will be the contents of frame 1's layer 2 contents.
2020-03-07 16:43:18 +02:00
OverloadedOrama 7d7eccb03f Fixed issues with scrolling
No longer using a GridContainer for the layer and frames.
2020-03-07 16:43:17 +02:00
OverloadedOrama 953d002d91 [EXPERIMENTAL] Re-making the timeline
Trying to merge layers into the timeline, and eventually add more features like "share layer with all frames", among others. THIS IS NOT FINISHED, IT WILL *NOT* WORK PROPERLY. Once it is finished, this branch will be merged onto master.

So far only add layer and add frame work, and even they may have some issues. Undoing also does not work properly yet.

The UI is also not finished, as it currently has problems with the scroll containers.
2020-03-07 16:43:17 +02:00
OverloadedOrama 57d3050a67 Added novhack to the list of contributors & updated changelog 2020-03-03 15:16:08 +02:00
novhack 3b16b727b9 Add palette import from a PNG file 2020-03-02 22:37:52 +01:00
OverloadedOrama b3a8eb6d84 Notification theme is now the same as the selected theme
This makes the letters black on the light and gold themes, and fixes the characters not being rendered issue in Chinese.
2020-03-01 17:56:34 +02:00
OverloadedOrama 5a44f3f4d5 Use a different dialog for when quitting while there is unsaved progress
It now also works when quitting from File > Quit (or Control + Q)
2020-02-23 02:11:52 +02:00
OverloadedOrama 105d612fcd Changed quit message when there is unsaved progress
Also, when saving on quit, Pixelorama now actually quits after the user saves.
2020-02-23 00:52:51 +02:00
OverloadedOrama 40d1da66c8 Add "(*)" to the window title when file is not saved 2020-02-22 17:32:16 +02:00
OverloadedOrama eab3669eb2 Use new window_title variable to change window's title
Will be used later to get the current window title. Godot doesn't seem to have a built-in way to get the window's title.
2020-02-22 17:21:52 +02:00
OverloadedOrama 52fa460876 Saved is false after any action and is true at the beginning
Also hide QuitDialog after saving
2020-02-22 17:14:32 +02:00
Schweini07 3ea3bd7b40
Ask for Confirmation when Pixelorama is about to quit and the Sprite is unsaved (#165) 2020-02-22 17:02:56 +02:00
OverloadedOrama f0c0176080 Fixed issue where splash screen was appearing even though it should not 2020-02-19 01:13:29 +02:00
OverloadedOrama 02b91479ad Should fix #162 2020-02-17 18:28:55 +02:00
OverloadedOrama b656d4976b Commit from which v0.6.2 will be build on - hopefully 2020-02-17 16:38:24 +02:00
OverloadedOrama a1cdd36ef8 Also fixes #161 for spritesheets 2020-02-17 14:50:46 +02:00
OverloadedOrama 15db2dd960 Fixes #161 2020-02-17 14:47:15 +02:00
Michael Alexsander 97b197c41e Fix ruler markings cutting off before they should 2020-02-16 19:51:46 -03:00
OverloadedOrama 30ce04b7f3 Set SaveSprite's current path when opening a project 2020-02-16 18:18:12 +02:00
OverloadedOrama 5a5484d4e0 Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama 2020-02-16 15:19:43 +02:00
OverloadedOrama bc734658cd Use Global.animation_timeline to toggle timeline's visibility 2020-02-16 15:19:01 +02:00
Michael Alexsander 736edf002e Make opening a project set the save path 2020-02-15 21:12:17 -03:00
Manolis Papadeas 3b570ccf82
Merge pull request #156 from YeldhamDev/colorpicker_presets_hide
Hide presets in ColorPickers
2020-02-15 15:09:03 +02:00
Michael Alexsander f808614384 Hide presets in ColorPickers 2020-02-15 02:34:42 -03:00
Michael Alexsander 0a9da7422d Add option to hide the animation timeline 2020-02-14 22:30:40 -03:00
OverloadedOrama 543e9d9008 Hide pressure sensitivity settings
Due to complications and priority shifts, tablet pen pressure sensitivity will not be included in v0.6.2
2020-02-14 18:26:03 +02:00
OverloadedOrama 4ea56363bf Don't store the same pixels in Canvas.gd again and again 2020-02-14 18:05:53 +02:00
OverloadedOrama ab87fd8536 Added StarFang208 as an Italian translator 2020-02-13 19:20:01 +02:00
OverloadedOrama 3eaeef0f58 palettes_path is always the root directory plus the "Palettes" subdirectory
Also updated Agnis Aldiņš (NeZvers)'s name in the translators
2020-02-12 15:54:24 +02:00
OverloadedOrama f3759d677e Load the image of the cursor once
This should fix some rare crashes as well
2020-02-12 00:38:35 +02:00
OverloadedOrama d1793c2e60 Fix bug with undo and drawing after motion draw, again
If you did motion drawing, stopped and then went to draw to the frame the motion drawing started, undo wouldn't work properly. That's because can_undo was false.
