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2008 commits

Author SHA1 Message Date
OverloadedOrama 30cd607c65 Made "ImageEffects" node a separate scene
The ImageEffects node is the parent of all image effect dialogs
2020-07-29 20:06:20 +03:00
OverloadedOrama bedede5970 Added more options to the OutlineDialog 2020-07-29 18:25:19 +03:00
OverloadedOrama 7e3fd089e4 Added color previews next to the themes in Preferences 2020-07-29 04:40:27 +03:00
OverloadedOrama db606a5051 Added a dark texture for the restore to default button
For light & caramel themes
2020-07-29 03:36:19 +03:00
OverloadedOrama 051f3df147 Buttons to reset preferences to default
Similar functionality with Godot's default buttons. The buttons currently aren't visible with the gold & light themes.
2020-07-29 03:16:02 +03:00
OverloadedOrama f88d201e1a Organized Preferences better
As a result, "General" no longer exists.
2020-07-29 01:54:15 +03:00
OverloadedOrama ec81950139 Experimental shader feature: Expose shader's float uniforms to the UI
If the loaded shader has uniforms, they will be exposed to the UI, so the users will be able to modify the shader parameters easily. Currently only works with float uniforms.
2020-07-28 04:11:06 +03:00
OverloadedOrama 8529e93029 Don't save erased guides in .pxos
This fixes a crash when saving a pxo with guides that have been removed
2020-07-27 20:03:15 +03:00
OverloadedOrama 8cca37e752 Hid some color picker presets from GradientDialog
And removed some code for setting preview texture flags to 0. The flags are already being set in create_from_image()
2020-07-27 04:47:29 +03:00
OverloadedOrama 94aa94a364 Added a preview in OutlineDialog 2020-07-27 04:36:00 +03:00
OverloadedOrama 4870ebc094 Added checkbox in OutlineDialog for affection selection 2020-07-27 04:11:46 +03:00
OverloadedOrama 062ce664ca Unlock the image before getting its size in generate_gradient()
This *may* solve a rare crash related to memory.
2020-07-25 20:17:47 +03:00
OverloadedOrama 585f83e28a Fixed Invert and Desaturate not working on the correct cel 2020-07-25 19:35:46 +03:00
OverloadedOrama 186e2259ac [EXPERIMENTAL] Added ability to load a shader as an image effect
This new feature allows users to load a .shader file (must be a GLES2 Godot shader) that will modify the image itself. This feature is experimental and possibly buggy, not all shaders are working properly and I'm not sure yet why. As such, this feature may not be included in v0.8 stable.
2020-07-25 16:26:57 +03:00
OverloadedOrama 59122f6a13 Fixed issue in HSVDialog using the wrong selected pixels when affecting all projects 2020-07-24 03:53:24 +03:00
OverloadedOrama 2cb07fb848 Added option to affect all projects in the HSVDialog
HSVDialog should be ready now. These options will also appear in the rest of the image effects.
2020-07-24 03:41:10 +03:00
OverloadedOrama 95ccd42e48 Added option to affect all frames in the HSVDialog 2020-07-24 03:28:39 +03:00
OverloadedOrama 1ce89c6577 Added affecting options to the HSVDialog
First option is to affect the selected pixels only. The second it to affect the current cel, or the entire frame (all cels of the frame). Options to affect all frames and all projects will be added next. I also made changes to Canvas.handle_undo() and handle_redo() to make this work.

Once all these options are added successfully in HSVDialog, they will also be added in the rest of the Image effect dialogs.
2020-07-24 03:22:12 +03:00
OverloadedOrama af915caf7a Refactored adjust_hsv to be 3 times faster
adjust_hsv() now gets executed once instead of thrice. The results should be the same.
2020-07-23 04:39:23 +03:00
OverloadedOrama 46717692ef Fixed mouse filter of the ImageEffects node 2020-07-23 04:38:09 +03:00
OverloadedOrama 462187a6c1 Grouped Image effect dialogs together in Main.tscn 2020-07-23 04:15:18 +03:00
OverloadedOrama c7f50107d6 Fixed symmetry guide being off by one pixel
See https://github.com/Orama-Interactive/Pixelorama/issues/133#issuecomment-662328285
2020-07-22 15:07:02 +03:00
OverloadedOrama d3cb0c2b17 Gave splash screen and camera_zoom() more time to get executed
This should make the splash screen properly centered on HTML5, and the canvas being always fit to frame when the program starts (in all platforms).
2020-07-22 00:11:33 +03:00
OverloadedOrama 8d9e1e8207 Fullscreen can be toggled on and off from the View menu 2020-07-21 22:11:25 +03:00
OverloadedOrama 81f9cb4769 Improved performance for bucket filling after the selected_pixels change
0f82be765e should no longer have any performance issues left now.
2020-07-20 22:45:22 +03:00
OverloadedOrama 6c2b7f7067 Improved performance for drawing after the selected_pixels change
It should be as fast as before, if there's not a big selection.
2020-07-20 22:29:58 +03:00
OverloadedOrama 0f82be765e Replaced the _min and _max Project variables with Project.selected_pixels
This will allow us to create more selection tools in the future, that aren't necessarily rectangular (See #129) and even enhance the current rectangle selection tool (See #56)

