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https://github.com/Orama-Interactive/Pixelorama.git
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Saved the TransparentChecker shader as a resource
In case it gets used in other places too in the future, like preview backgrounds.
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2 changed files with 17 additions and 18 deletions
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@ -41,30 +41,14 @@
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[ext_resource path="res://src/UI/Dialogs/ExportDialog.tscn" type="PackedScene" id=39]
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[ext_resource path="res://Assets/Graphics/dark_themes/tools/vertical_mirror_off.png" type="Texture" id=40]
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[ext_resource path="res://Assets/Graphics/dark_themes/tools/vertical_mirror_on.png" type="Texture" id=41]
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[ext_resource path="res://src/Shaders/TransparentChecker.shader" type="Shader" id=42]
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[ext_resource path="res://src/UI/Dialogs/HSVDialog.tscn" type="PackedScene" id=44]
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[ext_resource path="res://src/UI/TransparentChecker.gd" type="Script" id=45]
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[ext_resource path="res://src/UI/Dialogs/OpenLastProjectAlertDialog.tscn" type="PackedScene" id=46]
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[ext_resource path="res://src/UI/Dialogs/NoProjectEditedOrCreatedAlertDialog.tscn" type="PackedScene" id=47]
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[sub_resource type="Shader" id=1]
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code = "shader_type canvas_item;
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render_mode unshaded;
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uniform float size = 10.0;
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uniform vec4 color1 : hint_color = vec4(0.7, 0.7, 0.7, 1.0);
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uniform vec4 color2 : hint_color = vec4(1.0);
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void fragment() {
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vec2 pos = mod(FRAGCOORD.xy, size * 2.0);
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bool c1 = any(lessThan(pos, vec2(size)));
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bool c2 = any(greaterThanEqual(pos, vec2(size)));
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float c = c1 && c2 ? 1.0: 0.0;
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COLOR = mix(color1, color2, c);
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COLOR.a = 1.0;
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}"
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[sub_resource type="ShaderMaterial" id=2]
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shader = SubResource( 1 )
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shader = ExtResource( 42 )
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shader_param/size = 10.0
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shader_param/color1 = Color( 0.7, 0.7, 0.7, 1 )
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shader_param/color2 = Color( 1, 1, 1, 1 )
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15
src/Shaders/TransparentChecker.shader
Normal file
15
src/Shaders/TransparentChecker.shader
Normal file
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@ -0,0 +1,15 @@
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shader_type canvas_item;
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render_mode unshaded;
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uniform float size = 10.0;
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uniform vec4 color1 : hint_color = vec4(0.7, 0.7, 0.7, 1.0);
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uniform vec4 color2 : hint_color = vec4(1.0);
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void fragment() {
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vec2 pos = mod(FRAGCOORD.xy, size * 2.0);
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bool c1 = any(lessThan(pos, vec2(size)));
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bool c2 = any(greaterThanEqual(pos, vec2(size)));
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float c = c1 && c2 ? 1.0: 0.0;
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COLOR = mix(color1, color2, c);
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COLOR.a = 1.0;
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}
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