2020-02-11 20:05:37 +02:00
OverloadedOrama f9bcab78f9 Save pressure sensitivity & smooth zoom preferences in the config ini file 2020-02-11 19:45:36 +02:00
OverloadedOrama 2531aa7b65 Affect already painted pixels on the same mouse press, if the pen pressure is higher than it used to
And fixed bug with undo and drawing after motion draw
2020-02-11 18:42:23 +02:00
OverloadedOrama ef9e906f19 Added Latvian translation
Closes #150
2020-02-11 16:03:25 +02:00
OverloadedOrama 17f623c769 Blend all color channels when the color alpha is less than 1
Along with the alpha blending that already was added some commits ago
2020-02-11 03:45:05 +02:00
OverloadedOrama 8ff917111c Changes to better follow GDScript style guide
Nothing new is being added in this commit, just code re-ordering & re-naming to better follow the recommended GDScript style guide.
http://docs.godotengine.org/en/3.2/getting_started/scripting/gdscript/gdscript_styleguide.html

And

https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/
2020-02-11 00:06:24 +02:00
OverloadedOrama 5fe4b74a39 New alpha blend behavior now works on circle brushes 2020-02-10 02:39:36 +02:00
OverloadedOrama a6d129526c Fixed issue where Brushes and Palettes wouldn't load if you opened Pixelorama from a file
It now uses "OS.get_executable_path().get_base_dir()" to find the root directory of Pixelorama, instead of just "."
2020-02-10 01:23:33 +02:00
OverloadedOrama 9e7a3059f2 Opening .pxo files directly with Pixelorama is now also supported
Also added "-> void" to the methods that did not already have it
2020-02-09 18:06:03 +02:00
OverloadedOrama 45a31faa7b You can now drag and drop/"open with" image files
Thanks to OS.get_cmdline_args(). Support for .pxo files will be coming soon.
2020-02-09 03:13:12 +02:00
OverloadedOrama 3fbd1d35eb The camera now zooms at the mouse's position. 2020-02-09 02:16:14 +02:00
OverloadedOrama f28a3a4405 Basic tablet pen pressure sensitivity, brush alpha now gets blended
Instead of replacing the pixels with the new color's alpha value, the alpha values of the selected color and the current pixel color get blended together. This means that, if you have a pixel with 50% alpha and you draw a color over it with 25% alpha, the final result will have 75% alpha, instead of 25% as it used to be.

The pressure sensitivity is still experimental and may not work properly. Works only with Godot 3.2 and above.

draw_pixel() has also been renamed to draw_brush()
2020-02-09 01:34:37 +02:00
OverloadedOrama 5d0b39f14c Update AboutDialog.gd
Update translator name
2020-02-09 00:03:16 +02:00
OverloadedOrama 93833ba06a Added Chinese Simplified 2020-02-08 00:10:33 +02:00
OverloadedOrama 92cd06207c Changing the language does not change Preferences tab to General
Also updated translatable strings
2020-02-07 23:27:05 +02:00
OverloadedOrama e677824f48 Added smooth zooming
Camera zooming with the help of a Tween node, toggle-able in the Preferences
2020-02-07 03:27:11 +02:00
OverloadedOrama 12fb8b02c8 The language buttons in the preferences have their localized names in their hint tooltips
For example, if you hover over the "English" button while the language is Greek, the hint tooltip will be "Αγγλικά", which is the Greek word for English.