Current issues spotted so far:
Drawing is slower for large images, and bucket filling is also considerably slower even on a 64x64 image. Optimizations are required.
2020-07-20 22:15:34 +03:00
OverloadedOrama 8c965c1858 Added ability to change gradient direction 2020-07-18 19:01:24 +03:00
OverloadedOrama 7aee58ec1a Fixed gradient dialog crash
Occurred sometimes when trying to generate a gradient in a different project that has a different size.
2020-07-18 17:29:05 +03:00
OverloadedOrama 29e9579eb6 Added basic gradient generation
A new option in the "Image" menu, gradient generation.
2020-07-18 17:23:36 +03:00
OverloadedOrama 826b4da177 Organized all Dialog nodes in Main.tscn under a parent "Dialog" node
Just to make the scene tree look cleaner.
2020-07-18 02:27:47 +03:00
OverloadedOrama c6bc3d6d05 Change point limit of Guides from 99999 to 19999
This should prevent some bugs where the guide being dragged won't appear. Probably memory issues?
2020-07-16 05:36:17 +03:00
OverloadedOrama 740d7e237d Made Symmetry Guides have dotted lines
Just to make them different from regular Guides
2020-07-16 05:35:31 +03:00
OverloadedOrama a5a8bf1fe5 Turn Symmetry Guides visibility on and off if mirroring is enabled
Also fixed issue with "Show Guides" view menu option and having multiple projects with guides. Only think remaining is to make the Symmetry Guides look different than regular guides. Closes #133.
2020-07-16 05:05:40 +03:00
OverloadedOrama 9fa91ffd8e Added SymmetryGuides
Two special guides - one horizontal and one vertical - that let you change the axis of symmetry for mirroring. On the next commit(s) I will make them visible only if mirroring is toggled on. Almost solves #133
2020-07-16 04:25:59 +03:00
OverloadedOrama 7529e967e3 Selection no longer affects the mirroring point of symmetry
Instead, x_symmetry_point and y_symmetry_point are being used in Project.gd that determine the points of symmetry. This is necessary for #133
2020-07-15 21:23:15 +03:00
OverloadedOrama 70ba60cbaa Have "untitled" be the default project name on save & export 2020-07-15 20:27:14 +03:00
OverloadedOrama ebf19c7bfe Disable "open last project" option in HTML5 2020-07-15 18:36:46 +03:00
OverloadedOrama 8ec3256ce6 Have "untitled" as default project name in SaveSpriteHTML5 2020-07-15 18:28:46 +03:00
OverloadedOrama ea717cfea7 CreateNewImage now remembers the last created canvas size - Closes #178
The default image width, height and fill color are being used only when the program first launches. After that, if the user creates an image with changed settings, these settings are being kept.
2020-07-15 03:25:59 +03:00
OverloadedOrama c6ccbd4868 Import image file as part of a random brush
The random brush gets loaded only if Pixelorama gets restarted. I'll see if I can change this somehow.
2020-07-14 03:33:01 +03:00
OverloadedOrama 1b561220b2 Merge brush_name_replace() and pattern_name_replace() to file_name_replace() 2020-07-13 22:13:21 +03:00
OverloadedOrama 8c02e696a9 Add hint tooltips for Project Brush buttons when importing them from image files 2020-07-13 21:59:25 +03:00
OverloadedOrama c42a8a7219 Same as the previous commit but for Patterns too 2020-07-13 21:57:37 +03:00
OverloadedOrama 72f5ed1d2b When importing a file brush and its filename already exists, add a number to its filename
Similar to 5df25c21c6 but for brushes.
2020-07-13 21:42:40 +03:00
OverloadedOrama 20f28ff492 Import project brushes from an image file 2020-07-13 21:17:08 +03:00
Kinwailo fd3afbfebc
Add overwrite option to pencil. (#282) 2020-07-13 15:10:17 +03:00
OverloadedOrama e04b79dd4b Added pattern file name as a tooltip for their buttons 2020-07-13 03:44:08 +03:00
OverloadedOrama b47685e857 Fixed importing brushes and patterns by opening file 2020-07-13 03:36:42 +03:00
OverloadedOrama d099666abe Fixed transparent background in ResizeCanvas dialog
It was always square, even on non-square image dimensions.
2020-07-11 03:19:52 +03:00
OverloadedOrama d31509035f Add a "Use ZSTD Compression" checkbox on Save Sprite dialog 2020-07-11 02:09:17 +03:00
OverloadedOrama 671536cbd7 Fixed bucket crash when there were no patterns 2020-07-09 15:52:59 +03:00
Kinwailo 4a668f71f5
Refactoring tools (#281)
* Refactoring tools

* Remove unused code

* Fixed some inferring errors and added translations

* Attempt to fix some Script Errors found in the CI workflow

* Fix bucket crash.

* Fix static type convert.

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-07-09 15:22:17 +03:00
OverloadedOrama e1724148fc Updated translations, Readme & Changelog 2020-07-05 02:24:07 +03:00
OverloadedOrama 0713342c0f Change "err" variable for HTML5 in OpenSave.save_pro_file() 2020-07-05 02:22:48 +03:00
OverloadedOrama 9464c7a953 Importing palettes is now possible in HTML5 2020-07-01 04:48:18 +03:00
OverloadedOrama d02bb52d48 Removed some old code about pen pressure 2020-07-01 03:57:27 +03:00
OverloadedOrama 6e7b3610d0 Workaround for #275 2020-07-01 03:08:50 +03:00
OverloadedOrama 0bc26bbbae Always ensure that directory_path is "user://" on HTML5 2020-06-30 22:36:03 +03:00
OverloadedOrama 7e3436d3ba Loading image files is now possible in HTML5
Had to move some palette png code around in order to make it possible to use these image files as palettes. Hopefully loading .pxo files should be next. Addresses #280
2020-06-30 22:29:24 +03:00
OverloadedOrama 637a60d9ee Saving .pxo files in HTML5 is now possible
Addresses #280
2020-06-30 20:25:43 +03:00
OverloadedOrama a517f9178a Fix png files not being recognized when being exported from the HTML5 build 2020-06-30 18:38:26 +03:00
OverloadedOrama fb7c1a1874 Saving .png files is now possible in HTML5
Addresses #280. Huge thanks to https://github.com/Pukkah/HTML5-File-Exchange-for-Godot
2020-06-30 18:32:16 +03:00
OverloadedOrama 6b26bb5b10 Removed custom blend_rect() method from DrawingAlgos 2020-06-30 15:07:09 +03:00
OverloadedOrama b15e846f29 Replace hardcoded shortcut strings in Global.update_hint_tooltips()
Addresses https://github.com/Orama-Interactive/Pixelorama/issues/273#issuecomment-650149617
2020-06-27 16:01:17 +03:00
OverloadedOrama 41a56eec7a Restore backup system in HTML5
Apparently backups do get stored in HTML5. I did not know that. I'm keeping "open last project" hidden though.
2020-06-25 23:25:46 +03:00
OverloadedOrama b8bdcfbb62 Fix Preferences having "General" always chosen when the dialog pops up 2020-06-25 22:27:08 +03:00
Manolis Papadeas 4f0c0d77c5
Added "Test" GitHub Actions Workflow (#269)
* Remove export_presets.cfg from gitignore

* Create export_presets.cfg

* Create godot-ci-export.yml

* Test DLL copying to artifact

* Test repo cloning and copying files

* Attempt to fix directory paths

* Fix directory paths again

* Remove export paths from export_presets.cfg

* Fix inferring script error

* Attempt to fix script error in Global.gd

This and the previous error in Input.gd only happened in the builds generated by GH Actions.

* Attempting to fix another error in Global.gd

* Checkout with submodules

* Added pixelorama folder to Linux build

And renamed "windows" to "windows-64bit" and "linux" to "linux-64bit" directories.

