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https://github.com/Orama-Interactive/Pixelorama.git
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Use enum instead of strings for Global.theme_type
Another potential small performance boost when changing themes.
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@ -7,6 +7,7 @@ enum Brush_Types {PIXEL, CIRCLE, FILLED_CIRCLE, FILE, RANDOM_FILE, CUSTOM}
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enum Direction {UP, DOWN, LEFT, RIGHT}
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enum Mouse_Button {LEFT, RIGHT}
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enum Tools {PENCIL, ERASER, BUCKET, LIGHTENDARKEN, RECTSELECT, COLORPICKER, ZOOM}
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enum Theme_Types {DARK, BLUE, CARAMEL, LIGHT}
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enum Fill_Area {SAME_COLOR_AREA, SAME_COLOR_PIXELS}
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enum Fill_With {COLOR, PATTERN}
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enum Lighten_Darken_Mode {LIGHTEN, DARKEN}
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@ -55,7 +56,7 @@ var image_clipboard : Image
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var animation_tags := [] setget animation_tags_changed # [Name, Color, From, To]
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var play_only_tags := true
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var theme_type := "Dark"
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var theme_type : int = Theme_Types.DARK
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var is_default_image := true
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var default_image_width := 64
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var default_image_height := 64
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@ -597,7 +598,7 @@ func frame_changed(value : int) -> void:
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c.is_making_line = false
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c.line_2d.set_point_position(1, c.line_2d.points[0])
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var text_color := Color.white
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if theme_type == "Caramel" || theme_type == "Light":
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if theme_type == Theme_Types.CARAMEL || theme_type == Theme_Types.LIGHT:
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text_color = Color.black
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frame_ids.get_child(i).add_color_override("font_color", text_color)
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for layer in layers:
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@ -675,8 +676,8 @@ func disable_button(button : BaseButton, disable : bool) -> void:
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if button is Button:
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var theme := theme_type
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if theme == "Caramel":
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theme = "Dark"
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if theme == Theme_Types.CARAMEL:
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theme = Theme_Types.DARK
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for c in button.get_children():
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if c is TextureRect:
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var normal_file_name = c.texture.resource_path.get_file().trim_suffix(".png").replace("_disabled", "")
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@ -29,27 +29,27 @@ func change_theme(ID : int) -> void:
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var top_menu_style
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var ruler_style
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if ID == 0: # Dark Theme
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Global.theme_type = "Dark"
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Global.theme_type = Global.Theme_Types.DARK
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main_theme = preload("res://assets/themes/dark/theme.tres")
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top_menu_style = preload("res://assets/themes/dark/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
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elif ID == 1: # Gray Theme
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Global.theme_type = "Dark"
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Global.theme_type = Global.Theme_Types.DARK
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main_theme = preload("res://assets/themes/gray/theme.tres")
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top_menu_style = preload("res://assets/themes/gray/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
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elif ID == 2: # Godot's Theme
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Global.theme_type = "Blue"
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Global.theme_type = Global.Theme_Types.BLUE
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main_theme = preload("res://assets/themes/blue/theme.tres")
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top_menu_style = preload("res://assets/themes/blue/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/blue/ruler_style.tres")
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elif ID == 3: # Caramel Theme
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Global.theme_type = "Caramel"
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Global.theme_type = Global.Theme_Types.CARAMEL
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main_theme = preload("res://assets/themes/caramel/theme.tres")
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top_menu_style = preload("res://assets/themes/caramel/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/caramel/ruler_style.tres")
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elif ID == 4: # Light Theme
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Global.theme_type = "Light"
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Global.theme_type = Global.Theme_Types.LIGHT
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main_theme = preload("res://assets/themes/light/theme.tres")
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top_menu_style = preload("res://assets/themes/light/top_menu_style.tres")
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ruler_style = preload("res://assets/themes/light/ruler_style.tres")
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@ -74,7 +74,7 @@ func change_theme(ID : int) -> void:
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var fake_vsplit_grabber : TextureRect = Global.find_node_by_name(Global.animation_timeline, "FakeVSplitContainerGrabber")
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if Global.theme_type == "Dark" or Global.theme_type == "Blue":
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if Global.theme_type == Global.Theme_Types.DARK or Global.theme_type == Global.Theme_Types.BLUE:
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fake_vsplit_grabber.texture = preload("res://assets/themes/dark/icons/vsplit.png")
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else:
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fake_vsplit_grabber.texture = preload("res://assets/themes/light/icons/vsplit.png")
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@ -85,18 +85,20 @@ func change_theme(ID : int) -> void:
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var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
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var normal_file_name = button.texture_normal.resource_path.get_file()
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var theme_type := Global.theme_type
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if theme_type == "Blue":
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theme_type = "Dark"
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button.texture_normal = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, normal_file_name])
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if theme_type == Global.Theme_Types.BLUE:
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theme_type = Global.Theme_Types.DARK
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var theme_type_string : String = Global.Theme_Types.keys()[theme_type].to_lower()
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button.texture_normal = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, normal_file_name])
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if button.texture_pressed:
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var pressed_file_name = button.texture_pressed.resource_path.get_file()
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button.texture_pressed = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, pressed_file_name])
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button.texture_pressed = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, pressed_file_name])
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if button.texture_hover:
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var hover_file_name = button.texture_hover.resource_path.get_file()
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button.texture_hover = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, hover_file_name])
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button.texture_hover = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, hover_file_name])
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if button.texture_disabled:
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var disabled_file_name = button.texture_disabled.resource_path.get_file()
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button.texture_disabled = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, disabled_file_name])
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button.texture_disabled = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, disabled_file_name])
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elif button is Button:
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var texture : TextureRect
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for child in button.get_children():
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@ -109,10 +111,11 @@ func change_theme(ID : int) -> void:
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var button_category = texture.texture.resource_path.get_base_dir().right(last_backslash + 1)
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var normal_file_name = texture.texture.resource_path.get_file()
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var theme_type := Global.theme_type
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if theme_type == "Caramel" or (theme_type == "Blue" and button_category != "tools"):
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theme_type = "Dark"
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if theme_type == Global.Theme_Types.CARAMEL or (theme_type == Global.Theme_Types.BLUE and button_category != "tools"):
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theme_type = Global.Theme_Types.DARK
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texture.texture = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, normal_file_name])
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var theme_type_string : String = Global.Theme_Types.keys()[theme_type].to_lower()
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texture.texture = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, normal_file_name])
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# Make sure the frame text gets updated
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Global.current_frame = Global.current_frame
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