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Made TopMenuContainer.gd and moved all the menu code there from Main.gd

Main.gd is now easier to read
This commit is contained in:
OverloadedOrama 2020-06-13 17:59:57 +03:00
parent af078d590d
commit 2e587e3634
6 changed files with 431 additions and 419 deletions

View file

@ -150,6 +150,7 @@ var help_menu : MenuButton
var cursor_position_label : Label
var zoom_level_label : Label
var new_image_dialog : ConfirmationDialog
var open_sprites_dialog : FileDialog
var save_sprites_dialog : FileDialog
var export_dialog : AcceptDialog
@ -223,6 +224,8 @@ var new_palette_dialog : ConfirmationDialog
var new_palette_name_line_edit : LineEdit
var palette_import_file_dialog : FileDialog
var error_dialog : AcceptDialog
var quit_dialog : ConfirmationDialog
var quit_and_save_dialog : ConfirmationDialog
onready var current_version : String = ProjectSettings.get_setting("application/config/Version")
@ -269,6 +272,7 @@ func _ready() -> void:
cursor_position_label = find_node_by_name(root, "CursorPosition")
zoom_level_label = find_node_by_name(root, "ZoomLevel")
new_image_dialog = find_node_by_name(root, "CreateNewImage")
open_sprites_dialog = find_node_by_name(root, "OpenSprite")
save_sprites_dialog = find_node_by_name(root, "SaveSprite")
export_dialog = find_node_by_name(root, "ExportDialog")
@ -361,6 +365,8 @@ func _ready() -> void:
palette_import_file_dialog = find_node_by_name(root, "PaletteImportFileDialog")
error_dialog = find_node_by_name(root, "ErrorDialog")
quit_dialog = find_node_by_name(root, "QuitDialog")
quit_and_save_dialog = find_node_by_name(root, "QuitAndSaveDialog")
projects.append(Project.new())
projects[0].layers.append(Layer.new())

View file

@ -93,8 +93,8 @@ func open_pxo_file(path : String, untitled_backup : bool = false) -> void:
Global.export_dialog.file_name = path.get_file().trim_suffix(".pxo")
Global.export_dialog.directory_path = path.get_base_dir()
Global.export_dialog.was_exported = false
Global.control.file_menu.set_item_text(3, tr("Save") + " %s" % path.get_file())
Global.control.file_menu.set_item_text(5, tr("Export"))
Global.file_menu.get_popup().set_item_text(3, tr("Save") + " %s" % path.get_file())
Global.file_menu.get_popup().set_item_text(5, tr("Export"))
# For pxo files older than v0.8
@ -283,7 +283,7 @@ func save_pxo_file(path : String, autosave : bool, project : Project = Global.cu
Global.export_dialog.file_name = path.get_file().trim_suffix(".pxo")
Global.export_dialog.directory_path = path.get_base_dir()
Global.export_dialog.was_exported = false
Global.control.file_menu.set_item_text(3, tr("Save") + " %s" % path.get_file())
Global.file_menu.get_popup().set_item_text(3, tr("Save") + " %s" % path.get_file())
else:
Global.notification_label("File failed to save")

View file

@ -139,9 +139,9 @@ func change_project() -> void:
if save_path != "":
Global.open_sprites_dialog.current_path = save_path
Global.save_sprites_dialog.current_path = save_path
Global.control.file_menu.set_item_text(3, tr("Save") + " %s" % save_path.get_file())
Global.file_menu.get_popup().set_item_text(3, tr("Save") + " %s" % save_path.get_file())
else:
Global.control.file_menu.set_item_text(3, tr("Save"))
Global.file_menu.get_popup().set_item_text(3, tr("Save"))
func serialize() -> Dictionary:

View file