2020-02-07 02:40:53 +02:00
OverloadedOrama 155b77b514 Moved Rotate Image selection up, fixed some warnings
And minor UI changes, like changing default cursor shape to pointing hand when hovering on some UI elements in RotateImage.tscn
2020-02-04 18:29:34 +02:00
Manolis Papadeas c4229e1759
Merge pull request #143 from azagaya/master
Added 2 rotation algorithms and popup for rotating current layer
2020-02-04 18:14:32 +02:00
azagaya a9a647a7ee Fixed bugs detected by overloaded
One bug was that rotxel was used at the end, no matter what algorithm was chosen.
The other was that rotxel was taking into account a image of width x width dimensions.
2020-02-04 12:59:06 -03:00
OverloadedOrama f8ee851a6f Fixes #141
This commit will be reverted when the actual problem is fixed in Godot itself.
2020-02-04 17:33:34 +02:00
azagaya d1ef71ceee Added nearest neighbour rotation 2020-02-03 13:55:55 -03:00
OverloadedOrama 14900ed5ab Remove custom brushes with the middle mouse button
And made the "X" button on the custom brushes a little smaller. Partially addresses #132
2020-01-28 00:22:04 +02:00
OverloadedOrama 2f48547f6c Added more translators in About & fixed translated importing image error 2020-01-27 15:57:40 +02:00
azagaya 8fd8a9db08 Added functions to rotate image, and added gui for the same purpose 2020-01-26 19:50:40 -03:00
OverloadedOrama d83057120b Fixed crash when importing images that were failing to load
They still fail to load, but Pixelorama does not crash.
2020-01-25 21:27:54 +02:00
OverloadedOrama 3b289c5772 Fixed issue when generating an outline inside the image
get_pixel() was being executed outside the image's borders
2020-01-24 04:53:14 +02:00
OverloadedOrama 6e198c6c60 Imported Spanish translation in the project settings 2020-01-22 20:20:58 +02:00
OverloadedOrama d0a50c45e3 Translators can now be seen in the About window. 2020-01-22 19:31:33 +02:00
OverloadedOrama 808883b3a5 Restore freehand drawing on motion drawing 2020-01-16 01:38:44 +02:00
OverloadedOrama 1353db92d1 Don't execute Canvas' _input() method if it's not the selected frame
Canvas.gd's _input() method returns when the canvas' frame is not the currently selected frame. Saves a little bit of performance and fixes some issues like the line angles of ALL frames being drawn, and might fix some crashes I had with motion drawing and undo/redoing.
2020-01-15 22:47:56 +02:00
OverloadedOrama bac3fdcad6 Canvas Line2D doesn't get freed and re-created
Make Line2D have the same position for both of its points so it's invisible when the user is not making a straight line
2020-01-15 22:31:02 +02:00
OverloadedOrama 7a3f3eb4f9 Made AnimationTimeline a scene of its own 2020-01-15 22:01:43 +02:00
Manolis Papadeas 021ae469a7
Merge pull request #124 from YeldhamDev/splashscreen_yield_popup
Delay the splash screen popup so it shows properly centered
2020-01-14 14:08:38 +02:00
Michael Alexsander 1cde435d1a Delay the splash screen popup so it shows properly centered 2020-01-14 00:44:16 -03:00
OverloadedOrama 97dad3ef10 v0.6.1 release 2020-01-13 14:50:57 +02:00
OverloadedOrama 24480ede6f Made the cursor tool icons visible by default 2020-01-13 13:26:06 +02:00
OverloadedOrama 2de8865b8b Keep tool icon checkbox visible when a tool is selected 2020-01-13 13:15:06 +02:00
henlo-birb 6fa41000ed added option to hide tool icons next to cursor 2020-01-12 20:41:17 -05:00
OverloadedOrama 542f709a8f Fixed issue where undo/redo was not working properly for straight lines that went outside the canvas 2020-01-13 01:11:03 +02:00
OverloadedOrama ff758467dd Fixed a rare crash with straight lines
It was possible that the variable `is_making_line` could be true, even if the line itself has been freed from memory.
