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Moved size variable from Canvas.gd to Project.gd

This commit is contained in:
OverloadedOrama 2020-06-04 23:20:20 +03:00
parent 4e111a7ac0
commit f9bd590d20
16 changed files with 79 additions and 73 deletions

View file

@ -162,8 +162,8 @@ func draw_brush(sprite : Image, pos : Vector2, color : Color, current_mouse_butt
Global.canvas.sprite_changed_this_frame = true
Global.canvas.previous_mouse_pos_for_lines = pos.floor() + Vector2(0.5, 0.5)
Global.canvas.previous_mouse_pos_for_lines.x = clamp(Global.canvas.previous_mouse_pos_for_lines.x, Global.canvas.location.x, Global.canvas.location.x + Global.canvas.size.x)
Global.canvas.previous_mouse_pos_for_lines.y = clamp(Global.canvas.previous_mouse_pos_for_lines.y, Global.canvas.location.y, Global.canvas.location.y + Global.canvas.size.y)
Global.canvas.previous_mouse_pos_for_lines.x = clamp(Global.canvas.previous_mouse_pos_for_lines.x, Global.canvas.location.x, Global.canvas.location.x + Global.current_project.size.x)
Global.canvas.previous_mouse_pos_for_lines.y = clamp(Global.canvas.previous_mouse_pos_for_lines.y, Global.canvas.location.y, Global.canvas.location.y + Global.current_project.size.y)
if Global.canvas.is_making_line:
Global.canvas.line_2d.set_point_position(0, Global.canvas.previous_mouse_pos_for_lines)

View file

@ -50,6 +50,7 @@ var right_cursor_tool_texture : ImageTexture
var image_clipboard : Image
var play_only_tags := true
# Preferences
var theme_type : int = Theme_Types.DARK
var default_image_width := 64
var default_image_height := 64

View file

@ -114,7 +114,7 @@ func open_pxo_file(path : String, untitled_backup : bool = false) -> void:
Global.canvas.add_child(guide)
guide_line = file.get_line()
Global.canvas.size = Vector2(width, height)
Global.current_project.size = Vector2(width, height)
Global.current_project.frames.append(frame_class)
frame_line = file.get_line()
frame += 1
@ -214,8 +214,8 @@ func save_pxo_file(path : String, autosave : bool) -> void:
# Store frames
for frame in Global.current_project.frames:
file.store_line("--")
file.store_16(Global.canvas.size.x)
file.store_16(Global.canvas.size.y)
file.store_16(Global.current_project.size.x)
file.store_16(Global.current_project.size.y)
for cel in frame.cels: # Store canvas layers
file.store_line("-")
file.store_buffer(cel.image.get_data())