* Renamed artifacts

* Added emojis to step names

* Emojis for job names

* Removed --recurse-submodules from git clone

* Attempt to copy pixelorama folder to Mac's zip

* Revert previous commit

* Update and rename godot-ci-export.yml to godot-ci-test.yml
2020-06-25 18:18:20 +03:00
OverloadedOrama 8bb1e61d8f If it's HTML5, hide Autosave and Open Last Project options in Preferences 2020-06-25 18:08:39 +03:00
OverloadedOrama 9fbfbc7432 Fix wrong "Export" text changing on the File menu 2020-06-25 05:07:07 +03:00
OverloadedOrama 8230d9de96 Added image size and frame size labels on PreviewDialog
Just to show the image size and the frame size. The latter is only visible if the user chose to import the sprite as a spritesheet.
2020-06-25 01:22:26 +03:00
OverloadedOrama 5ce061d793 Palettes can now be created from the colors of the selected sprite 2020-06-24 20:22:44 +03:00
OverloadedOrama 5df25c21c6 When making a new palette or importing one and its name already exists, Pixelorama will add a number to its name.
For example, "Palette_Name" would become "Palette_Name (2)", "Palette_Name (3)", etc.
2020-06-24 20:02:03 +03:00
OverloadedOrama 90d02ad75b Have the ResizeCanvas width & height values the same as the project's size the first time 2020-06-24 04:02:19 +03:00
OverloadedOrama 89b6e3a989 Added a preview to the Resize Canvas dialog 2020-06-24 03:55:58 +03:00
OverloadedOrama 9362b3486b Added a Center button to the ResizeCanvas dialog 2020-06-24 03:31:44 +03:00
OverloadedOrama fa2dfb6bca Change image offset in Resize Canvas 2020-06-24 03:21:44 +03:00
OverloadedOrama 8e2fe8dac3 Ability to import an image file as a pattern
Also moved some pattern importing code from Import.gd to Global.create_pattern_button()
2020-06-24 00:25:54 +03:00
OverloadedOrama a8de56ed68 Ability to import an image file as a brush
Works only for file brushes at the moment. The image files gets copied into the "pixelorama/Brushes" directory.
2020-06-23 21:59:47 +03:00
OverloadedOrama 31fae924bf Removed import button from splash screen and fixed #265 2020-06-23 17:15:18 +03:00
OverloadedOrama 047561b95a Added options for when importing an image as a new frame or layer
The user can now choose which layer they want the new frame to be, and, similarly, which frame they want the new layer to be when importing an image.
2020-06-22 15:57:42 +03:00
OverloadedOrama 76b7014d84 Added UndoRedo support for importing images as frames and layers 2020-06-21 21:39:16 +03:00
OverloadedOrama 40a01f1da3 Added import image as a new layer of the current project
Just realized that I forgot to add undo/redo support of importing images as new frame/layer, oops. Will fix next.
2020-06-21 21:20:39 +03:00
OverloadedOrama f260971056 Added import image as a new frame of the current project
Will also add a way to let the user choose which layer the new cel of the imported image will be.
2020-06-21 21:02:03 +03:00
OverloadedOrama 597fdbc0c0 Removed ImportSprites dialog 2020-06-19 23:07:56 +03:00
OverloadedOrama 2a2de8ba62 Spritesheet preview lines now work properly for non-square images 2020-06-17 17:56:18 +03:00
OverloadedOrama 2dc94a4896 Import images as palettes for all supported image file extensions 2020-06-17 17:15:51 +03:00
OverloadedOrama 25d9aca0c4 Drag and drop palette files to open them 2020-06-17 16:47:24 +03:00
OverloadedOrama f7cc9a8104 Added ability to import images as palettes 2020-06-17 03:56:46 +03:00
OverloadedOrama 063ea04b4c If imported image size is less than 100px, limit the max value of the spritesheet frames 2020-06-17 03:34:24 +03:00
OverloadedOrama 28818171d4 Call Global.dialog_open when a PreviewDialog pops up/gets hidden 2020-06-17 02:58:24 +03:00
OverloadedOrama 8142647a69 Added Line2D nodes to cut the spritesheet preview
This helps in previewing how each spritesheet frame will look when it will be imported in Pixelorama. Note that this does not work well with non-square images at the moment.
2020-06-16 18:30:01 +03:00
OverloadedOrama 13613703fc Importing spritesheets is possible again 2020-06-16 17:59:56 +03:00
OverloadedOrama 57d4156341 Added a preview dialog that opens every time the user imports an image file
The dialog does not appear on .pxo files. Import options will be added on it soon.
2020-06-13 20:58:43 +03:00
OverloadedOrama 7219a5a274 Added Resize Canvas option to Image menu 2020-06-13 20:22:25 +03:00
OverloadedOrama 53b91a4bf4 Moved image effect code to DrawingAlgos.gd
More specifically, moved scale, crop, invert, desaturate and generate outline code to DrawingAlgos.gd. I am a little worried of DrawingAlgos.gd getting too big though.
2020-06-13 18:57:28 +03:00
OverloadedOrama c6b977d48e Set the main viewport's cursor to be cross, and set it as a custom cursor image
Instead of setting the main arrow as a custom cursor every time the cursor gets inside the viewport, set the viewport's default cursor to be the cross, and change the cross's image once in Global.gd
2020-06-13 18:09:46 +03:00
OverloadedOrama 2e587e3634 Made TopMenuContainer.gd and moved all the menu code there from Main.gd
Main.gd is now easier to read
2020-06-13 17:59:57 +03:00
OverloadedOrama af078d590d Update TransparentChecker's size of all viewports 2020-06-13 15:33:59 +03:00
OverloadedOrama a05f8ac4ab Use Image class' blend_rect method if Godot's version is 3.2.2
https://github.com/godotengine/godot/issues/31124 has now been fixed in Godot 3.2.2-rc1, so we can use Image.blend_rect() instead of a custom method. This makes exporting large images and drawing with large brush sizes a lot faster.

Once Godot 3.2.2 stable is released, the custom blend_rect method will be completely removed.
2020-06-13 15:30:58 +03:00
OverloadedOrama 8064d7b459 Fixed shadowed variables crashes/warnings occurring in Godot 3.2.2-rc1 2020-06-13 15:25:12 +03:00
OverloadedOrama e6aea97f1b The world_2d of the preview viewports is no longer the same as the main viewport's
A "CanvasPreview" Node2D has been added to every preview viewport, where it draws the current frame. This solves #205.
2020-06-12 02:27:21 +03:00
OverloadedOrama 2371238ec0 Removed Import option from the file menu
The "Open" option will handle importing of .pxo files and image files from now on. The "ImportSprites" file dialog node and script are scheduled to be deleted too. Importing spritesheets option will return soon. Next thing I'm going to work on is a preview window that will appear when importing image files.
2020-06-12 01:11:58 +03:00
OverloadedOrama e94e57ea09 Removed canvas.line_2d references from SelectionRectangle.gd 2020-06-11 00:05:19 +03:00
Kinwailo 860173d9a1
Change the line2d to plot line pixel when drawing line. (#260) 2020-06-10 14:19:20 +03:00
OverloadedOrama b0338ab09a Changed structure of .pxo files
The structure of the .pxo files is now consisted of a JSON-structured metadata part, where all the data that can be stored as text are, and a binary part, that contain all the actual image data for each cel and project brush.

