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1216 commits

Author SHA1 Message Date
Emmanouil Papadeas bcbd0ea7da Fix crash when the theme has no default font, by using Godot's fallback font instead 2024-07-14 16:08:18 +03:00
Emmanouil Papadeas 5d06af39b2 Fix rulers being incorrect at the start 2024-07-14 16:02:16 +03:00
Emmanouil Papadeas 919d0117ca Update AboutDialog.gd 2024-07-14 01:30:56 +03:00
Variable e1649a064e
Fixes to perspective editor (#1034)
* removed some redundant code

(not sure how it got there), made tracker toggle obey the variable

* Changed perspective editor from Control to PanelContainer to avoid some UI issues
2024-07-13 20:52:32 +03:00
Emmanouil Papadeas b4384f4085 When using the canvas, release focus of other GUI elements of the application 2024-07-13 20:38:29 +03:00
Emmanouil Papadeas d685177918 Restore diagonal movement of selections with arrow keys 2024-07-13 20:38:04 +03:00
Emmanouil Papadeas d50ae3b00e Fix canvas no longer remaining in the drag state even when the mouse is outside of it 2024-07-12 14:49:11 +03:00
Emmanouil Papadeas f4f0e4047e Fix gradient map layer effect being purple when it's first created 2024-07-12 14:45:24 +03:00
Emmanouil Papadeas 158e0fa18b Validate the extension file SHA-256 hash when downloading for security purposes
This is just an added step for security. Now, if an extension file gets compromised, Pixelorama can detect the mismatch between the file's SHA256 and the SHA256 from the extension repository, and refuse to install the extension.

For example, someone with malicious intent could gain access in the repository where the extension file is hosted, and replace it with a different file. Before this commit, the malicious file would be downloaded normally, but now, since the file will change, so will its SHA-256 hash, so Pixelorama will be able detect the mismatch and recognize that it is potentially malicious.
2024-07-07 18:29:10 +03:00
Emmanouil Papadeas b04c502470 Fix bug in import preview dialog of the apply all button being unpressed when the import options change
Most likely caused by #957. The line `setup_smart_slice(false)` was caused the bug, hopefully I'm not breaking anything by removing it.
2024-07-07 16:26:23 +03:00
Emmanouil Papadeas dd6332b75a [skip ci] Fix Voxelorama link 2024-07-01 18:03:40 +03:00
Emmanouil Papadeas 6601f83332 Rename store_info.md to extension_repository.md, add Voxelorama and remove other store links
The reason for removing the other store link is because I am worried that adding more links by default, can make it easier to compromise security. Extensions can be dangerous, and even if one link gets injected by malware, users are in danger, so I think it's better to keep the extensions is one, centralized place. I included all of the extensions listed in Variable's store link in this file.

I also renamed it from store to repository, as I think it's a more fitting name.
2024-07-01 17:49:59 +03:00
Emmanouil Papadeas 0601a4481a Make Voxelorama work 2024-07-01 17:22:32 +03:00
Emmanouil Papadeas 7a13e4c3eb Refactor SplashDialog.gd to make a class for the artworks, update the version text in the splash screen 2024-06-29 20:41:56 +03:00
Emmanouil Papadeas d73ab82e04 Remember display layer effects and snap settings between sessions 2024-06-15 15:58:10 +03:00
Emmanouil Papadeas f79ae7e333 Fix canvas not updating when switching between projects that have the same size and amount of cels
Also fixes issue with tile mode not being updated properly when switching project
2024-06-07 14:49:08 +03:00
Emmanouil Papadeas 1a0f82753e Actually fix pixel perfect and alpha lock buttons having different shortcuts 2024-06-04 00:41:42 +03:00
Emmanouil Papadeas aa2a2bdce8 Immediately disable the delete layer button when locking a layer 2024-06-03 20:41:48 +03:00
Emmanouil Papadeas 0b96e3aa6f Make zoom slider slightly bigger to prevent the percentage from overlapping with the buttons 2024-06-03 19:15:58 +03:00
Emmanouil Papadeas 429d3469fd Fix issue with layers on the timeline having the wrong size on Greek 2024-06-01 18:29:38 +03:00
Emmanouil Papadeas 26da9070f8 Make the create new image a bit taller 2024-06-01 18:28:16 +03:00
Emmanouil Papadeas 006be19464 Switch Square and Circle patterns in the outline effect
Not sure how they got out of order in the first place, they were fine in v0.11.4
2024-06-01 13:09:55 +03:00
Emmanouil Papadeas e1a53ed905 Fix alpha lock having the same shortcut as pixel perfect 2024-06-01 00:49:01 +03:00
Emmanouil Papadeas 6c8e058164 Fix recorder mode button do the opposite from what it suggests 2024-05-31 14:40:05 +03:00
Kiisu_Master 2613e02cd2
Fix ruler text not getting clipped (#1023) 2024-05-28 00:38:35 +03:00
Emmanouil Papadeas 8c5aba0083 Implement dragging and dropping images directly from the browser to download them and import them 2024-05-25 15:02:13 +03:00
Emmanouil Papadeas 72a2c59986 Fix codespell errors 2024-05-25 00:41:57 +03:00
Emmanouil Papadeas dc94f76d6a Update the ratio of the AspectRatioContainer in the Import Preview dialog, plus some code cleaning 2024-05-23 01:29:16 +03:00
Emmanouil Papadeas fe4fc8b0a2 [skip ci] Set a default name for the CollapsibleContainers, if they have none
Mostly useful for debugging CollapsibleContainers made with code
2024-05-19 23:35:27 +03:00
Emmanouil Papadeas a8440b80cc Rename config file from cache.ini to config.ini 2024-05-16 00:07:38 +03:00
Emmanouil Papadeas 3a4517abf4 [skip ci] Update the Lospec Palette Importer extension version 2024-05-13 19:32:31 +03:00
Emmanouil Papadeas 6b1329ff1f Set color picker's expand button focus mode to none 2024-05-09 02:45:48 +03:00
Emmanouil Papadeas 4ec7259c63 Optimize non-shader rotation by clearing non-selected pixels with masking 2024-05-09 01:36:11 +03:00
Emmanouil Papadeas e15b207993 Pass a transformation matrix in CommonRotation shaders instead of an angle
This will allow us to implement shearing more easily. Also, for the non-SmearRotxel shaders, normalize their pivot in GDScript, before passing it to the script. Should probably be faster this way
2024-05-09 00:44:52 +03:00
Emmanouil Papadeas 25f7192573 Pass angles in radians in SmearRotxel
Should be a slight optimization, since angles are being converted to radians only once, and that calculation is done in the CPU
2024-05-08 23:31:03 +03:00
Emmanouil Papadeas fe54f943e9 Change the color picker panel's expand button to be bigger and have text 2024-05-08 16:32:51 +03:00
Emmanouil Papadeas a2539c34f8 Add a minimum size to the Color Picker panel 2024-05-08 15:46:08 +03:00
Emmanouil Papadeas e3ee931059 Move and resize tags by dragging their edges 2024-05-08 03:44:26 +03:00
Emmanouil Papadeas 5a64dde3e5 Remove frame tag button & make onion skinning settings into general timeline settings
The "Animation plays only on frames of the same tag" button has been moved to the general timeline settings, along with a new slider that resizes the cel buttons in the timeline.
2024-05-08 01:09:20 +03:00
Emmanouil Papadeas ecb1890024 Change AnimationTagUI to be a Control instead of a VBoxContainer 2024-05-07 23:20:15 +03:00
Emmanouil Papadeas 592260ef93 Minor tag code improvements 2024-05-07 17:38:45 +03:00
Emmanouil Papadeas e60ec8528b Fix issue with the export dialog closing when the path dialog closes and native file dialogs are enabled 2024-05-07 01:27:51 +03:00
Emmanouil Papadeas 7b7da476b6 Various small translation-related fixes 2024-05-07 01:09:26 +03:00
Emmanouil Papadeas cabe6234b1 Set the menu's MarginContainer horizontal grow direction to right 2024-05-07 00:41:51 +03:00
Emmanouil Papadeas 002d5cae86 Add a "New Tag" option in the frame menu to easily create new tags 2024-05-06 20:50:12 +03:00
Emmanouil Papadeas c6e9b1621d Implement the ability to edit a tag by clicking on it from the timeline
Editing tags now is faster! Just click on it from the timeline to bring out the edit dialog.
2024-05-06 20:29:37 +03:00
Emmanouil Papadeas 02f85ade06 Make TagOptions its own scene 2024-05-06 20:13:09 +03:00
Emmanouil Papadeas d8704fdf5d Change tag color, text and size in AnimationTagUI.gd 2024-05-06 16:30:10 +03:00
Emmanouil Papadeas 8414f3deaf Fix integer camera zoom going smaller than 100% 2024-05-05 18:14:17 +03:00
Emmanouil Papadeas 645e09701e Add snap step to the zoom and rotation canvas sliders 2024-05-05 18:13:50 +03:00
Emmanouil Papadeas b1857fea7c Update names of donors, contributors & translators 2024-05-01 15:52:02 +03:00
OverloadedOrama 05d08c661f Enable aspect ratio in scale image dialog by default 2024-04-25 19:44:11 +03:00
Emmanouil Papadeas 324fdc9fc8 Hide Split Layers checkbox on the Export dialog when the Spritesheet tab is selected
Spritesheet exporting does not currently support layer splitting
2024-04-22 17:15:25 +03:00
Emmanouil Papadeas 074fed10bf [skip ci] Fix typos and replace tabs with a single space in store_info.md 2024-04-21 15:04:37 +03:00
Emmanouil Papadeas 1d89064efb [skip ci] Fix wrong tag in store_info.md 2024-04-20 20:02:21 +03:00
Emmanouil Papadeas b3ef4f1ff3 Add OpenDyslexicFont to the Extensions explorer 2024-04-20 19:57:15 +03:00
Emmanouil Papadeas d75c2be6c5
[skip ci] Update store_info.md 2024-04-19 21:06:16 +03:00
Emmanouil Papadeas d0c58e249a Add LospecPaletteImporter extension in store_info.md 2024-04-19 21:00:58 +03:00
Emmanouil Papadeas 6c002756c7 Move all selected layers with drag & drop
Similar to 7507206726 but for layers. Layer swapping (with control) only works when one layer is selected. The move up/down buttons in the timeline only work with one layer as of this commit.
2024-04-15 02:10:52 +03:00
Emmanouil Papadeas 4ddcf37d0b Fix crash when dropping frames to re-arrange them
Also don't allow dropping on a selected frame
2024-04-14 16:03:22 +03:00
Emmanouil Papadeas 0d375631b8 Better static typing in the timeline related methods in Project 2024-04-14 00:57:53 +03:00
Emmanouil Papadeas dc6efe02bb Fix issue where shader-based effects were not respecting the selection bounds, when the selection was out of the canvas 2024-04-13 19:51:12 +03:00
Emmanouil Papadeas c3bb85f6c9 Fix dimension label showing fractions in the final image size in the Export dialog 2024-04-13 19:15:37 +03:00
Emmanouil Papadeas 9a1464f73b Move selection offset code inside SelectionMap.is_pixel_selected() 2024-04-13 17:57:51 +03:00
Emmanouil Papadeas 1e83173697 Fix regression where interecting selections was not working 2024-04-13 15:34:36 +03:00
Emmanouil Papadeas 7507206726 Move all selected frames - implements #743
This only works for frames at the moment, not layers and cels. Layers may be harder to support because they also have children. Supports both the "move left/right" options and drag and dropping. Frame swapping (with control) only works when one frame is selected, because I am unsure how they should be handled, especially when the selected frames are not continuous.

Didn't encounter any issues on my testing, but more testing is always welcome.
2024-04-11 18:03:43 +03:00
Emmanouil Papadeas 529962f91f Layer effect UI improvements & implement dragging to re-arrange 2024-04-11 00:31:50 +03:00
Emmanouil Papadeas 92e8666da2 Change layers with Control + Up/Down arrow keys
We already have Control + Left/Right for changing frames, so it makes sense to have Up/Down for layers
2024-04-10 16:58:04 +03:00
Emmanouil Papadeas 4e8a02c1a4 Fix issue with the TopMenuContainer where menu options weren't clickable in some languages 2024-04-10 16:42:23 +03:00
Emmanouil Papadeas 64b2b7b9af Make 3D rotation gizmos lines a bit thinner 2024-04-10 02:24:21 +03:00
Emmanouil Papadeas a4f06d8cbe Fix 3D layer buttons not having the same offset as the other layer type buttons 2024-04-10 01:25:57 +03:00
Emmanouil Papadeas 1c9c8bf4e3 Add Palettize and Pixelize effects
Pixelize makes the image pixelated, and Palettize maps the color of the input to the nearest color in the selected palette. Useful for limiting color in pixel art and for artistic effects.
2024-04-10 01:20:28 +03:00
Emmanouil Papadeas dbfd4d8412 When merging layers, automatically make the bottom layer visible
If the bottom layer is invisible, it becomes visible now. Consistent with behavior seen in Krita and Photopea.
2024-04-09 02:30:50 +03:00
Emmanouil Papadeas 8f395b2be7 Create a new Effects menu and move all of the cel-specific effects there, away from the Image menu
Also moves Project properties into Image
2024-04-09 01:52:12 +03:00
Emmanouil Papadeas 25a69a99d6 Fix texture loading in LayerEffectsSettings 2024-04-08 02:43:01 +03:00
Emmanouil Papadeas 785701b093 Add an option to export a JSON file with the project data
Probably temporary, it might be a good idea to add a third "Data" tab in the export dialog, if we add stuff like exporting to Godot resources, such as AnimatedSprite, AnimationPlayer etc.
2024-04-06 03:30:50 +03:00
Emmanouil Papadeas 8c0a194468 Update camera when the viewport size changes 2024-04-06 00:09:58 +03:00
Emmanouil Papadeas 596c174c92 Add a project properties dialog
Allows users to change project name and add custom user data. I was not sure where to put this, so I put it under the Edit menu. It might be a good idea to add a new "Project" menu in the future, and perhaps Scale Image, Resize Canvas and Crop to Content/Selection could be placed there, as they always affect the entire project.
2024-04-05 02:24:47 +03:00
Emmanouil Papadeas c5c421bd28 Add layer properties 2024-04-04 03:21:07 +03:00
Emmanouil Papadeas 2cdd426a45 Update Translations and minor UI improvement in cel, frame and tag properties 2024-04-04 02:46:50 +03:00
Emmanouil Papadeas 14a13a2161 Add user data for cels, frames and tags
Projects and layers are next, once I add project and layer setting dialogs respectively.
2024-04-04 01:27:50 +03:00
Emmanouil Papadeas d9888036f2 Hide the dynamics popup
Oops
2024-03-25 00:32:00 +02:00
Emmanouil Papadeas 94fdfd8f02 Hide and show dynamics properties when dynamics are enabled 2024-03-24 15:35:40 +02:00
Emmanouil Papadeas b620cf2a9e Lazy load the preferences dialog
Speeds up the initial loading time of Pixelorama. It's now almost as fast as 0.x on my computer (a bit more than 2 seconds). Lazy loading the preferences dialog also drastically reduces memory usage and node count (when preferences have not been opened), from 150MB, 13634 objects and 3680 nodes, to 94MB, 8207 objects and 1823 nodes. This essentially cuts the initial node count to half!
2024-03-24 02:46:57 +02:00
Emmanouil Papadeas 8c9a01feae Move theme handling code in a new Themes autoload
The preferences code only handles the UI related stuff, while the Themes autoload is now solely responsible for theme adding, removing and changing. This makes it possible to handle themes without having the preferences dialog be in the middle.
2024-03-24 02:08:54 +02:00
Emmanouil Papadeas f3ca6d1c33 Separate extension handling code from the Preferences UI
The preferences code only handles the UI related stuff, while HandleExtensions is now solely responsible for extension enabling, loading and uninstalling. This makes it possible to handle extensions without having the preferences dialog be in the middle.
2024-03-24 01:20:51 +02:00
Emmanouil Papadeas ebfc3c04fe Lazy load the frame tag dialog 2024-03-24 00:14:57 +02:00
RorotoSic 8bfd474613
Add flip X and Flip Y, and Rotation (90, 180, 270) buttons to BaseTool (#988)
* Add Flip X, Flip Y, Rotate 90, Rotate 180, Rotate 270