@ -1,11 +1,8 @@
extends Control
var opensprite_file_selected := false
var file_menu : PopupMenu
var view_menu : PopupMenu
var redone := false
var is_quitting_on_save := false
var zen_mode := false
# Called when the node enters the scene tree for the first time.
@ -13,12 +10,6 @@ func _ready() -> void:
get_tree().set_auto_accept_quit(false)
setup_application_window_size()
setup_file_menu()
setup_edit_menu()
setup_view_menu()
setup_image_menu()
setup_help_menu()
Global.window_title = tr("untitled") + " - Pixelorama " + Global.current_version
Global.current_project.layers[0].name = tr("Layer") + " 0"
@ -83,109 +74,6 @@ func setup_application_window_size() -> void:
OS.window_size = Global.config_cache.get_value("window", "size")
func setup_file_menu() -> void:
var file_menu_items := {
"New..." : InputMap.get_action_list("new_file")[0].get_scancode_with_modifiers(),
"Open..." : InputMap.get_action_list("open_file")[0].get_scancode_with_modifiers(),
'Open last project...' : 0,
"Save..." : InputMap.get_action_list("save_file")[0].get_scancode_with_modifiers(),
"Save as..." : InputMap.get_action_list("save_file_as")[0].get_scancode_with_modifiers(),
"Export..." : InputMap.get_action_list("export_file")[0].get_scancode_with_modifiers(),
"Export as..." : InputMap.get_action_list("export_file_as")[0].get_scancode_with_modifiers(),
"Quit" : InputMap.get_action_list("quit")[0].get_scancode_with_modifiers(),
}
file_menu = Global.file_menu.get_popup()
var i := 0
for item in file_menu_items.keys():
file_menu.add_item(item, i, file_menu_items[item])
i += 1
file_menu.connect("id_pressed", self, "file_menu_id_pressed")
func setup_edit_menu() -> void:
var edit_menu_items := {
"Undo" : InputMap.get_action_list("undo")[0].get_scancode_with_modifiers(),
"Redo" : InputMap.get_action_list("redo")[0].get_scancode_with_modifiers(),
"Clear Selection" : 0,
"Preferences" : 0
}
var edit_menu : PopupMenu = Global.edit_menu.get_popup()
var i := 0
for item in edit_menu_items.keys():
edit_menu.add_item(item, i, edit_menu_items[item])
i += 1
edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
func setup_view_menu() -> void:
var view_menu_items := {
"Tile Mode" : InputMap.get_action_list("tile_mode")[0].get_scancode_with_modifiers(),
"Show Grid" : InputMap.get_action_list("show_grid")[0].get_scancode_with_modifiers(),
"Show Rulers" : InputMap.get_action_list("show_rulers")[0].get_scancode_with_modifiers(),
"Show Guides" : InputMap.get_action_list("show_guides")[0].get_scancode_with_modifiers(),
"Show Animation Timeline" : 0,
"Zen Mode" : InputMap.get_action_list("zen_mode")[0].get_scancode_with_modifiers()
}
view_menu = Global.view_menu.get_popup()
var i := 0
for item in view_menu_items.keys():
view_menu.add_check_item(item, i, view_menu_items[item])
i += 1
view_menu.set_item_checked(2, true) # Show Rulers
view_menu.set_item_checked(3, true) # Show Guides
view_menu.set_item_checked(4, true) # Show Animation Timeline
view_menu.hide_on_checkable_item_selection = false
view_menu.connect("id_pressed", self, "view_menu_id_pressed")
func setup_image_menu() -> void:
var image_menu_items := {
"Scale Image" : 0,
"Crop Image" : 0,
"Flip Horizontal" : InputMap.get_action_list("image_flip_horizontal")[0].get_scancode_with_modifiers(),
"Flip Vertical" : InputMap.get_action_list("image_flip_vertical")[0].get_scancode_with_modifiers(),
"Rotate Image" : 0,
"Invert colors" : 0,
"Desaturation" : 0,
"Outline" : 0,
"Adjust Hue/Saturation/Value" : 0
}
var image_menu : PopupMenu = Global.image_menu.get_popup()
var i := 0
for item in image_menu_items.keys():
image_menu.add_item(item, i, image_menu_items[item])
if i == 4:
image_menu.add_separator()
i += 1
image_menu.connect("id_pressed", self, "image_menu_id_pressed")