2020-01-12 22:43:07 +02:00
OverloadedOrama 582b9baedb The canvas updates automatically when onion skinning settings change. 2020-01-12 02:51:12 +02:00
OverloadedOrama 5562d3f2d5 LightenDarken tool no longer affects transparent pixels 2020-01-12 02:34:47 +02:00
OverloadedOrama 340a885cd7 Fixed crash on Godot 3.2.beta6 when pressing the Edit Palette button
Oddly enough, this crash did not occur on Godot 3.1.2 or even Godot 3.2.beta5
2020-01-12 02:22:37 +02:00
OverloadedOrama 50fa262a75 Put default image width and height to 64, made minor changes in the About dialog and in the Chinese translation 2020-01-11 00:29:29 +02:00
Manolis Papadeas 8b4c42a576
Merge pull request #118 from Gaarco/master
Add preference options for the Image: default width, default height, default fill color and their translation strings
2020-01-11 00:21:35 +02:00
Manolis Papadeas d817f2e5d3
Fixed same issue as 6dfa3ac9b7 2020-01-11 00:14:56 +02:00
Manolis Papadeas c59182019c
Fixed "fill_color variable already declared" warning 2020-01-11 00:11:36 +02:00
Manolis Papadeas 6dfa3ac9b7
Fixed issue where the size wouldn't change if the user modified only the width or the height 2020-01-11 00:08:24 +02:00
OverloadedOrama 5cce9d3180 Changes to the tool options UI
New option for the color picker tool (closes #115 - also includes new translatable strings), VSplitContainer for the tools and their options and a ScrollContainer for the tool options.
2020-01-10 22:44:29 +02:00
Marco b341e19325 Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama 2020-01-10 20:49:18 +01:00
Marco a34c163cdb Add fill color 2020-01-10 20:47:44 +01:00
Marco 5e49c3eae8 Fix 2020-01-10 20:32:31 +01:00
Marco 7b0251fdfa Image preferences and its translations 2020-01-10 20:24:07 +01:00
OverloadedOrama 60422c0133 Fixed bug where, if you had a random brush selected and then selected the pencil tool, "brush color from" did not appear
Also added our first patron, Mike King, to the donors name, in the "About" dialog. Thank you Mike!
2020-01-10 19:11:10 +02:00
OverloadedOrama d72bda71ad Closes #114 2020-01-10 16:21:46 +02:00
Marco cd3814736d Image preferences 2020-01-10 09:06:03 +01:00
OverloadedOrama cc03b35650 Grid & Guides preferences now get saved in the config cache file 2020-01-10 00:12:36 +02:00
OverloadedOrama 16e92b0e9f Removed uneccesary code from Canvas.gd that prevented _input() from executing if Space was being pressed 2020-01-09 20:51:03 +02:00
OverloadedOrama 48e871586c Added space for panning - Closes #110 2020-01-09 20:49:27 +02:00
OverloadedOrama 83641ecc9a Added 3 palette error strings for translation 2020-01-08 17:31:56 +02:00
Manolis Papadeas 77a55f2495
Merge branch 'master' into master 2020-01-08 17:01:59 +02:00
Marco fc1a30f12a Italian translation 2020-01-08 14:45:50 +01:00
OverloadedOrama c04dbc937b Update the canvas when grid options are changed 2020-01-08 03:48:01 +02:00
OverloadedOrama 2e7b32095b Closes #111 2020-01-08 03:27:27 +02:00
OverloadedOrama 63254258d0 Added a ScrollContainer for the palette buttons in EditPalettePopup 2020-01-08 02:16:48 +02:00
OverloadedOrama c6e18fe902 Made "comments" be on top of "colors" in the JSON palette files 2020-01-08 01:09:35 +02:00
OverloadedOrama d52e1937f5 Made Palette .json files more readable 2020-01-08 01:02:38 +02:00
OverloadedOrama 99a45275ff Closes #112 2020-01-08 00:52:25 +02:00
OverloadedOrama db29c1af67 Fixed crash that occured when trying to delete contents of a selection that were outside the canvas' borders 2020-01-07 17:20:25 +02:00
OverloadedOrama ff3b5e321b Have the Dark theme button pressed by default if the user hasn't saved any preferences 2020-01-07 02:37:47 +02:00
OverloadedOrama eb8ce5c2e9 v0.6 - Palettes, random brushes, multiple themes, image menu and many more! 2020-01-06 14:55:05 +02:00
OverloadedOrama 42c202d395 Make sure string "Layer" is translated on startup 2020-01-06 00:17:59 +02:00
OverloadedOrama b0e9870d54 Update "Don't show again" button's pressed status based on what the user has selected 2020-01-06 00:15:16 +02:00
OverloadedOrama 46e4ea15ad Fixed issue with line_2d in Canvas.gd where it wasn't being freed when releasing shift 2020-01-05 22:40:07 +02:00
OverloadedOrama a04e179611 Changed "become a patron" button on the splash screen 2020-01-05 20:13:55 +02:00
OverloadedOrama 1b57c4ee22 Made 2 more strings in the About window translatable 2020-01-05 20:03:46 +02:00
OverloadedOrama d7134dc616 Made strings "Patrons" and "Changes" translatable
Not sure if you'd want to translate them, but now you can if you want to.