View file

@ -3,7 +3,6 @@ extends Node2D
var location := Vector2.ZERO
var size := Vector2(64, 64)
var fill_color := Color(0, 0, 0, 0)
var current_pixel := Vector2.ZERO # pretty much same as mouse_pos, but can be accessed externally
var previous_mouse_pos := Vector2.ZERO
@ -11,10 +10,10 @@ var previous_mouse_pos_for_lines := Vector2.ZERO
var can_undo := true
var cursor_image_has_changed := false
var previous_action := -1
var x_min := location.x
var x_max := location.x + size.x
var y_min := location.y
var y_max := location.y + size.y
var x_min := 0
var x_max := 64
var y_min := 0
var y_max := 64
var sprite_changed_this_frame := false # for optimization purposes
var is_making_line := false
var made_line := false
@ -25,6 +24,10 @@ var pen_pressure := 1.0 # For tablet pressure sensitivity
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
x_min = location.x
x_max = location.x + Global.current_project.size.x
y_min = location.y
y_max = location.y + Global.current_project.size.y
var frame : Frame = new_empty_frame(true)
Global.current_project.frames.append(frame)
camera_zoom()
@ -39,6 +42,7 @@ func _ready() -> void:
func _draw() -> void:
var current_cels : Array = Global.current_project.frames[Global.current_project.current_frame].cels
var size : Vector2 = Global.current_project.size
if Global.onion_skinning:
onion_skinning()
@ -122,9 +126,9 @@ func _input(event : InputEvent) -> void:
var current_mouse_button := -1
x_min = location.x
x_max = location.x + size.x
x_max = location.x + Global.current_project.size.x
y_min = location.y
y_max = location.y + size.y
y_max = location.y + Global.current_project.size.y
if Global.current_project.selected_pixels.size() != 0:
x_min = max(x_min, Global.selection_rectangle.polygon[0].x)
x_max = min(x_max, Global.selection_rectangle.polygon[2].x)
@ -140,7 +144,7 @@ func _input(event : InputEvent) -> void:
var current_action : int = Global.current_tools[current_mouse_button] if current_mouse_button != -1 else -1
if Global.has_focus:
Global.cursor_position_label.text = "[%s×%s] %s, %s" % [size.x, size.y, mouse_pos_floored.x, mouse_pos_floored.y]
Global.cursor_position_label.text = "[%s×%s] %s, %s" % [Global.current_project.size.x, Global.current_project.size.y, mouse_pos_floored.x, mouse_pos_floored.y]
if !cursor_image_has_changed:
cursor_image_has_changed = true
if Global.cursor_image.get_data().get_size() != Vector2.ZERO:
@ -150,7 +154,7 @@ func _input(event : InputEvent) -> void:
if Global.show_right_tool_icon:
Global.right_cursor.visible = true
else:
Global.cursor_position_label.text = "[%s×%s]" % [size.x, size.y]
Global.cursor_position_label.text = "[%s×%s]" % [Global.current_project.size.x, Global.current_project.size.y]
if cursor_image_has_changed:
cursor_image_has_changed = false
Global.left_cursor.visible = false
@ -231,7 +235,7 @@ func _input(event : InputEvent) -> void:
func camera_zoom() -> void:
# Set camera zoom based on the sprite size
var bigger_canvas_axis = max(size.x, size.y)
var bigger_canvas_axis = max(Global.current_project.size.x, Global.current_project.size.y)
var zoom_max := Vector2(bigger_canvas_axis, bigger_canvas_axis) * 0.01
if zoom_max > Vector2.ONE:
Global.camera.zoom_max = zoom_max
@ -242,9 +246,9 @@ func camera_zoom() -> void:
Global.camera2.zoom_max = Vector2.ONE
Global.camera_preview.zoom_max = Vector2.ONE
Global.camera.fit_to_frame(size)
Global.camera2.fit_to_frame(size)
Global.camera_preview.fit_to_frame(size)
Global.camera.fit_to_frame(Global.current_project.size)
Global.camera2.fit_to_frame(Global.current_project.size)
Global.camera_preview.fit_to_frame(Global.current_project.size)
Global.transparent_checker._ready() # To update the rect size
@ -255,14 +259,13 @@ func new_empty_frame(first_time := false) -> Frame:
# The sprite itself
var sprite := Image.new()
if first_time:
if Global.config_cache.has_section_key("preferences", "default_width"):
size.x = Global.config_cache.get_value("preferences", "default_width")
if Global.config_cache.has_section_key("preferences", "default_height"):
size.y = Global.config_cache.get_value("preferences", "default_height")
if Global.config_cache.has_section_key("preferences", "default_image_width"):
Global.current_project.size.x = Global.config_cache.get_value("preferences", "default_image_width")
if Global.config_cache.has_section_key("preferences", "default_image_height"):
Global.current_project.size.y = Global.config_cache.get_value("preferences", "default_image_height")
if Global.config_cache.has_section_key("preferences", "default_fill_color"):
fill_color = Global.config_cache.get_value("preferences", "default_fill_color")
sprite.create(size.x, size.y, false, Image.FORMAT_RGBA8)
sprite.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
sprite.fill(fill_color)
sprite.lock()
frame.cels.append(Cel.new(sprite, 1))
@ -377,7 +380,7 @@ func handle_tools(current_mouse_button : int, current_action : int, mouse_pos :
Global.selection_rectangle.polygon[2] = end_pos
Global.selection_rectangle.polygon[3] = Vector2(start_pos.x, end_pos.y)
Global.Tools.COLORPICKER:
var canvas_rect := Rect2(location, size)
var canvas_rect := Rect2(location, Global.current_project.size)
if can_handle && canvas_rect.has_point(mouse_pos):
var image_data := Image.new()
image_data.copy_from(sprite)
@ -505,6 +508,7 @@ func onion_skinning() -> void:
func draw_grid(grid_type : int) -> void:
var size : Vector2 = Global.current_project.size
if grid_type == Global.Grid_Types.CARTESIAN || grid_type == Global.Grid_Types.ALL:
for x in range(Global.grid_width, size.x, Global.grid_width):
draw_line(Vector2(x, location.y), Vector2(x, size.y), Global.grid_color, true)