* node placement

* flip_rotate for BrushButton

* flip corrected for BrushButton (x, y was reversed)

* code changed for github static checks

* github static checks

* github static checks 2

* remove " _ " before my variable name

hope this was the problem

* var brush_texture_rotation

* Hide Flip/Rotate buttons where it is unnecessary

* btns flip/rotate  hide when a non-image brush is selected

* rotate ButtonGroup (radio btn)

* expand button for flip/rotate

* radio btn grp 2

* expand button (forgot to add the tscn )

* cursor shape to pointing hand

* tooltip R90 R180 R270

i dont add txt to the Translations.pot bc not sure to understand and dont want to make mistake

* shading.tscn  (nodes placement debreaking)

back as before

* Revert "expand button (forgot to add the tscn )"

This reverts commit 3062afe73f.

* Revert "expand button for flip/rotate"

This reverts commit 51189ac793.

* Collapsible Container

change "expend buton" to the pixelorama custum node "CollapsibleContainer"

* remove thick white outline when CollapseContainer is pressed and focus

* styleboxflat when CollapseContainer is pressed and empty for checkbox

* Revert "styleboxflat when CollapseContainer is pressed and empty for checkbox"

This reverts commit 0af0e1f427.

* StyleboxEmpty for normal /  keep hover unchanged

* Revert "StyleboxEmpty for normal /  keep hover unchanged"

This reverts commit 14b3745053.

* Revert "remove thick white outline when CollapseContainer is pressed and focus"

This reverts commit b80ab1ad5c.