This makes it easier for users to understand the .pxo structure, easier to add more changes without having to check versions for backwards compatibility, easier to be opened by third-party apps and it allows us to make an "Export JSON metadata" option, that will export just the metadata in JSON format, without the binary image data.

It's backwards compatible and .pxo files from as far as v0.5 are still supported.
2020-06-10 04:17:39 +03:00
Darshan Phaldesai 49b61db891
Added the ability to draw on Tiling Mode Previews (#259)
Also added hovering brush preview for same
2020-06-09 21:13:34 +03:00
OverloadedOrama 76af8a3214 Change paths in the open/save dialogs when switching project 2020-06-09 20:19:55 +03:00
OverloadedOrama 58bab65518 Implemented zen mode
When zen mode is on, most parts of the UI are invisible, except the drawing canvas and  the top menu bar.
2020-06-09 19:15:25 +03:00
OverloadedOrama d76b24b029 Removed unnecessary code from CreateNewImage.gd 2020-06-09 19:02:09 +03:00
OverloadedOrama 8118381b0b Fixed issue where new images had the size of the previous project 2020-06-09 18:44:08 +03:00
OverloadedOrama 01ce3a3932 When opening a project and the current tab is empty, open it in that tab
If the current project is empty (only 1 layer and frame, no tags and the image has no content - is invisible) and the user is opening a project, then the opened project will not open a new tab of its own, and will use the currently opened one instead.
2020-06-07 01:48:35 +03:00
OverloadedOrama d38a6efe9b Move save paths when repositioning tabs
Change path position in the arrays when repositioning tabs
2020-06-06 13:06:50 +03:00
OverloadedOrama 5fda35c2d8 Fixed issues with saving and backups 2020-06-06 02:52:17 +03:00
OverloadedOrama 709a401373 Save backups for all opened projects
current_save_paths and backup_save_paths in OpenSave.gd are arrays now, have paths for every project
2020-06-06 02:16:53 +03:00
OverloadedOrama 2c409ab025 Camera zoom and offset are now project properites
The zoom/offset of the three cameras now get saved in each project, and change when you change project.
2020-06-05 21:03:34 +03:00
OverloadedOrama 9ffce37c0b An asterisk is added to the tab name if there are changes
The window title also changes when switching tabs. And yes, "has_changed_changed" is a stupid method name, I'll find another one sometime later.
2020-06-05 20:15:40 +03:00
OverloadedOrama 6d87901056 Imported image files now open in an new tab
Keep in mind that opening an image file as a new frame might not work properly yet, if the target image has a different size.
2020-06-05 19:51:06 +03:00
OverloadedOrama 1b1c7f844f .pxo files now get opened in a new tab 2020-06-05 18:54:11 +03:00
OverloadedOrama 7a61f1ea4a Fixed issue where the wrong amount of cels were being created
The new image's frames had as many cels as the previously selected project
2020-06-05 18:19:05 +03:00
OverloadedOrama d37b07db5d Reposition tabs is now functional
That was easier than I expected
2020-06-05 17:55:41 +03:00
OverloadedOrama b276999b12 Closing tabs is now possible 2020-06-05 17:50:52 +03:00
OverloadedOrama 4af130bc61 Project brushes change when switching projects
A new Global.file_brushes array is used for the file brushes, and the Project class has its own brushes array for the project brushes
2020-06-05 17:21:35 +03:00
OverloadedOrama 736521246d Change guides when switching project 2020-06-05 16:21:19 +03:00
OverloadedOrama fc03e83377 Change the selection rectangle when switching projects 2020-06-05 16:14:57 +03:00
OverloadedOrama 35969b2f67 Moved the _min and _max variables to Project.gd 2020-06-05 16:06:59 +03:00
OverloadedOrama 60126e46d3 New image now creates a new tab/project 2020-06-05 04:30:50 +03:00
OverloadedOrama ae381a8714 Change canvas and timeline when a tab is being pressed 2020-06-05 04:30:31 +03:00
OverloadedOrama 709a6d470e Added basic UI for tabs 2020-06-05 02:48:38 +03:00
Manolis Papadeas 2e69e1a8c2
Merge pull request #257 from Orama-Interactive/refactoring
Last refactoring merge
2020-06-05 02:23:59 +03:00
OverloadedOrama 83916f8913 Fixed json crash and text issue in EditPalettePopup
Importing a non-palette json file no longer crashes the app. Enabled autowrap for a label in EditPalettePopup because some translated text were pushing the boundaries of the dialog window.
2020-06-05 01:40:21 +03:00
Manolis Papadeas 356bd0665b
Added more contributors and donors in AboutDialog 2020-06-05 00:33:45 +03:00
OverloadedOrama f9bd590d20 Moved size variable from Canvas.gd to Project.gd 2020-06-04 23:20:20 +03:00
OverloadedOrama 4e111a7ac0 Created a Projects class
A Project class contains project-specific data like name, undo_redo, frames, layers, tags and brushes. These variables have been moved from Global. This is the first step towards multiple tab support, where each tab will be a different Project.
2020-06-04 21:05:36 +03:00
Manolis Papadeas 9d38cbd13e
Update Drawers.gd 2020-06-04 20:30:26 +03:00
Manolis Papadeas dade9560d7
Update Canvas.gd 2020-06-04 20:30:16 +03:00
Manolis Papadeas bb5e70b965
Update Global.gd 2020-06-04 20:30:01 +03:00
Manolis Papadeas b6dec2d500
Merge branch 'master' into refactoring 2020-06-04 20:28:22 +03:00
OverloadedOrama 2e5ff236d7 Renamed the _limit variables
See https://github.com/Orama-Interactive/Pixelorama/issues/232#issuecomment-638718662
2020-06-04 18:20:56 +03:00
OverloadedOrama 2f5354ae4d Fixed issue with autosave working even if it's turned off 2020-06-04 14:42:23 +03:00
Kinwailo 30f8891f21
Move pixel perfect and mirror code to drawers class (#255) 2020-06-04 14:11:24 +03:00
OverloadedOrama 7371cd79e4 Fixed image effects
Also replaced flip_image_horizontal() and flip_image_vertical() with just flip_image()
2020-06-03 02:53:15 +03:00
OverloadedOrama 54b628f6cb Made a Frame class, no longer use multiple Canvases for multiple frames
The Canvas is now single node, instead of having multiple canvases for each frame. This should also be a performance optimization, since there are less canvas nodes, so there are less _input() calls. It should also fix a rare Undo/Redo issue with motion drawing and making lines. Could be unstable, needs more testing.