2020-01-05 16:09:50 +02:00
OverloadedOrama b1d84042b1 Big splash screen update & new translatable strings 2020-01-05 16:03:04 +02:00
OverloadedOrama f57ea4d64f Made "TimelineSeconds" update when FPS value changes
Also made it a bit smaller
2020-01-04 04:16:50 +02:00
OverloadedOrama 9838a94f83 Fixed outlines inside image to work when the nearby pixels are the canvas borders 2020-01-04 01:38:53 +02:00
OverloadedOrama eb28fd3d14 Added "Place inside image" option for outline generation
And this concludes outlines for v0.6
2020-01-04 01:22:23 +02:00
OverloadedOrama bd9c2c6dd0 Fixed layer opacity not working when merging layers 2020-01-03 02:44:37 +02:00
OverloadedOrama cf8229a4ae Fixed Noto font not being used for Chinese characters, when the user's System Language is not "zh_TW" 2020-01-02 16:46:31 +02:00
OverloadedOrama 78609a86fb Put default value for "show on startup" in config_cache file
Also put the checkbutton's string on the translation files
2020-01-01 20:04:13 +02:00
Schweini07 4356263aec
Update SplashDialog.gd 2020-01-01 16:33:32 +01:00
Schweini07 13fa0bbc54
Destroyed the bug 2020-01-01 16:26:58 +01:00
Schweini07 6025271e29
Make the Splash Screen popup optional 2020-01-01 16:00:28 +01:00
OverloadedOrama d917eb06de Updated fix for #53 to only work on 3.1.x
As of 3.2.x, the fix has been implemented to Godot itself. See https://github.com/godotengine/godot/pull/34654
2020-01-01 15:00:46 +02:00
OverloadedOrama 29baf3dcc0 Made About & Preferences update translations every time you open them
Also fixed "Grey" string, it was supposed to be "Gray"
2020-01-01 01:27:34 +02:00
OverloadedOrama 830ae623d2 Added new strings to be translated
Greek translation is still in progress
2019-12-31 20:10:10 +02:00
OverloadedOrama 2be469ec22 Using metadata for TreeItems in Preferences & About
To avoid issues with the TreeItem strings being translated. Starting to get more translation-friendly again, will commit changes to Translations.pot, en.po and el.po soon.
2019-12-31 19:04:54 +02:00
OverloadedOrama 6beb4eed07 Added "View Splash Screen", "Issue Tracker" and "Changelog" as Help menu options 2019-12-31 18:36:57 +02:00
OverloadedOrama d42648efe1 Added a Splash Screen popup window
Re-organized transparent backgrounds, removed the Timer from Canvas nodes.
2019-12-31 18:04:00 +02:00
OverloadedOrama d1ef5c17e9 Added "Issue Tracker" to the Help menu 2019-12-31 14:40:44 +02:00
OverloadedOrama 810cd5ec88 Disconnected palette button signals from Main.gd and connected them to PaletteContainer.gd 2019-12-31 03:44:27 +02:00
OverloadedOrama ff47ae26c0 Small UI changes 2019-12-31 03:02:53 +02:00
OverloadedOrama 20d643b4ca Rename palettes on EditPalettePopup, removed "Custom" subfolder 2019-12-31 01:24:56 +02:00
OverloadedOrama 129885ddfc Cloning layers now adds "(copy") to the layer name
So if you clone "Layer 0", the cloned layer's name will be "Layer 0 (copy)"
2019-12-30 22:05:09 +02:00
OverloadedOrama 9ba5f6b023 Removed the Remove Palette button
Users can now just delete the .json files if they want to remove a palette.
