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Use enum instead of strings for Global.theme_type

Another potential small performance boost when changing themes.
This commit is contained in:
OverloadedOrama 2020-06-01 03:36:07 +03:00
parent e1788a19ef
commit 1762383c6b
2 changed files with 23 additions and 19 deletions

View file

@ -7,6 +7,7 @@ enum Brush_Types {PIXEL, CIRCLE, FILLED_CIRCLE, FILE, RANDOM_FILE, CUSTOM}
enum Direction {UP, DOWN, LEFT, RIGHT}
enum Mouse_Button {LEFT, RIGHT}
enum Tools {PENCIL, ERASER, BUCKET, LIGHTENDARKEN, RECTSELECT, COLORPICKER, ZOOM}
enum Theme_Types {DARK, BLUE, CARAMEL, LIGHT}
enum Fill_Area {SAME_COLOR_AREA, SAME_COLOR_PIXELS}
enum Fill_With {COLOR, PATTERN}
enum Lighten_Darken_Mode {LIGHTEN, DARKEN}
@ -55,7 +56,7 @@ var image_clipboard : Image
var animation_tags := [] setget animation_tags_changed # [Name, Color, From, To]
var play_only_tags := true
var theme_type := "Dark"
var theme_type : int = Theme_Types.DARK
var is_default_image := true
var default_image_width := 64
var default_image_height := 64
@ -597,7 +598,7 @@ func frame_changed(value : int) -> void:
c.is_making_line = false
c.line_2d.set_point_position(1, c.line_2d.points[0])
var text_color := Color.white
if theme_type == "Caramel" || theme_type == "Light":
if theme_type == Theme_Types.CARAMEL || theme_type == Theme_Types.LIGHT:
text_color = Color.black
frame_ids.get_child(i).add_color_override("font_color", text_color)
for layer in layers:
@ -675,8 +676,8 @@ func disable_button(button : BaseButton, disable : bool) -> void:
if button is Button:
var theme := theme_type
if theme == "Caramel":
theme = "Dark"
if theme == Theme_Types.CARAMEL:
theme = Theme_Types.DARK
for c in button.get_children():
if c is TextureRect:
var normal_file_name = c.texture.resource_path.get_file().trim_suffix(".png").replace("_disabled", "")

View file

@ -29,27 +29,27 @@ func change_theme(ID : int) -> void:
var top_menu_style
var ruler_style
if ID == 0: # Dark Theme
Global.theme_type = "Dark"
Global.theme_type = Global.Theme_Types.DARK
main_theme = preload("res://assets/themes/dark/theme.tres")
top_menu_style = preload("res://assets/themes/dark/top_menu_style.tres")
ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
elif ID == 1: # Gray Theme
Global.theme_type = "Dark"
Global.theme_type = Global.Theme_Types.DARK
main_theme = preload("res://assets/themes/gray/theme.tres")
top_menu_style = preload("res://assets/themes/gray/top_menu_style.tres")
ruler_style = preload("res://assets/themes/dark/ruler_style.tres")
elif ID == 2: # Godot's Theme
Global.theme_type = "Blue"
Global.theme_type = Global.Theme_Types.BLUE
main_theme = preload("res://assets/themes/blue/theme.tres")
top_menu_style = preload("res://assets/themes/blue/top_menu_style.tres")
ruler_style = preload("res://assets/themes/blue/ruler_style.tres")
elif ID == 3: # Caramel Theme
Global.theme_type = "Caramel"
Global.theme_type = Global.Theme_Types.CARAMEL
main_theme = preload("res://assets/themes/caramel/theme.tres")
top_menu_style = preload("res://assets/themes/caramel/top_menu_style.tres")
ruler_style = preload("res://assets/themes/caramel/ruler_style.tres")
elif ID == 4: # Light Theme
Global.theme_type = "Light"
Global.theme_type = Global.Theme_Types.LIGHT
main_theme = preload("res://assets/themes/light/theme.tres")
top_menu_style = preload("res://assets/themes/light/top_menu_style.tres")
ruler_style = preload("res://assets/themes/light/ruler_style.tres")
@ -74,7 +74,7 @@ func change_theme(ID : int) -> void:
var fake_vsplit_grabber : TextureRect = Global.find_node_by_name(Global.animation_timeline, "FakeVSplitContainerGrabber")
if Global.theme_type == "Dark" or Global.theme_type == "Blue":
if Global.theme_type == Global.Theme_Types.DARK or Global.theme_type == Global.Theme_Types.BLUE:
fake_vsplit_grabber.texture = preload("res://assets/themes/dark/icons/vsplit.png")
else:
fake_vsplit_grabber.texture = preload("res://assets/themes/light/icons/vsplit.png")
@ -85,18 +85,20 @@ func change_theme(ID : int) -> void:
var button_category = button.texture_normal.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = button.texture_normal.resource_path.get_file()
var theme_type := Global.theme_type
if theme_type == "Blue":
theme_type = "Dark"
button.texture_normal = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, normal_file_name])
if theme_type == Global.Theme_Types.BLUE:
theme_type = Global.Theme_Types.DARK
var theme_type_string : String = Global.Theme_Types.keys()[theme_type].to_lower()
button.texture_normal = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, normal_file_name])
if button.texture_pressed:
var pressed_file_name = button.texture_pressed.resource_path.get_file()
button.texture_pressed = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, pressed_file_name])
button.texture_pressed = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, pressed_file_name])
if button.texture_hover:
var hover_file_name = button.texture_hover.resource_path.get_file()
button.texture_hover = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, hover_file_name])
button.texture_hover = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, hover_file_name])
if button.texture_disabled:
var disabled_file_name = button.texture_disabled.resource_path.get_file()
button.texture_disabled = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, disabled_file_name])
button.texture_disabled = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, disabled_file_name])
elif button is Button:
var texture : TextureRect
for child in button.get_children():
@ -109,10 +111,11 @@ func change_theme(ID : int) -> void:
var button_category = texture.texture.resource_path.get_base_dir().right(last_backslash + 1)
var normal_file_name = texture.texture.resource_path.get_file()
var theme_type := Global.theme_type
if theme_type == "Caramel" or (theme_type == "Blue" and button_category != "tools"):
theme_type = "Dark"
if theme_type == Global.Theme_Types.CARAMEL or (theme_type == Global.Theme_Types.BLUE and button_category != "tools"):
theme_type = Global.Theme_Types.DARK
texture.texture = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type.to_lower(), button_category, normal_file_name])
var theme_type_string : String = Global.Theme_Types.keys()[theme_type].to_lower()
texture.texture = load("res://assets/graphics/%s_themes/%s/%s" % [theme_type_string, button_category, normal_file_name])
# Make sure the frame text gets updated
Global.current_frame = Global.current_frame