As a side effect, the guides are now the same for all frames, so this should also close #246.
2020-06-03 02:14:24 +03:00
Manolis Papadeas aeabfc9697
Replace layer array with class in crop image
I forgot to replace that, sorry.
2020-06-03 00:23:18 +03:00
Manolis Papadeas 881e53dadc
Bring refactoring changes to master (#253)
* Refactoring image_menu_id_pressed method in Main.gd (#243)

* Refactoring image_menu_id_pressed method in Main.gd

I've moved the code from each "match" case into a seperate method to make it more readable.

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>

* Refactoring Main.gd. Mostly cutting big methods into smaller ones. (#244)

* Refactoring Main.gd. Mostly cutting big methods into smaller one.

- Reduced size of _ready method in Main.gd
- Moved code from certain parts of old _ready method into seperate methods
- Fixed the translation bug related to CurrentFrame node in TopMenuContainer scene. The CurrentFrame node wasn't updating the language when I was changing language. I've also changed the translation file for this.
- Fixed Global.palette_option_button.selected related warning. Because of some unknown reasons, git didn't push completed line there.
- Moved code from file_menu_id_pressed and view_menu_id_pressed method in Main.gd to separate methods to make it more readable.

* Removed window_title changes from Main.tscn

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>

* Fixed TextureRect images of the circle brushes in BrushesPopup

They all had the pixel brush image in their TextureRect

* Split code from PreferencesDialog.gd to HandleLanguages.gd

Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.

* Split theme related code from PreferencesDialog into HandleThemes.gd

* Moved shortcuts code from PreferencesDialog

* Created DrawingAlgos.gd and moved a lot of drawing code there

Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.

* Connected "files_dropped" signal to a method

This lets the user drag and drop files into Pixelorama, while it runs, to open them. This doesn't work properly and will crash when it can't open the files. It will get merged into master soon.

* Renamed handle_running_pixelorama_with_arguments() to handle_loading_files()

handle_loading_files() is also used for _on_files_dropped()

* Moved draw_brush() and fill_gaps() from Canvas.gd to DrawingAlgos.gd

draw_brush() is currently very ugly and probably needs inside refactoring

* Removed coord clamping from fill_gaps()

This should make line making behave as expected when the mouse is outside of canvas boundaries

* Drawing is no longer limited by the canvas boundaries

his means that, if you have a brush largen than 1px, you can draw on the edges of the canvas. All pixels that are being drawn outside of the canvas will still have no effect.

* Use enums instead of strings for tools

This could be a slight increase in performance

* Fixed line making with Shift and don't let color picker pick colors outside of canvas

* Changed Global node variables to arrays for left/right

Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.

* More Global left/right variables became Arrays

Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int)

* Use Global.Mouse_Button instead of strings for comparison

This should be a slight increase in performance

* Refactoring perferences dialog (#251)

* Added ItemList to themes

* Language and theme checkboxes are now radio buttons

* Even more Global left/right variables became arrays

ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos

* Refactored Canvas.gd

* Refactored DrawingAlgos.draw_brush(), made draw_pixel() method

This also fixes alpha blending and lighting/darkening issues when drawing pixels with mirroring.

* Remove draw_pixel(), use draw_pixel_blended() instead

* Ignore warnings

I don't know what else to do about them, they seem trivial anyway

* Use enum instead of strings for Global.theme_type

Another potential small performance boost when changing themes.

* Use a new Layer class to handle layer information

This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand.

* Fixed linked cel crash and layer naming

* Created a new Cel class, to handle cel information

Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.

* Fixed issue where if you moved a frame to the start (move left), it was invisible

* Added AnimationTag class

Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.