func setup_help_menu() -> void:
var help_menu_items := {
"View Splash Screen" : 0,
"Online Docs" : InputMap.get_action_list("open_docs")[0].get_scancode_with_modifiers(),
"Issue Tracker" : 0,
"Changelog" : 0,
"About Pixelorama" : 0
}
var help_menu : PopupMenu = Global.help_menu.get_popup()
var i := 0
for item in help_menu_items.keys():
help_menu.add_item(item, i, help_menu_items[item])
i += 1
help_menu.connect("id_pressed", self, "help_menu_id_pressed")
func show_splash_screen() -> void:
# Wait for the window to adjust itself, so the popup is correctly centered
yield(get_tree().create_timer(0.01), "timeout")
@ -231,301 +119,6 @@ func _on_files_dropped(_files : PoolStringArray, _screen : int) -> void:
OpenSave.handle_loading_files(_files)
func on_new_project_file_menu_option_pressed() -> void:
$CreateNewImage.popup_centered()
Global.dialog_open(true)
func open_project_file() -> void:
$OpenSprite.popup_centered()
Global.dialog_open(true)
opensprite_file_selected = false
func on_open_last_project_file_menu_option_pressed() -> void:
# Check if last project path is set and if yes then open
if Global.config_cache.has_section_key("preferences", "last_project_path"):
load_last_project()
else: # if not then warn user that he didn't edit any project yet
Global.error_dialog.set_text("You haven't saved or opened any project in Pixelorama yet!")
Global.error_dialog.popup_centered()
Global.dialog_open(true)
func save_project_file() -> void:
is_quitting_on_save = false
if OpenSave.current_save_paths[Global.current_project_index] == "":
$SaveSprite.popup_centered()
Global.dialog_open(true)
else:
_on_SaveSprite_file_selected(OpenSave.current_save_paths[Global.current_project_index])
func save_project_file_as() -> void:
is_quitting_on_save = false
$SaveSprite.popup_centered()
Global.dialog_open(true)
func export_file() -> void:
if $ExportDialog.was_exported == false:
$ExportDialog.popup_centered()
Global.dialog_open(true)
else:
$ExportDialog.external_export()
func file_menu_id_pressed(id : int) -> void:
match id:
0: # New
on_new_project_file_menu_option_pressed()
1: # Open
open_project_file()
2: # Open last project
on_open_last_project_file_menu_option_pressed()
3: # Save
save_project_file()
4: # Save as
save_project_file_as()
5: # Export
export_file()
6: # Export as
$ExportDialog.popup_centered()
Global.dialog_open(true)
7: # Quit
show_quit_dialog()
func edit_menu_id_pressed(id : int) -> void:
match id:
0: # Undo
Global.current_project.undo_redo.undo()
1: # Redo
redone = true
Global.current_project.undo_redo.redo()
redone = false
2: # Clear selection
Global.canvas.handle_undo("Rectangle Select")
Global.selection_rectangle.polygon[0] = Vector2.ZERO
Global.selection_rectangle.polygon[1] = Vector2.ZERO
Global.selection_rectangle.polygon[2] = Vector2.ZERO
Global.selection_rectangle.polygon[3] = Vector2.ZERO
Global.current_project.selected_pixels.clear()
Global.canvas.handle_redo("Rectangle Select")
3: # Preferences
$PreferencesDialog.popup_centered(Vector2(400, 280))
Global.dialog_open(true)
func toggle_tile_mode() -> void:
Global.tile_mode = !Global.tile_mode
view_menu.set_item_checked(0, Global.tile_mode)
func toggle_show_grid() -> void:
Global.draw_grid = !Global.draw_grid
view_menu.set_item_checked(1, Global.draw_grid)
func toggle_show_rulers() -> void:
Global.show_rulers = !Global.show_rulers
view_menu.set_item_checked(2, Global.show_rulers)
Global.horizontal_ruler.visible = Global.show_rulers
Global.vertical_ruler.visible = Global.show_rulers
func toggle_show_guides() -> void:
Global.show_guides = !Global.show_guides
view_menu.set_item_checked(3, Global.show_guides)
for guide in Global.canvas.get_children():
if guide is Guide:
guide.visible = Global.show_guides
func toggle_show_anim_timeline() -> void:
if zen_mode:
return
Global.show_animation_timeline = !Global.show_animation_timeline
view_menu.set_item_checked(4, Global.show_animation_timeline)
Global.animation_timeline.visible = Global.show_animation_timeline
func toggle_zen_mode() -> void:
if Global.show_animation_timeline:
Global.animation_timeline.visible = zen_mode
$MenuAndUI/UI/ToolPanel.visible = zen_mode
$MenuAndUI/UI/RightPanel.visible = zen_mode
$MenuAndUI/UI/CanvasAndTimeline/ViewportAndRulers/TabsContainer.visible = zen_mode
zen_mode = !zen_mode
view_menu.set_item_checked(5, zen_mode)
func view_menu_id_pressed(id : int) -> void:
match id:
0: # Tile mode
toggle_tile_mode()
1: # Show grid
toggle_show_grid()
2: # Show rulers
toggle_show_rulers()
3: # Show guides
toggle_show_guides()
4: # Show animation timeline
toggle_show_anim_timeline()
5: # Fullscreen mode
toggle_zen_mode()
Global.canvas.update()
func show_scale_image_popup() -> void:
$ScaleImage.popup_centered()
Global.dialog_open(true)
func crop_image() -> void:
# Use first cel as a starting rectangle
var used_rect : Rect2 = Global.current_project.frames[0].cels[0].image.get_used_rect()
for f in Global.current_project.frames:
# However, if first cel is empty, loop through all cels until we find one that isn't
for cel in f.cels:
if used_rect != Rect2(0, 0, 0, 0):
break
else:
if cel.image.get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = cel.image.get_used_rect()
# Merge all layers with content
for cel in f.cels:
if cel.image.get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = used_rect.merge(cel.image.get_used_rect())
# If no layer has any content, just return
if used_rect == Rect2(0, 0, 0, 0):
return
var width := used_rect.size.x
var height := used_rect.size.y
Global.current_project.undos += 1
Global.current_project.undo_redo.create_action("Scale")
Global.current_project.undo_redo.add_do_property(Global.current_project, "size", Vector2(width, height).floor())
for f in Global.current_project.frames:
# Loop through all the layers to crop them
for j in range(Global.current_project.layers.size() - 1, -1, -1):
var sprite : Image = f.cels[j].image.get_rect(used_rect)
Global.current_project.undo_redo.add_do_property(f.cels[j].image, "data", sprite.data)
Global.current_project.undo_redo.add_undo_property(f.cels[j].image, "data", f.cels[j].image.data)
Global.current_project.undo_redo.add_undo_property(Global.current_project, "size", Global.current_project.size)
Global.current_project.undo_redo.add_undo_method(Global, "undo")
Global.current_project.undo_redo.add_do_method(Global, "redo")
Global.current_project.undo_redo.commit_action()
func flip_image(horizontal : bool) -> void:
var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
Global.canvas.handle_undo("Draw")
image.unlock()
if horizontal:
image.flip_x()
else:
image.flip_y()
image.lock()
Global.canvas.handle_redo("Draw")
func show_rotate_image_popup() -> void:
var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
$RotateImage.set_sprite(image)
$RotateImage.popup_centered()
Global.dialog_open(true)
func invert_image_colors() -> void:
var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
var px_color = image.get_pixel(xx, yy).inverted()
if px_color.a == 0:
continue
image.set_pixel(xx, yy, px_color)
Global.canvas.handle_redo("Draw")
func desaturate_image() -> void:
var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
var px_color = image.get_pixel(xx, yy)
if px_color.a == 0:
continue
var gray = image.get_pixel(xx, yy).v
px_color = Color(gray, gray, gray, px_color.a)
image.set_pixel(xx, yy, px_color)
Global.canvas.handle_redo("Draw")
func show_add_outline_popup() -> void:
$OutlineDialog.popup_centered()
Global.dialog_open(true)
func show_hsv_configuration_popup() -> void:
$HSVDialog.popup_centered()
Global.dialog_open(true)
func image_menu_id_pressed(id : int) -> void:
if Global.current_project.layers[Global.current_project.current_layer].locked: # No changes if the layer is locked
return
match id:
0: # Scale Image
show_scale_image_popup()
1: # Crop Image
crop_image()
2: # Flip Horizontal
flip_image(true)
3: # Flip Vertical
flip_image(false)
4: # Rotate
show_rotate_image_popup()
5: # Invert Colors
invert_image_colors()
6: # Desaturation
desaturate_image()
7: # Outline
show_add_outline_popup()
8: # HSV
show_hsv_configuration_popup()
func help_menu_id_pressed(id : int) -> void:
match id:
0: # Splash Screen
$SplashDialog.popup_centered()
Global.dialog_open(true)
1: # Online Docs
OS.shell_open("https://orama-interactive.github.io/Pixelorama-Docs/")
2: # Issue Tracker
OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/issues")
3: # Changelog
OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/blob/master/CHANGELOG.md#v07---2020-05-16")
4: # About Pixelorama
$AboutDialog.popup_centered()
Global.dialog_open(true)
func load_last_project() -> void:
# Check if any project was saved or opened last time
if Global.config_cache.has_section_key("preferences", "last_project_path"):
@ -562,11 +155,11 @@ func _can_draw_true() -> void:
func show_quit_dialog() -> void:
if !$QuitDialog.visible:
if !Global.quit_dialog.visible:
if !Global.current_project.has_changed:
$QuitDialog.call_deferred("popup_centered")
Global.quit_dialog.call_deferred("popup_centered")
else:
$QuitAndSaveDialog.call_deferred("popup_centered")
Global.quit_and_save_dialog.call_deferred("popup_centered")
Global.dialog_open(true)
@ -593,8 +186,8 @@ func _on_BackupConfirmation_confirmed(project_paths : Array, backup_paths : Arra
$ExportDialog.file_name = OpenSave.current_save_paths[0].get_file().trim_suffix(".pxo")
$ExportDialog.directory_path = OpenSave.current_save_paths[0].get_base_dir()
$ExportDialog.was_exported = false
file_menu.set_item_text(3, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file())
file_menu.set_item_text(6, tr("Export"))
Global.file_menu.get_popup().set_item_text(3, tr("Save") + " %s" % OpenSave.current_save_paths[0].get_file())
Global.file_menu.get_popup().set_item_text(6, tr("Export"))
func _on_BackupConfirmation_delete(project_paths : Array, backup_paths : Array) -> void:
@ -604,4 +197,3 @@ func _on_BackupConfirmation_delete(project_paths : Array, backup_paths : Array)
# Reopen last project
if Global.open_last_project:
load_last_project()

412
src/UI/TopMenuContainer.gd Normal file
View file

@ -0,0 +1,412 @@
extends Panel
var file_menu : PopupMenu
var view_menu : PopupMenu
var zen_mode := false
func _ready() -> void:
setup_file_menu()
setup_edit_menu()
setup_view_menu()
setup_image_menu()
setup_help_menu()
func setup_file_menu() -> void:
var file_menu_items := {
"New..." : InputMap.get_action_list("new_file")[0].get_scancode_with_modifiers(),
"Open..." : InputMap.get_action_list("open_file")[0].get_scancode_with_modifiers(),
'Open last project...' : 0,
"Save..." : InputMap.get_action_list("save_file")[0].get_scancode_with_modifiers(),
"Save as..." : InputMap.get_action_list("save_file_as")[0].get_scancode_with_modifiers(),
"Export..." : InputMap.get_action_list("export_file")[0].get_scancode_with_modifiers(),
"Export as..." : InputMap.get_action_list("export_file_as")[0].get_scancode_with_modifiers(),
"Quit" : InputMap.get_action_list("quit")[0].get_scancode_with_modifiers(),
}
file_menu = Global.file_menu.get_popup()
var i := 0
for item in file_menu_items.keys():
file_menu.add_item(item, i, file_menu_items[item])
i += 1