2019-12-30 20:29:46 +02:00
OverloadedOrama 870cf8940d Palettes now get loaded from the root directory instead of user://
Folders "Brushes", "Palette" and "Palette/Custom" now get created if they don't exist (tested on Windows export).

Also, the palettes don't need the Default palette to work anymore, and Default along with bubblegum16 aren't copied to the Palette folder now.
2019-12-30 20:03:22 +02:00
OverloadedOrama be91e65c55 Import as new frame on ImportSprites dialog now ticked on by default 2019-12-30 04:06:37 +02:00
OverloadedOrama 2be96f5d53 Fixed issue on exporting spritesheet
The spritesheet_rows/column variable wasn't updated when choosing between Columns/Rows. Also updated the GitHub Contributors in the About dialog.
2019-12-30 00:50:58 +02:00
OverloadedOrama 3ae679fe00 Choose how many rows or columns when exporting spritesheet
Also made CreateNewImage.tscn, ScaleImage.tscn and OutlineDialogn.tscn scenes of their own, with their respective scripts.
2019-12-30 00:24:37 +02:00
OverloadedOrama 1a6f6c1cc9 Resize image on exporting PNG
Also fixed issue when exporting a spritesheet, spritesheet_rows wasn't being updated if the user didn't change the value of the spinbox
2019-12-29 22:04:44 +02:00
OverloadedOrama eeaa691d36 Better spritesheet exporting
You can now choose how many columns you want your spritesheet to be, allowing you to export atlases.

ISSUE: If the number of columns is larger than the number of rows AND rows * columns are not equal to the number of frames, the result is weird. The exported image has transparent space on its bottom side.
2019-12-29 16:55:01 +02:00
OverloadedOrama 4ae5968887 AboutDialog Overhaul
Made AboutDialog.tscn a scene of its own, added logo icons and names for the developer team, contributors and donors. Feel free to change/add things related to you!
2019-12-29 04:14:29 +02:00
OverloadedOrama 67631ac648 Changed Export PNG settings, moved code from Main.gd to ExportSprites.gd
And made ExportSprites.tscn a scene of its own
2019-12-28 20:30:33 +02:00
OverloadedOrama 04fe708560 Fixed issue where the canvas was stuck on 64x64 size 2019-12-28 19:03:45 +02:00
OverloadedOrama d1e5b23f0b Importing spritesheets is now possible
Moved the import png code from Main.gd to a new ImportSprites.gd script, and made ImportSprites a scene of its own.
2019-12-28 18:35:53 +02:00
OverloadedOrama 3cac42ba15 Fixed mirroring of the bucket tool
Also removed unnecessary double code from Canvas.gd, made it a little cleaner.
2019-12-28 15:14:54 +02:00
OverloadedOrama 87d6d6140b When exporting a png, "Export PNG..." becomes "Export (filename)"
Also updated the translations to simply translate "export". Feel free to fix anything I may did wrong.
2019-12-28 03:07:48 +02:00
OverloadedOrama 5ea4835bb2 Canvas update() is called when undoing and redoing
Also changed "Black & White" to "Desaturation"
2019-12-28 00:57:28 +02:00
Overloaded cefdbc5b47
Merge pull request #97 from YeldhamDev/inferring_errors_fix
Fix multiple inferring errors
2019-12-28 00:26:36 +02:00
OverloadedOrama abfa70be31 Fixed issue with the filled circle brush
It no longer leaves any unfilled pixels
2019-12-28 00:25:44 +02:00
Michael Alexsander a1ed703b56 Fix multiple inferring errors 2019-12-27 19:00:45 -03:00
OverloadedOrama d6a199c53f Added a new brush type - Filled Circle
Filled Circle brush is just like the Circle brush, but filled. Issue is, when drawing while moving the mouse, some pixels remain unfilled.

Also added some more file brushes.
2019-12-27 22:02:47 +02:00
OverloadedOrama abc622d08e Fixed issue when removing palette buttons
Also, when adding a new palette color, the new button gets automatically selected.
2019-12-27 20:49:12 +02:00
OverloadedOrama b720100995 Fixed View menu options not updating the canvas 2019-12-27 20:26:55 +02:00
OverloadedOrama 86761c92ec Layers stay invisible when adding/removing/moving a new layer 2019-12-27 20:24:44 +02:00