Co-authored-by: Igor Santarek <jegor377@gmail.com>
Co-authored-by: Kinwailo <lokinwai@gmail.com>
2020-06-02 20:00:18 +03:00
Manolis Papadeas d8136a3e17
Merge branch 'master' into refactoring 2020-06-02 19:58:58 +03:00
OverloadedOrama 34bc528e97 Added AnimationTag class
Replaces nested Global.animation_tags arrays. Also replaced array.duplicate(true) with looping through the array and creating a new class for each array element, because duplicate(true) does not create new classes, unfortunately, which was causing issues with undo/redo.
2020-06-02 05:14:05 +03:00
OverloadedOrama e229ad1519 Fixed issue where if you moved a frame to the start (move left), it was invisible 2020-06-01 19:03:08 +03:00
OverloadedOrama df0032c515 Created a new Cel class, to handle cel information
Like the Layer class, it is used in place of Canvas.layers nested array mess. It hasn't been tested thoroughly yet, so there may be crashes.
2020-06-01 18:50:31 +03:00
OverloadedOrama f246ed1a7a Fixed linked cel crash and layer naming 2020-06-01 16:56:23 +03:00
OverloadedOrama a9ca858303 Use a new Layer class to handle layer information
This replaces the old Global.layers nested array mess, and makes the code easier to read and to understand.
2020-06-01 16:42:53 +03:00
OverloadedOrama 1762383c6b Use enum instead of strings for Global.theme_type
Another potential small performance boost when changing themes.
2020-06-01 03:36:07 +03:00
OverloadedOrama e1788a19ef Ignore warnings
I don't know what else to do about them, they seem trivial anyway
2020-06-01 03:11:00 +03:00
OverloadedOrama b17ec93dbb Remove draw_pixel(), use draw_pixel_blended() instead 2020-06-01 02:49:54 +03:00
OverloadedOrama c06999a57f Refactored DrawingAlgos.draw_brush(), made draw_pixel() method
This also fixes alpha blending and lighting/darkening issues when drawing pixels with mirroring.
2020-06-01 02:32:44 +03:00
OverloadedOrama 5246ce23ef Refactored Canvas.gd 2020-06-01 01:32:44 +03:00
OverloadedOrama 9b4956b4f1 Even more Global left/right variables became arrays
ColorAndToolOptions has now the same code for left and right tool options, with more similar refactoring coming soon to places like Canvas and DrawingAlgos
2020-06-01 00:44:53 +03:00
OverloadedOrama 15ef00bf46 Language and theme checkboxes are now radio buttons 2020-05-31 23:48:06 +03:00
OverloadedOrama 71fa2795b1 Added ItemList to themes 2020-05-31 23:43:24 +03:00
Kinwailo 69f08e90fd
Refactoring perferences dialog (#251) 2020-05-31 23:04:59 +03:00
OverloadedOrama 9c59dc1c88 Use Global.Mouse_Button instead of strings for comparison
This should be a slight increase in performance
2020-05-31 18:46:47 +03:00
OverloadedOrama 4cc0ccb97b More Global left/right variables became Arrays
Global.update_left_custom_brush() and its right counterpart have also now become Global.update_custom_brush(mouse_button : int)
2020-05-31 18:40:47 +03:00
OverloadedOrama c538140de2 Changed Global node variables to arrays for left/right
Instead of having 2 variables for left & right nodes, use an array instead. This will help with better looking code, automation and less repetitive code, as seen in ToolButtons.gd. Move related refactoring will follow.
2020-05-31 18:03:44 +03:00
OverloadedOrama 37a8ad2447 Fixed line making with Shift and don't let color picker pick colors outside of canvas 2020-05-31 16:24:08 +03:00
OverloadedOrama 5b7d161ecf Use enums instead of strings for tools
This could be a slight increase in performance
2020-05-31 16:04:33 +03:00
rob-a-bolton 145e3de7c4
Gimp palette import fixes. Support for newer format, and support for unnamed colours (#250) 2020-05-31 13:51:08 +03:00
OverloadedOrama bda9e6267d Drawing is no longer limited by the canvas boundaries
his means that, if you have a brush largen than 1px, you can draw on the edges of the canvas. All pixels that are being drawn outside of the canvas will still have no effect.
2020-05-31 01:07:08 +03:00
OverloadedOrama 4fc2888b68 Removed coord clamping from fill_gaps()
This should make line making behave as expected when the mouse is outside of canvas boundaries
2020-05-31 00:42:35 +03:00
Hugo Locurcio 9a1f5bf5b8
Remove fallback for OS.min_window_size now that Godot 3.2 is out (#249)
The latest Pixelorama versions require Godot 3.2 to run.
2020-05-31 00:20:41 +03:00
OverloadedOrama 7a509a2047 Moved draw_brush() and fill_gaps() from Canvas.gd to DrawingAlgos.gd
draw_brush() is currently very ugly and probably needs inside refactoring
2020-05-30 00:46:58 +03:00
OverloadedOrama c84c6a19d7 Renamed handle_running_pixelorama_with_arguments() to handle_loading_files()
handle_loading_files() is also used for _on_files_dropped()
2020-05-30 00:28:17 +03:00
OverloadedOrama ae89d3e291 Connected "files_dropped" signal to a method
This lets the user drag and drop files into Pixelorama, while it runs, to open them. This doesn't work properly and will crash when it can't open the files. It will get merged into master soon.
2020-05-29 20:19:22 +03:00
OverloadedOrama 00a0ab882a Created DrawingAlgos.gd and moved a lot of drawing code there
Moved code from Global.gd and Canvas.gd to DrawingAlgos.gd. Will also move the fill_gaps and draw_brush methods of Canvas.gd next. Maybe even refactor the inside of them a bit to make them easier to read.
2020-05-29 03:16:44 +03:00
OverloadedOrama a5e10631cd Moved shortcuts code from PreferencesDialog 2020-05-28 19:51:25 +03:00
OverloadedOrama 0e63860092 Split theme related code from PreferencesDialog into HandleThemes.gd 2020-05-28 03:49:14 +03:00
OverloadedOrama 379b574257 Split code from PreferencesDialog.gd to HandleLanguages.gd
Also moved PreferencesDialog script & scene to src/Preferences. More Preferences code splitting will follow.
2020-05-28 03:41:28 +03:00
OverloadedOrama ef89c650b2 Fixed TextureRect images of the circle brushes in BrushesPopup
They all had the pixel brush image in their TextureRect
2020-05-24 00:32:20 +03:00
Igor Santarek aae3ae0cf4
Refactoring Main.gd. Mostly cutting big methods into smaller ones. (#244)
* Refactoring Main.gd. Mostly cutting big methods into smaller one.

- Reduced size of _ready method in Main.gd
- Moved code from certain parts of old _ready method into seperate methods
- Fixed the translation bug related to CurrentFrame node in TopMenuContainer scene. The CurrentFrame node wasn't updating the language when I was changing language. I've also changed the translation file for this.
- Fixed Global.palette_option_button.selected related warning. Because of some unknown reasons, git didn't push completed line there.
- Moved code from file_menu_id_pressed and view_menu_id_pressed method in Main.gd to separate methods to make it more readable.

* Removed window_title changes from Main.tscn

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-24 00:22:06 +03:00
Igor Santarek 852e249143
Refactoring image_menu_id_pressed method in Main.gd (#243)
* Refactoring image_menu_id_pressed method in Main.gd

I've moved the code from each "match" case into a seperate method to make it more readable.

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-22 15:05:55 +03:00
OverloadedOrama 12c6118763 Created ToolButtons.gd, moved code from Main.gd there 2020-05-21 21:30:40 +03:00
OverloadedOrama 5f9c1976d2 Made BrushesPopup and PatternsPopup their own scenes 2020-05-21 20:37:20 +03:00
OverloadedOrama d2539f44f0 Removed brush_selected signal 2020-05-21 20:33:00 +03:00
OverloadedOrama 0629449bdf Created UI.tscn
All of the main UI elements are now in UI.tscn instead of Main.tscn
2020-05-21 20:21:01 +03:00
OverloadedOrama 55527501d0 Created TopMenuContainer.tscn and ViewportContainer.gd 2020-05-21 20:13:19 +03:00
OverloadedOrama 2190c21d9d Separated PalettePanelContainer from Main.tscn, made it its own scene
And put all 3 palette dialogs there instead of Main
2020-05-21 02:50:57 +03:00
OverloadedOrama 30e7b34dc9 Made OpenSprite and SaveSprite separate scenes 2020-05-20 01:44:27 +03:00
OverloadedOrama 8e6516a4d4 Use error dialog for 2 more cases
NoProjectEditedOrCreatedAlertDialog and OpenLastProjectAlertDialog
2020-05-20 01:37:36 +03:00
OverloadedOrama 2ebdf51047 Use error dialog instead of individual erro dialogs for when removing palettes 2020-05-20 01:31:38 +03:00
OverloadedOrama 8c2c8a1d7b Rebase master (remove palette) to refactoring 2020-05-20 01:02:25 +03:00
OverloadedOrama 1e114d6f4f Created ColorAndToolOptions script and scene
Removed the tool option signals from Main.gd and put them to ColorAndToolOptions.gd. Instead of having 2 methods for left and right, they are now in one method, using a boolean to differentiate between left and right.
2020-05-20 00:57:07 +03:00
OverloadedOrama c1db72865f Revert c02cda6b10
Left tool shortcuts get ignored completely if we change is_action_pressed to is_action_released.
2020-05-20 00:51:41 +03:00
Igor Santarek eb47d24df3
New remove current palette feature (#239)
* New remove current palette feature

This commit adds new feature to Pixelorama that will allow user to remove the current selected palette.

