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Fixed play, onion skinning and loop button textures

This commit is contained in:
OverloadedOrama 2020-05-03 03:36:40 +03:00
parent 23865396e2
commit 563270bad7

View file

@ -181,9 +181,9 @@ func _on_OnionSkinning_pressed() -> void:
theme_type = "Light"
var texture_button : TextureRect = Global.onion_skinning_button.get_child(0)
if Global.onion_skinning:
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/onion_skinning.png" % theme_type)
texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/onion_skinning.png" % theme_type.to_lower())
else:
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/onion_skinning_off.png" % theme_type)
texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/onion_skinning_off.png" % theme_type.to_lower())
func _on_OnionSkinningSettings_pressed() -> void:
@ -198,15 +198,15 @@ func _on_LoopAnim_pressed() -> void:
match animation_loop:
0: # Make it loop
animation_loop = 1
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/loop.png" % theme_type)
texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/loop.png" % theme_type.to_lower())
Global.loop_animation_button.hint_tooltip = "Cycle loop"
1: # Make it ping-pong
animation_loop = 2
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/loop_pingpong.png" % theme_type)
texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/loop_pingpong.png" % theme_type.to_lower())
Global.loop_animation_button.hint_tooltip = "Ping-pong loop"
2: # Make it stop
animation_loop = 0
texture_button.texture = load("res://Assets/Graphics/%s Themes/Timeline/loop_none.png" % theme_type)
texture_button.texture = load("res://Assets/Graphics/%s_themes/timeline/loop_none.png" % theme_type.to_lower())
Global.loop_animation_button.hint_tooltip = "No loop"
@ -215,9 +215,9 @@ func _on_PlayForward_toggled(button_pressed : bool) -> void:
if theme_type == "Gold":
theme_type = "Light"
if button_pressed:
Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/pause.png" % theme_type)
Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/pause.png" % theme_type.to_lower())
else:
Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/play.png" % theme_type)
Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/play.png" % theme_type.to_lower())
play_animation(button_pressed, true)
@ -227,9 +227,9 @@ func _on_PlayBackwards_toggled(button_pressed : bool) -> void:
if theme_type == "Gold":
theme_type = "Light"
if button_pressed:
Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/pause.png" % theme_type)
Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/pause.png" % theme_type.to_lower())
else:
Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/play_backwards.png" % theme_type)
Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/play_backwards.png" % theme_type.to_lower())
play_animation(button_pressed, false)
@ -274,12 +274,12 @@ func play_animation(play : bool, forward_dir : bool) -> void:
if forward_dir:
Global.play_backwards.disconnect("toggled", self, "_on_PlayBackwards_toggled")
Global.play_backwards.pressed = false
Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/play_backwards.png" % theme_type)
Global.play_backwards.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/play_backwards.png" % theme_type.to_lower())
Global.play_backwards.connect("toggled", self, "_on_PlayBackwards_toggled")
else:
Global.play_forward.disconnect("toggled", self, "_on_PlayForward_toggled")
Global.play_forward.pressed = false
Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s Themes/Timeline/play.png" % theme_type)
Global.play_forward.get_child(0).texture = load("res://Assets/Graphics/%s_themes/timeline/play.png" % theme_type.to_lower())
Global.play_forward.connect("toggled", self, "_on_PlayForward_toggled")
if Global.canvases.size() == 1:
if forward_dir: