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Pixelorama/src
OverloadedOrama ec81950139 Experimental shader feature: Expose shader's float uniforms to the UI
If the loaded shader has uniforms, they will be exposed to the UI, so the users will be able to modify the shader parameters easily. Currently only works with float uniforms.
2020-07-28 04:11:06 +03:00
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Autoload Experimental shader feature: Expose shader's float uniforms to the UI 2020-07-28 04:11:06 +03:00
Classes Don't save erased guides in .pxos 2020-07-27 20:03:15 +03:00
Palette Refactoring tools (#281) 2020-07-09 15:22:17 +03:00
Preferences Restore backup system in HTML5 2020-06-25 23:25:46 +03:00
Shaders Update gitignore (#234) 2020-05-16 13:48:23 +03:00
Tools Improved performance for bucket filling after the selected_pixels change 2020-07-20 22:45:22 +03:00
UI Experimental shader feature: Expose shader's float uniforms to the UI 2020-07-28 04:11:06 +03:00
CameraMovement.gd Camera zoom and offset are now project properites 2020-06-05 21:03:34 +03:00
Canvas.gd Added option to affect all projects in the HSVDialog 2020-07-24 03:41:10 +03:00
Canvas.tscn Created TopMenuContainer.tscn and ViewportContainer.gd 2020-05-21 20:13:19 +03:00
Main.gd Gave splash screen and camera_zoom() more time to get executed 2020-07-22 00:11:33 +03:00
Main.tscn [EXPERIMENTAL] Added ability to load a shader as an image effect 2020-07-25 16:26:57 +03:00
SelectionRectangle.gd Replaced the _min and _max Project variables with Project.selected_pixels 2020-07-20 22:15:34 +03:00
XDGDataPaths.gd Made XDGDataPaths extend Reference 2020-05-12 04:01:04 +03:00