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Fixed bucket crash when there were no patterns
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parent
4a668f71f5
commit
671536cbd7
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@ -3,8 +3,8 @@ class_name Drawer
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class ColorOp:
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var strength := 1.0
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func process(src: Color, _dst: Color) -> Color:
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return src
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@ -48,6 +48,8 @@ func _on_PatternOffsetY_value_changed(value : float):
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func get_config() -> Dictionary:
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if !_pattern:
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return {}
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return {
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"pattern_index" : _pattern.index,
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"fill_area" : _fill_area,
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@ -58,8 +60,9 @@ func get_config() -> Dictionary:
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func set_config(config : Dictionary) -> void:
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var index = config.get("pattern_index", _pattern.index)
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_pattern = Global.patterns_popup.get_pattern(index)
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if _pattern:
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var index = config.get("pattern_index", _pattern.index)
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_pattern = Global.patterns_popup.get_pattern(index)
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_fill_area = config.get("fill_area", _fill_area)
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_fill_with = config.get("fill_with", _fill_with)
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_offset_x = config.get("offset_x", _offset_x)
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@ -78,7 +81,10 @@ func update_config() -> void:
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func update_pattern() -> void:
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if _pattern == null:
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_pattern = Global.patterns_popup.default_pattern
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if Global.patterns_popup.default_pattern == null:
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return
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else:
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_pattern = Global.patterns_popup.default_pattern
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var tex := ImageTexture.new()
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tex.create_from_image(_pattern.image, 0)
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$FillPattern/Type/Texture.texture = tex
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