* Fixed grammar and added focus_mode = 0 on the remove palette button

Co-authored-by: OverloadedOrama <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-20 00:35:48 +03:00
OverloadedOrama c879633f4b Change min value and step of autosave interval spinbox to 0.5 2020-05-18 16:53:38 +03:00
OverloadedOrama c02cda6b10 Made tool keyboard shortcuts fire on action release 2020-05-16 19:59:02 +03:00
OverloadedOrama d0825495d1 v0.7 - The Timeline Update! 2020-05-16 14:48:13 +03:00
Aaron Franke 7f3902be92
Update gitignore (#234) 2020-05-16 13:48:23 +03:00
OverloadedOrama 528b444101 Changed icon 2020-05-15 22:07:07 +03:00
OverloadedOrama ea52b7b129 Updated changelog link in Main.gd 2020-05-15 20:49:48 +03:00
OverloadedOrama a3ec615b0a Updated splash screen - Added Wishdream's art
Congratulations to Wishdream for being the winner of the first splash screen art contest in our Discord server.
2020-05-15 16:20:23 +03:00
OverloadedOrama ede68d7bf4 Made focus_mode = 0 for the tool buttons 2020-05-13 16:37:46 +03:00
OverloadedOrama 1740c11513 Made XDGDataPaths extend Reference
This could clear the "ObjectDB Instances still exist!" and "Resources Still in use at Exit!" errors when you exit Pixelorama.
2020-05-12 04:01:04 +03:00
OverloadedOrama 7361e01b1d Added forgotten translations, bumped version to rc3 and small dialog UI changes 2020-05-11 20:07:16 +03:00
OverloadedOrama 4a0ffd8cd4 Made "Crop Image" affect all frames 2020-05-11 18:41:41 +03:00
OverloadedOrama 74f3644e17 Made "Scale Image" affect all frames 2020-05-11 17:43:58 +03:00
OverloadedOrama 358a95f709 Changed CameraMovement.fit_to_frame() to get a Vector2 as an argument for the canvas size
This fixes the issue when importing an image, not as a new frame, that did not get fitted to frame.
2020-05-11 16:33:44 +03:00
OverloadedOrama 62a695366a Toggled autosave on by default, and open last project off by default 2020-05-11 16:15:59 +03:00
OverloadedOrama 5424472c95 Clear layers when importing an image that is not to be added as a new frame 2020-05-11 02:40:27 +03:00
OverloadedOrama d82aa339f8 Fixed crash when loading a .pxo file with less layers than the current project already had 2020-05-11 01:56:02 +03:00
OverloadedOrama cf1530d338 Fixed issue with color picker tool, picking the wrong color value
The color picker was picking color values left over from an undo operation. Meaning, if you drew something and then undid it, the color picker would pick the color before the undo.
2020-05-11 01:46:24 +03:00
OverloadedOrama b4ae097d14 Changed zoom fit to frame algorithm, again
Put the new code in a new fit_to_frame() method inside CameraMovement.gd. The old code did not work properly for images with width larger than their height.
2020-05-10 15:46:21 +03:00
OverloadedOrama 74c238b0f5 Added link to docs in the Help menu 2020-05-10 02:00:24 +03:00
OverloadedOrama e1142212fd Changed the way Pixelorama's version is being split when loading a .pxo file
The old way weren't causing any issues, but it would have caused with double-digit version numbers. Also fixed backwards compatibility issue with 0.6.2 and previous versions.
2020-05-09 22:58:09 +03:00
OverloadedOrama 7dbea9c0b0 Fixed stack overflow crash when the user set the loop mode to ping-pong and played the animation on a single frame with its own tag
The crash only occured when it was one frame in that tag, but there were also more frames in general. A very rare scenario.
2020-05-09 21:38:28 +03:00
OverloadedOrama 0e807c176f Fixed issue with splash screen buttons, not keeping the background modulation when opening another dialog 2020-05-09 15:54:43 +03:00
OverloadedOrama 0cd8fa7ddf Fixes critical bug with saving projects that contained linked cels
It used to save the linked cel array which contained the canvas nodes into the .pxo. This, however, does not make sense, because the canvas nodes are being recreated when a .pxo is loaded. Therefore, they are different nodes than they used to be.

Now, an array containing the frame numbers which have cels linked for each frame is being saved and loaded into the pxo.
2020-05-09 03:51:23 +03:00
John Jerome Romero adc109ed18
Added selective animation tag export for Spritesheets (#230)
* Added selective frame tag export for Spritesheets

* Changes LinesCount value and max_value to canvas_size

This does not allow the spritesheet to contain more frames than the tag has, because it limits its size to the number of frames the currently selected tag has.