file_menu.connect("id_pressed", self, "file_menu_id_pressed")
func setup_edit_menu() -> void:
var edit_menu_items := {
"Undo" : InputMap.get_action_list("undo")[0].get_scancode_with_modifiers(),
"Redo" : InputMap.get_action_list("redo")[0].get_scancode_with_modifiers(),
"Clear Selection" : 0,
"Preferences" : 0
}
var edit_menu : PopupMenu = Global.edit_menu.get_popup()
var i := 0
for item in edit_menu_items.keys():
edit_menu.add_item(item, i, edit_menu_items[item])
i += 1
edit_menu.connect("id_pressed", self, "edit_menu_id_pressed")
func setup_view_menu() -> void:
var view_menu_items := {
"Tile Mode" : InputMap.get_action_list("tile_mode")[0].get_scancode_with_modifiers(),
"Show Grid" : InputMap.get_action_list("show_grid")[0].get_scancode_with_modifiers(),
"Show Rulers" : InputMap.get_action_list("show_rulers")[0].get_scancode_with_modifiers(),
"Show Guides" : InputMap.get_action_list("show_guides")[0].get_scancode_with_modifiers(),
"Show Animation Timeline" : 0,
"Zen Mode" : InputMap.get_action_list("zen_mode")[0].get_scancode_with_modifiers()
}
view_menu = Global.view_menu.get_popup()
var i := 0
for item in view_menu_items.keys():
view_menu.add_check_item(item, i, view_menu_items[item])
i += 1
view_menu.set_item_checked(2, true) # Show Rulers
view_menu.set_item_checked(3, true) # Show Guides
view_menu.set_item_checked(4, true) # Show Animation Timeline
view_menu.hide_on_checkable_item_selection = false
view_menu.connect("id_pressed", self, "view_menu_id_pressed")
func setup_image_menu() -> void:
var image_menu_items := {
"Scale Image" : 0,
"Crop Image" : 0,
"Flip Horizontal" : InputMap.get_action_list("image_flip_horizontal")[0].get_scancode_with_modifiers(),
"Flip Vertical" : InputMap.get_action_list("image_flip_vertical")[0].get_scancode_with_modifiers(),
"Rotate Image" : 0,
"Invert colors" : 0,
"Desaturation" : 0,
"Outline" : 0,
"Adjust Hue/Saturation/Value" : 0
}
var image_menu : PopupMenu = Global.image_menu.get_popup()
var i := 0
for item in image_menu_items.keys():
image_menu.add_item(item, i, image_menu_items[item])
if i == 4:
image_menu.add_separator()
i += 1
image_menu.connect("id_pressed", self, "image_menu_id_pressed")
func setup_help_menu() -> void:
var help_menu_items := {
"View Splash Screen" : 0,
"Online Docs" : InputMap.get_action_list("open_docs")[0].get_scancode_with_modifiers(),
"Issue Tracker" : 0,
"Changelog" : 0,
"About Pixelorama" : 0
}
var help_menu : PopupMenu = Global.help_menu.get_popup()
var i := 0
for item in help_menu_items.keys():
help_menu.add_item(item, i, help_menu_items[item])
i += 1
help_menu.connect("id_pressed", self, "help_menu_id_pressed")
func file_menu_id_pressed(id : int) -> void:
match id:
0: # New
on_new_project_file_menu_option_pressed()
1: # Open
open_project_file()
2: # Open last project
on_open_last_project_file_menu_option_pressed()
3: # Save
save_project_file()
4: # Save as
save_project_file_as()
5: # Export
export_file()
6: # Export as
Global.export_dialog.popup_centered()
Global.dialog_open(true)
7: # Quit
Global.control.show_quit_dialog()
func on_new_project_file_menu_option_pressed() -> void:
Global.new_image_dialog.popup_centered()
Global.dialog_open(true)
func open_project_file() -> void:
Global.open_sprites_dialog.popup_centered()
Global.dialog_open(true)
Global.control.opensprite_file_selected = false
func on_open_last_project_file_menu_option_pressed() -> void:
# Check if last project path is set and if yes then open
if Global.config_cache.has_section_key("preferences", "last_project_path"):
Global.control.load_last_project()
else: # if not then warn user that he didn't edit any project yet
Global.error_dialog.set_text("You haven't saved or opened any project in Pixelorama yet!")
