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Use Image class' blend_rect method if Godot's version is 3.2.2
https://github.com/godotengine/godot/issues/31124 has now been fixed in Godot 3.2.2-rc1, so we can use Image.blend_rect() instead of a custom method. This makes exporting large images and drawing with large brush sizes a lot faster. Once Godot 3.2.2 stable is released, the custom blend_rect method will be completely removed.
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@ -332,7 +332,14 @@ func blend_colors(color_1 : Color, color_2 : Color) -> Color:
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# Custom blend rect function, needed because Godot's issue #31124
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# The issue has been solved in Godot 3.2.2 and the method will be removed
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# once 3.2.2 stable is released
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func blend_rect(bg : Image, brush : Image, src_rect : Rect2, dst : Vector2) -> void:
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var godot_version = Engine.get_version_info()
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if godot_version.major >= 3 and godot_version.minor >= 2 and godot_version.patch >= 2:
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bg.blend_rect(brush, src_rect, dst)
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return
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var brush_size := brush.get_size()
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var clipped_src_rect := Rect2(Vector2.ZERO, brush_size).clip(src_rect)
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if clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0:
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