Co-authored-by: Manolis Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2020-05-09 02:46:51 +03:00
OverloadedOrama 7484ce1b9e Added a Tween to make the background UI darker when a dialog is opened 2020-05-08 18:37:45 +03:00
OverloadedOrama 51b6aadbdd Makes the background UI darker when a dialog is being opened 2020-05-08 03:10:23 +03:00
OverloadedOrama 0f5c7c5e59 Updated donors in the About dialog 2020-05-07 17:02:35 +03:00
OverloadedOrama 896d7e4aeb Updated changelog URL in Main.gd 2020-05-06 22:45:09 +03:00
OverloadedOrama 1873945e9f Renamed Gold theme to Caramel 2020-05-06 22:01:58 +03:00
OverloadedOrama 0203a019c7 Set default clear color to be the same as the theme's PanelContainer bg_color 2020-05-06 20:51:56 +03:00
OverloadedOrama 85d438a9c4 Set the presets of CreateNewImage and FrameTagDialog color pickers to be invisible 2020-05-06 20:24:22 +03:00
OverloadedOrama 1be6662b75 Made PaletteImportFileDialog smaller 2020-05-06 19:41:21 +03:00
OverloadedOrama 85ffd389be Renamed "Godot" theme to Blue 2020-05-06 16:16:39 +03:00
OverloadedOrama 748171d4f2 Added tool textures for the blue theme 2020-05-06 15:56:44 +03:00
OverloadedOrama 55e7178e1f Changing a button's texturerect child no longer requires the theme in its file path
Instead, it automatically finds its path, adds the new file name and loads the new texture.
2020-05-06 15:19:53 +03:00
OverloadedOrama 9ce7bae2f9 Updated changelog in SplashDialog and made it a bit bigger 2020-05-06 02:21:42 +03:00
OverloadedOrama 3c39e28d72 Change selected frame label color based on theme 2020-05-06 01:36:14 +03:00
OverloadedOrama f99b486919 Made the fake grabber change texture based on theme & other small UI changes 2020-05-06 01:19:09 +03:00
OverloadedOrama c1602ad26a Big UI overhaul - added PanelContainers to group similar elements
Removed separators entirely. Also made the AnimationTimeline have a StyleBoxFlat of its own, which we use to expand its margin top to cover the little space left because of the VSplitContainer. We also use a TextureRect as a fake VSplitContainer grabber.
2020-05-06 00:55:17 +03:00
OverloadedOrama 7559756c50 Changed layer button and "current frame" text position
Made AboutDialog's min size a little bigger too
2020-05-05 21:50:39 +03:00
OverloadedOrama 6e2400e8fe Added missing autosave translations in Preferences 2020-05-05 16:03:32 +03:00
OverloadedOrama 61fab1a7de [BREAKS COMPATIBILITY WITH GODOT <=3.1.1] Implemented Indonesian & Czech languages
Pixelorama now requires at least Godot 3.1.2 or 3.2.x to work, because TranslationServer.get_loaded_locales() was not included in older versions. If you're using an older version of Godot, please update. Godot 3.2.1 is the currently recommended version, until 3.2.2 is out.

Also updated the list of the translators.
2020-05-05 14:45:16 +03:00
Manolis Papadeas 1ad1ecb960
Asset renaming (#225)
* Renamed the Asset folder and subfolders to lowercase

* Fixed font loading issue

Co-authored-by: OverloadedOrama <manoschool@yahoo.com>
2020-05-05 03:53:58 +03:00
OverloadedOrama a056a87492 Update PaletteButton.tscn
Changed mouse_default_cursor_shape to 2 (pointing hand)
2020-05-04 04:16:52 +03:00
OverloadedOrama 415db39e64 Changed tool TextureButtons into Buttons 2020-05-04 04:07:43 +03:00
OverloadedOrama 0ebc7a6033 Use dark theme's button textures for the gold theme 2020-05-04 02:38:41 +03:00
OverloadedOrama a4014e5842 Pixelorama's version number now appears on the window title 2020-05-04 00:04:00 +03:00
OverloadedOrama 8b682570b2 If we have cmdline_args, ensure the images are opened last
This way, cmdline_args loading overwrites load_last_project()
2020-05-03 21:45:05 +03:00
OverloadedOrama 991eb5a615 Export optimization
process_frame() was being called twice when the export dialog appeared, and the frame number was different than the one already stored in the export dialog
2020-05-03 19:19:12 +03:00
OverloadedOrama 4f1c475c8d Set export path when importing an image 2020-05-03 18:47:13 +03:00
OverloadedOrama 2b5f6b47ee Made the remove frame button get disabled when there's only one frame 2020-05-03 18:17:12 +03:00
OverloadedOrama 2ee4c541c9 Fixed tool texture loading 2020-05-03 13:39:20 +03:00
OverloadedOrama 28c4ee8f90 Saved the TransparentChecker shader as a resource
In case it gets used in other places too in the future, like preview backgrounds.
2020-05-03 03:49:44 +03:00
OverloadedOrama d8a1e5de12 Changed default colors for the checker background
Should be easier on the eye. For the dark themes, at least.
2020-05-03 03:42:44 +03:00
OverloadedOrama 563270bad7 Fixed play, onion skinning and loop button textures 2020-05-03 03:36:40 +03:00
OverloadedOrama 23865396e2 Changed default clear color for Godot theme 2020-05-03 03:15:47 +03:00
OverloadedOrama 9482b47825 Changed Palette and Layer TextureButtons into Buttons, massive asset renaming
Most asset filenames are now in snake_case
2020-05-03 03:13:08 +03:00
OverloadedOrama 148d918f12 Removed NotoSansCJKtc-Bold to save space
Updated some missing translations from SplashDialog too
2020-05-02 23:11:41 +03:00
OverloadedOrama babd5759f8 Makes sure that BackupConfirmation dialog is properly centered
Moved yield(get_tree().create_timer(0.01), "timeout") in _ready() of Main.gd outside of the if, to affect the BackupConfirmation dialog too.
2020-05-02 18:10:01 +03:00
OverloadedOrama b70fae36a3 Append Global.root_directory to XDG_DATA_DIRS
This lets Pixelorama to search for brushes, palettes & patterns in the "pixelorama" folder that may be on the root folder of the executable. Useful for non-package builds, like itch.io, and for the using Pixelorama inside the editor. It should not cause issues for packages but if it does, let me know.
2020-05-02 16:41:30 +03:00
OverloadedOrama 8005474446 Changed mouse_default_cursor_shapes in SplashDialog 2020-05-02 01:47:48 +03:00
OverloadedOrama fe7e984432 Filenames of assets in "Tool Cursors" are now in snake_case 2020-05-02 01:41:50 +03:00
OverloadedOrama 28de4d56f6 Added "icons" and "splash_screen" folders into Assets/Graphics
Moved all the relative assets there, including the icon files which no longer are on the res:// folder. The main page of the repository should look much cleaner now.
2020-05-02 01:34:55 +03:00
OverloadedOrama c35e4b0613 Created a "UI" folder in src
And a Timeline folder in UI
2020-05-02 01:19:01 +03:00
OverloadedOrama 8d5a673543 Moved "Themes & Styles" to "Assets/themes" 2020-05-02 00:59:34 +03:00
OverloadedOrama 646fc19a70 Merged "Scripts" and "Prefabs" folders into "src"
Made a new "src" folder that will contain the source code files, like all the GDScript and scene files. Please read this for more details: https://www.gdquest.com/docs/guidelines/best-practices/godot-gdscript/

It made no sense to keep scenes separate from their scripts. More file organizing will follow soon.
2020-05-01 22:17:05 +03:00