Global.error_dialog.popup_centered()
Global.dialog_open(true)
func save_project_file() -> void:
Global.control.is_quitting_on_save = false
if OpenSave.current_save_paths[Global.current_project_index] == "":
Global.save_sprites_dialog.popup_centered()
Global.dialog_open(true)
else:
Global.control._on_SaveSprite_file_selected(OpenSave.current_save_paths[Global.current_project_index])
func save_project_file_as() -> void:
Global.control.is_quitting_on_save = false
Global.save_sprites_dialog.popup_centered()
Global.dialog_open(true)
func export_file() -> void:
if Global.export_dialog.was_exported == false:
Global.export_dialog.popup_centered()
Global.dialog_open(true)
else:
Global.export_dialog.external_export()
func edit_menu_id_pressed(id : int) -> void:
match id:
0: # Undo
Global.current_project.undo_redo.undo()
1: # Redo
Global.control.redone = true
Global.current_project.undo_redo.redo()
Global.control.redone = false
2: # Clear selection
Global.canvas.handle_undo("Rectangle Select")
Global.selection_rectangle.polygon[0] = Vector2.ZERO
Global.selection_rectangle.polygon[1] = Vector2.ZERO
Global.selection_rectangle.polygon[2] = Vector2.ZERO
Global.selection_rectangle.polygon[3] = Vector2.ZERO
Global.current_project.selected_pixels.clear()
Global.canvas.handle_redo("Rectangle Select")
3: # Preferences
Global.preferences_dialog.popup_centered(Vector2(400, 280))
Global.dialog_open(true)
func view_menu_id_pressed(id : int) -> void:
match id:
0: # Tile mode
toggle_tile_mode()
1: # Show grid
toggle_show_grid()
2: # Show rulers
toggle_show_rulers()
3: # Show guides
toggle_show_guides()
4: # Show animation timeline
toggle_show_anim_timeline()
5: # Fullscreen mode
toggle_zen_mode()
Global.canvas.update()
func toggle_tile_mode() -> void:
Global.tile_mode = !Global.tile_mode
view_menu.set_item_checked(0, Global.tile_mode)
func toggle_show_grid() -> void:
Global.draw_grid = !Global.draw_grid
view_menu.set_item_checked(1, Global.draw_grid)
func toggle_show_rulers() -> void:
Global.show_rulers = !Global.show_rulers
view_menu.set_item_checked(2, Global.show_rulers)
Global.horizontal_ruler.visible = Global.show_rulers
Global.vertical_ruler.visible = Global.show_rulers
func toggle_show_guides() -> void:
Global.show_guides = !Global.show_guides
view_menu.set_item_checked(3, Global.show_guides)
for guide in Global.canvas.get_children():
if guide is Guide:
guide.visible = Global.show_guides
func toggle_show_anim_timeline() -> void:
if zen_mode:
return
Global.show_animation_timeline = !Global.show_animation_timeline
view_menu.set_item_checked(4, Global.show_animation_timeline)
Global.animation_timeline.visible = Global.show_animation_timeline
func toggle_zen_mode() -> void:
if Global.show_animation_timeline:
Global.animation_timeline.visible = zen_mode
Global.control.get_node("MenuAndUI/UI/ToolPanel").visible = zen_mode
Global.control.get_node("MenuAndUI/UI/RightPanel").visible = zen_mode
Global.control.get_node("MenuAndUI/UI/CanvasAndTimeline/ViewportAndRulers/TabsContainer").visible = zen_mode
zen_mode = !zen_mode
view_menu.set_item_checked(5, zen_mode)
func image_menu_id_pressed(id : int) -> void:
if Global.current_project.layers[Global.current_project.current_layer].locked: # No changes if the layer is locked
return
match id:
0: # Scale Image
show_scale_image_popup()
1: # Crop Image
crop_image()
2: # Flip Horizontal
flip_image(true)
3: # Flip Vertical
flip_image(false)
4: # Rotate
show_rotate_image_popup()
5: # Invert Colors
invert_image_colors()
6: # Desaturation
desaturate_image()
7: # Outline
show_add_outline_popup()
8: # HSV
show_hsv_configuration_popup()
func show_scale_image_popup() -> void:
Global.control.get_node("ScaleImage").popup_centered()
Global.dialog_open(true)
func crop_image() -> void:
# Use first cel as a starting rectangle
var used_rect : Rect2 = Global.current_project.frames[0].cels[0].image.get_used_rect()
