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Fixed linked cel crash and layer naming
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a9ca858303
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2 changed files with 3 additions and 3 deletions
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@ -554,7 +554,7 @@ func layers_changed(value : Array) -> void:
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for i in range(layers.size() - 1, -1, -1):
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var layer_container = load("res://src/UI/Timeline/LayerButton.tscn").instance()
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layer_container.i = i
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if !layers[i].name:
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if layers[i].name == tr("Layer") + " 0":
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layers[i].name = tr("Layer") + " %s" % i
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layers_container.add_child(layer_container)
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@ -56,8 +56,8 @@ func _ready() -> void:
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if self in l.linked_cels:
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# If the linked button is pressed, set as the Image & ImageTexture
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# to be the same as the first linked cel
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layers[layer_i][0] = l[5][0].layers[layer_i][0]
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layers[layer_i][1] = l[5][0].layers[layer_i][1]
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layers[layer_i][0] = l.linked_cels[0].layers[layer_i][0]
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layers[layer_i][1] = l.linked_cels[0].layers[layer_i][1]
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layer_i += 1
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