View file

@ -3,7 +3,7 @@ class_name Project extends Reference
var name := ""
#var size : Vector2
var size : Vector2
var undo_redo : UndoRedo
var undos := 0 # The number of times we added undo properties
var has_changed := false
@ -21,10 +21,11 @@ var brush_textures := [ImageTexture.new(), ImageTexture.new()]
var selected_pixels := []
func _init() -> void:
undo_redo = UndoRedo.new()
name = tr("untitled")
func _init(_name := tr("untitled"), _size := Vector2(64, 64)) -> void:
name = _name
size = _size
layers.append(Layer.new())
undo_redo = UndoRedo.new()
func frames_changed(value : Array) -> void:

View file

@ -422,7 +422,7 @@ func crop_image() -> void:
var height := used_rect.size.y
Global.current_project.undos += 1
Global.current_project.undo_redo.create_action("Scale")
Global.current_project.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
Global.current_project.undo_redo.add_do_property(Global.current_project, "size", Vector2(width, height).floor())
for f in Global.current_project.frames:
# Loop through all the layers to crop them
for j in range(Global.current_project.layers.size() - 1, -1, -1):
@ -430,7 +430,7 @@ func crop_image() -> void:
Global.current_project.undo_redo.add_do_property(f.cels[j].image, "data", sprite.data)
Global.current_project.undo_redo.add_undo_property(f.cels[j].image, "data", f.cels[j].image.data)
Global.current_project.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
Global.current_project.undo_redo.add_undo_property(Global.current_project, "size", Global.current_project.size)
Global.current_project.undo_redo.add_undo_method(Global, "undo")
Global.current_project.undo_redo.add_do_method(Global, "redo")
Global.current_project.undo_redo.commit_action()

View file

@ -55,7 +55,7 @@ func _process(_delta : float) -> void:
img.lock()
for i in range(Global.current_project.selected_pixels.size()):
var curr_px = Global.current_project.selected_pixels[i]
if point_in_rectangle(curr_px, Global.canvas.location - Vector2.ONE, Global.canvas.size):
if point_in_rectangle(curr_px, Global.canvas.location - Vector2.ONE, Global.current_project.size):
orig_colors.append(layer.get_pixelv(curr_px)) # Color of pixel
var px = curr_px - Global.current_project.selected_pixels[0]
img.set_pixelv(px, orig_colors[i])
@ -91,7 +91,7 @@ func _process(_delta : float) -> void:
for i in range(orig_colors.size()):
if orig_colors[i].a > 0:
var px = polygon[0] + Global.current_project.selected_pixels[i] - Global.current_project.selected_pixels[0]
if point_in_rectangle(px, Global.canvas.location - Vector2.ONE, Global.canvas.size):
if point_in_rectangle(px, Global.canvas.location - Vector2.ONE, Global.current_project.size):
layer.set_pixelv(px, orig_colors[i])
Global.canvas.update_texture(current_layer_index)
img.fill(Color(0, 0, 0, 0))
@ -135,7 +135,7 @@ func _process(_delta : float) -> void:
Global.canvas.handle_undo("Draw")
for xx in range(start_pos.x, end_pos.x):
for yy in range(start_pos.y, end_pos.y):
if point_in_rectangle(Vector2(xx, yy), Global.canvas.location - Vector2.ONE, Global.canvas.location + Global.canvas.size):
if point_in_rectangle(Vector2(xx, yy), Global.canvas.location - Vector2.ONE, Global.canvas.location + Global.current_project.size):
layer.set_pixel(xx, yy, Color(0, 0, 0, 0))
Global.canvas.handle_redo("Draw")

View file

@ -38,12 +38,12 @@ func _on_ColorDefaults_pressed() -> void:
func _on_FitToFrameButton_pressed() -> void:
Global.camera.fit_to_frame(Global.canvas.size)
Global.camera.fit_to_frame(Global.current_project.size)
func _on_100ZoomButton_pressed() -> void:
Global.camera.zoom = Vector2.ONE
Global.camera.offset = Global.canvas.size / 2
Global.camera.offset = Global.current_project.size / 2
Global.zoom_level_label.text = str(round(100 / Global.camera.zoom.x)) + " %"
Global.horizontal_ruler.update()
Global.vertical_ruler.update()

View file

@ -76,7 +76,7 @@ func _on_CreateNewImage_confirmed() -> void:
Global.clear_frames()
Global.current_project.layers.clear()
Global.current_project.layers.append(Layer.new())
Global.canvas.size = Vector2(width, height).floor()
Global.current_project.size = Vector2(width, height).floor()
Global.canvas.fill_color = fill_color
var frame : Frame = Global.canvas.new_empty_frame()
Global.canvas.camera_zoom()

View file

@ -137,7 +137,7 @@ func external_export() -> void:
func process_frame() -> void:
var frame = Global.current_project.frames[frame_number - 1]
var image := Image.new()
image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
image.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
blend_layers(image, frame)
processed_images.clear()
processed_images.append(image)
@ -160,8 +160,8 @@ func process_spritesheet() -> void:
var spritesheet_columns = lines_count if orientation == Orientation.ROWS else frames_divided_by_spritesheet_lines()
var spritesheet_rows = lines_count if orientation == Orientation.COLUMNS else frames_divided_by_spritesheet_lines()
var width = Global.canvas.size.x * spritesheet_columns
var height = Global.canvas.size.y * spritesheet_rows
var width = Global.current_project.size.x * spritesheet_columns
var height = Global.current_project.size.y * spritesheet_rows
var whole_image := Image.new()
whole_image.create(width, height, false, Image.FORMAT_RGBA8)
@ -173,22 +173,22 @@ func process_spritesheet() -> void:
for frame in frames:
if orientation == Orientation.ROWS:
if vv < spritesheet_columns:
origin.x = Global.canvas.size.x * vv
origin.x = Global.current_project.size.x * vv
vv += 1
else:
hh += 1
origin.x = 0
vv = 1
origin.y = Global.canvas.size.y * hh
origin.y = Global.current_project.size.y * hh
else:
if hh < spritesheet_rows:
origin.y = Global.canvas.size.y * hh
origin.y = Global.current_project.size.y * hh
hh += 1
else:
vv += 1
origin.y = 0
hh = 1
origin.x = Global.canvas.size.x * vv
origin.x = Global.current_project.size.x * vv
blend_layers(whole_image, frame, origin)
processed_images.clear()
@ -199,7 +199,7 @@ func process_animation() -> void:
processed_images.clear()
for frame in Global.current_project.frames:
var image := Image.new()
image.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
image.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
blend_layers(image, frame)
processed_images.append(image)
@ -375,7 +375,7 @@ func blend_layers(image : Image, frame : Frame, origin : Vector2 = Vector2(0, 0)
var pixel_color := cel_image.get_pixel(xx, yy)
var alpha : float = pixel_color.a * cel.opacity
cel_image.set_pixel(xx, yy, Color(pixel_color.r, pixel_color.g, pixel_color.b, alpha))
DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.canvas.size), origin)
DrawingAlgos.blend_rect(image, cel_image, Rect2(Global.canvas.location, Global.current_project.size), origin)
layer_i += 1
image.unlock()

View file

@ -55,7 +55,7 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
Global.dialog_open(true)
continue
Global.canvas.size = image.get_size()
Global.current_project.size = image.get_size()
var frame := Frame.new()
image.convert(Image.FORMAT_RGBA8)
image.lock()
@ -63,7 +63,7 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
for _i in range(1, Global.current_project.layers.size()):
var empty_sprite := Image.new()
empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
empty_sprite.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
empty_sprite.fill(Color(0, 0, 0, 0))
empty_sprite.lock()
frame.cels.append(Cel.new(empty_sprite, 1))
@ -91,14 +91,14 @@ func _on_ImportSprites_files_selected(paths : PoolStringArray) -> void:
var frame := Frame.new()
var cropped_image := Image.new()
cropped_image = image.get_rect(Rect2(frame_width * xx, frame_height * yy, frame_width, frame_height))
Global.canvas.size = cropped_image.get_size()
Global.current_project.size = cropped_image.get_size()
cropped_image.convert(Image.FORMAT_RGBA8)
cropped_image.lock()
frame.cels.append(Cel.new(cropped_image, 1))
for _i in range(1, Global.current_project.layers.size()):
var empty_sprite := Image.new()
empty_sprite.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
empty_sprite.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
empty_sprite.fill(Color(0, 0, 0, 0))
empty_sprite.lock()
frame.cels.append(Cel.new(empty_sprite, 1))