for f in Global.current_project.frames:
# However, if first cel is empty, loop through all cels until we find one that isn't
for cel in f.cels:
if used_rect != Rect2(0, 0, 0, 0):
break
else:
if cel.image.get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = cel.image.get_used_rect()
# Merge all layers with content
for cel in f.cels:
if cel.image.get_used_rect() != Rect2(0, 0, 0, 0):
used_rect = used_rect.merge(cel.image.get_used_rect())
# If no layer has any content, just return
if used_rect == Rect2(0, 0, 0, 0):
return
var width := used_rect.size.x
var height := used_rect.size.y
Global.current_project.undos += 1
Global.current_project.undo_redo.create_action("Scale")
Global.current_project.undo_redo.add_do_property(Global.current_project, "size", Vector2(width, height).floor())
for f in Global.current_project.frames:
# Loop through all the layers to crop them
for j in range(Global.current_project.layers.size() - 1, -1, -1):
var sprite : Image = f.cels[j].image.get_rect(used_rect)
Global.current_project.undo_redo.add_do_property(f.cels[j].image, "data", sprite.data)
Global.current_project.undo_redo.add_undo_property(f.cels[j].image, "data", f.cels[j].image.data)
Global.current_project.undo_redo.add_undo_property(Global.current_project, "size", Global.current_project.size)
Global.current_project.undo_redo.add_undo_method(Global, "undo")
Global.current_project.undo_redo.add_do_method(Global, "redo")
Global.current_project.undo_redo.commit_action()
func flip_image(horizontal : bool) -> void:
var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
Global.canvas.handle_undo("Draw")
image.unlock()
if horizontal:
image.flip_x()
else:
image.flip_y()
image.lock()
Global.canvas.handle_redo("Draw")
func show_rotate_image_popup() -> void:
var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
Global.control.get_node("RotateImage").set_sprite(image)
Global.control.get_node("RotateImage").popup_centered()
Global.dialog_open(true)
func invert_image_colors() -> void:
var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
var px_color = image.get_pixel(xx, yy).inverted()
if px_color.a == 0:
continue
image.set_pixel(xx, yy, px_color)
Global.canvas.handle_redo("Draw")
func desaturate_image() -> void:
var image : Image = Global.current_project.frames[Global.current_project.current_frame].cels[Global.current_project.current_layer].image
Global.canvas.handle_undo("Draw")
for xx in image.get_size().x:
for yy in image.get_size().y:
var px_color = image.get_pixel(xx, yy)
if px_color.a == 0:
continue
var gray = image.get_pixel(xx, yy).v
px_color = Color(gray, gray, gray, px_color.a)
image.set_pixel(xx, yy, px_color)
Global.canvas.handle_redo("Draw")
func show_add_outline_popup() -> void:
Global.control.get_node("OutlineDialog").popup_centered()
Global.dialog_open(true)
func show_hsv_configuration_popup() -> void:
Global.control.get_node("HSVDialog").popup_centered()
Global.dialog_open(true)
func help_menu_id_pressed(id : int) -> void:
match id:
0: # Splash Screen
Global.control.get_node("SplashDialog").popup_centered()
Global.dialog_open(true)
1: # Online Docs
OS.shell_open("https://orama-interactive.github.io/Pixelorama-Docs/")
2: # Issue Tracker
OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/issues")
3: # Changelog
OS.shell_open("https://github.com/Orama-Interactive/Pixelorama/blob/master/CHANGELOG.md#v07---2020-05-16")
4: # About Pixelorama
Global.control.get_node("AboutDialog").popup_centered()
Global.dialog_open(true)

View file

@ -1,12 +1,14 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://assets/themes/dark/top_menu_style.tres" type="StyleBox" id=1]
[ext_resource path="res://src/UI/TopMenuContainer.gd" type="Script" id=2]
[node name="TopMenuContainer" type="Panel"]
margin_right = 1280.0
margin_bottom = 28.0
rect_min_size = Vector2( 0, 28 )
custom_styles/panel = ExtResource( 1 )
script = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}