View file

@ -30,13 +30,13 @@ func _on_OutlineDialog_confirmed() -> void:
var outline_pos : Vector2 = pos + Vector2.LEFT # Left
if outline_pos.x < 0 || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + Vector2.RIGHT * (i - 1)
if new_pos.x < Global.canvas.size.x:
if new_pos.x < Global.current_project.size.x:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + Vector2.RIGHT # Right
if outline_pos.x >= Global.canvas.size.x || image.get_pixelv(outline_pos).a == 0:
if outline_pos.x >= Global.current_project.size.x || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + Vector2.LEFT * (i - 1)
if new_pos.x >= 0:
var new_pixel = image.get_pixelv(new_pos)
@ -46,13 +46,13 @@ func _on_OutlineDialog_confirmed() -> void:
outline_pos = pos + Vector2.UP # Up
if outline_pos.y < 0 || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + Vector2.DOWN * (i - 1)
if new_pos.y < Global.canvas.size.y:
if new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + Vector2.DOWN # Down
if outline_pos.y >= Global.canvas.size.y || image.get_pixelv(outline_pos).a == 0:
if outline_pos.y >= Global.current_project.size.y || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + Vector2.UP * (i - 1)
if new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
@ -63,29 +63,29 @@ func _on_OutlineDialog_confirmed() -> void:
outline_pos = pos + (Vector2.LEFT + Vector2.UP) # Top left
if (outline_pos.x < 0 && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.DOWN) * (i - 1)
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + (Vector2.LEFT + Vector2.DOWN) # Bottom left
if (outline_pos.x < 0 && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
if (outline_pos.x < 0 && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + (Vector2.RIGHT + Vector2.UP) * (i - 1)
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + (Vector2.RIGHT + Vector2.UP) # Top right
if (outline_pos.x >= Global.canvas.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
if (outline_pos.x >= Global.current_project.size.x && outline_pos.y < 0) || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.DOWN) * (i - 1)
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a > 0:
new_image.set_pixelv(new_pos, outline_color)
outline_pos = pos + (Vector2.RIGHT + Vector2.DOWN) # Bottom right
if (outline_pos.x >= Global.canvas.size.x && outline_pos.y >= Global.canvas.size.y) || image.get_pixelv(outline_pos).a == 0:
if (outline_pos.x >= Global.current_project.size.x && outline_pos.y >= Global.current_project.size.y) || image.get_pixelv(outline_pos).a == 0:
var new_pos : Vector2 = pos + (Vector2.LEFT + Vector2.UP) * (i - 1)
if new_pos.x >= 0 && new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
@ -100,7 +100,7 @@ func _on_OutlineDialog_confirmed() -> void:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + Vector2.RIGHT * i # Right
if new_pos.x < Global.canvas.size.x:
if new_pos.x < Global.current_project.size.x:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
@ -112,7 +112,7 @@ func _on_OutlineDialog_confirmed() -> void:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + Vector2.DOWN * i # Down
if new_pos.y < Global.canvas.size.y:
if new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
@ -125,19 +125,19 @@ func _on_OutlineDialog_confirmed() -> void:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + (Vector2.LEFT + Vector2.DOWN) * i # Bottom left
if new_pos.x >= 0 && new_pos.y < Global.canvas.size.y:
if new_pos.x >= 0 && new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + (Vector2.RIGHT + Vector2.UP) * i # Top right
if new_pos.x < Global.canvas.size.x && new_pos.y >= 0:
if new_pos.x < Global.current_project.size.x && new_pos.y >= 0:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)
new_pos = pos + (Vector2.RIGHT + Vector2.DOWN) * i # Bottom right
if new_pos.x < Global.canvas.size.x && new_pos.y < Global.canvas.size.y:
if new_pos.x < Global.current_project.size.x && new_pos.y < Global.current_project.size.y:
var new_pixel = image.get_pixelv(new_pos)
if new_pixel.a == 0:
new_image.set_pixelv(new_pos, outline_color)

View file

@ -7,7 +7,7 @@ func _on_ScaleImage_confirmed() -> void:
var interpolation : int = $VBoxContainer/OptionsContainer/InterpolationType.selected
Global.current_project.undos += 1
Global.current_project.undo_redo.create_action("Scale")
Global.current_project.undo_redo.add_do_property(Global.canvas, "size", Vector2(width, height).floor())
Global.current_project.undo_redo.add_do_property(Global.current_project, "size", Vector2(width, height).floor())
for f in Global.current_project.frames:
for i in range(f.cels.size() - 1, -1, -1):
@ -17,7 +17,7 @@ func _on_ScaleImage_confirmed() -> void:
Global.current_project.undo_redo.add_do_property(f.cels[i].image, "data", sprite.data)
Global.current_project.undo_redo.add_undo_property(f.cels[i].image, "data", f.cels[i].image.data)
Global.current_project.undo_redo.add_undo_property(Global.canvas, "size", Global.canvas.size)
Global.current_project.undo_redo.add_undo_property(Global.current_project, "size", Global.current_project.size)
Global.current_project.undo_redo.add_undo_method(Global, "undo")
Global.current_project.undo_redo.add_do_method(Global, "redo")
Global.current_project.undo_redo.commit_action()

View file

@ -27,7 +27,7 @@ func _input(_event : InputEvent):
point0.x -= width * 3
point1.x += width * 3
if Global.can_draw and Global.has_focus and point_in_rectangle(mouse_pos, point0, point1) and Input.is_action_just_pressed("left_mouse"):
if !point_in_rectangle(Global.canvas.current_pixel, Global.canvas.location, Global.canvas.location + Global.canvas.size):
if !point_in_rectangle(Global.canvas.current_pixel, Global.canvas.location, Global.canvas.location + Global.current_project.size):
has_focus = true
Global.has_focus = false
update()
@ -62,11 +62,11 @@ func _draw() -> void:
func outside_canvas() -> bool:
if type == Types.HORIZONTAL:
if points[0].y < 0 || points[0].y > Global.canvas.size.y:
if points[0].y < 0 || points[0].y > Global.current_project.size.y:
queue_free()
return true
else:
if points[0].x < 0 || points[0].x > Global.canvas.size.x:
if points[0].x < 0 || points[0].x > Global.current_project.size.x:
queue_free()
return true
return false

View file

@ -341,7 +341,7 @@ func add_layer(is_new := true) -> void:
for f in Global.current_project.frames:
var new_layer := Image.new()
if is_new:
new_layer.create(Global.canvas.size.x, Global.canvas.size.y, false, Image.FORMAT_RGBA8)
new_layer.create(Global.current_project.size.x, Global.current_project.size.y, false, Image.FORMAT_RGBA8)
else: # Clone layer
new_layer.copy_from(f.cels[Global.current_project.current_layer].image)
@ -440,7 +440,7 @@ func _on_MergeDownLayer_pressed() -> void:
var new_layer := Image.new()
new_layer.copy_from(f.cels[Global.current_project.current_layer - 1].image)
new_layer.lock()
DrawingAlgos.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.location, Global.canvas.size), Vector2.ZERO)
DrawingAlgos.blend_rect(new_layer, selected_layer, Rect2(Global.canvas.location, Global.current_project.size), Vector2.ZERO)
new_cels.remove(Global.current_project.current_layer)
if !selected_layer.is_invisible() and Global.current_project.layers[Global.current_project.current_layer - 1].linked_cels.size() > 1 and (f in Global.current_project.layers[Global.current_project.current_layer - 1].linked_cels):
new_layers[Global.current_project.current_layer - 1].linked_cels.erase(f)

View file

@ -2,7 +2,7 @@ extends ColorRect
func _ready() -> void:
rect_size = Global.canvas.size
rect_size = Global.current_project.size
material.set_shader_param("size", Global.checker_size)
material.set_shader_param("color1", Global.checker_color_1)
material.set_shader_param("color2", Global.checker_color_2)