* "flip_rotateD" + "Flat CollapsibleContainer'"

* conflicts Resolved

signal color_changed(color: Color, button: int)

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-03-23 16:39:44 +02:00
Emmanouil Papadeas 6d2d09d222 More static typing improvements 2024-03-23 04:36:26 +02:00
Emmanouil Papadeas 572fabbe66 Remove Global.reference_panel
Slowly trying to remove nodes from Global
2024-03-23 02:52:27 +02:00
Emmanouil Papadeas acce1dda2e Move even more code away from Project.change_project()
Making Pixelorama more modular by relying more on signals
2024-03-23 02:12:28 +02:00
Emmanouil Papadeas 48145b7f61 Use signals to move some code away from Project.change_project()
WIP, more code can be moved
2024-03-22 21:05:00 +02:00
Emmanouil Papadeas dd8145d369 Greatly simplify backup code, got rid of OpenSave's current_save_paths and backup_save_paths
The previous backup code was unnecessarily complicated, hard to read/understand and prone to errors. The new system simply stores the save and backup paths in the `Project` class, and stores the backup files inside `user://backups`, instead of having their file paths be in `cache.ini`.
2024-03-22 18:24:41 +02:00
Emmanouil Papadeas 6c8b2ae36b Rename Project.directory_path to Project.export_directory_path 2024-03-22 14:42:47 +02:00
Emmanouil Papadeas 64983b0404 Some static typing improvements 2024-03-22 03:07:21 +02:00
Emmanouil Papadeas 8f8e6b7e32 Lazy load Recorder's FileDialog 2024-03-22 02:49:31 +02:00
Emmanouil Papadeas 491d81f393 Minor config file section key re-organization 2024-03-21 01:51:19 +02:00
Emmanouil Papadeas 377c24c981 Make Pixelorama load slightly faster by not calling some setters of Global's variables if the value is the same 2024-03-21 00:02:54 +02:00
Emmanouil Papadeas c45ac70d2b Lazy load the splash dialog 2024-03-20 20:20:47 +02:00
Emmanouil Papadeas 722cb1a1e4 Lazy load the layer fx settings dialog 2024-03-20 19:03:46 +02:00
Emmanouil Papadeas 6f3796627f Add a flat property to CollapsibleContainer 2024-03-20 15:49:53 +02:00
Emmanouil Papadeas f1ef01bb87 Replace Camera2D with a custom CanvasCamera to reduce idle GPU usage
Necessary workaround because of https://github.com/godotengine/godot/issues/89514
2024-03-19 15:39:34 +02:00
Emmanouil Papadeas 9fa90ab3b1 Set license text in the About dialog to be uneditable 2024-03-16 22:49:22 +02:00
Emmanouil Papadeas 03b173b76e Optimize cel switching by avoiding changing the stylebox of every CelButton 2024-03-15 01:31:12 +02:00
Emmanouil Papadeas d3be746290 Change UI of layer buttons - bring the small buttons out of the main button
This makes the visible/lock/linked/expand buttons more clear that they are indeed buttons. This commit also slightly changes the look of child layers, as they only appear intended and they no longer change color.
2024-03-14 20:13:42 +02:00
Emmanouil Papadeas c1b78e4c01 Implement basic clipping masks
A very simple implementation, not as complex as something like #768 yet, but it can be done in the future.

The main current limitation is that it doesn't work with group layers as of right now.
2024-03-14 01:08:57 +02:00
Emmanouil Papadeas fdc92ccfc3 Fix group layer expand button not working 2024-03-13 01:22:46 +02:00
Emmanouil Papadeas 3c5c659f01 Disable 3D for the SubViewports
This doesn't affect 3D layers, as they are being rendered on another Viewport
2024-03-12 22:18:15 +02:00
Emmanouil Papadeas 6ea6df0e26 Fix size label not being updated on the Export dialog's spritesheet tab when the direction changes 2024-03-11 19:19:27 +02:00
Emmanouil Papadeas 4614a648d1 Update hint tooltip of the alpha lock button 2024-03-09 02:51:29 +02:00
Emmanouil Papadeas dc9ba6dd9c Implement alpha lock as a global tool option 2024-03-09 02:47:13 +02:00
Emmanouil Papadeas 90f7df0f5d Exporting each layer as a different file is now possible 2024-03-07 16:08:20 +02:00
Emmanouil Papadeas cb58cf7163 Minor refactor of Export & ExportDialog to combine processed_images and durations into a single ProcessedImage class 2024-03-07 02:10:21 +02:00
Emmanouil Papadeas cd2787b373 Set opacity of multiple layers at once 2024-03-07 01:16:43 +02:00
Emmanouil Papadeas d17a151f8d Delete and change properties of multiple cels at once 2024-03-07 01:06:46 +02:00
Emmanouil Papadeas 20fecc5a7a Export spritesheets based on animation tags 2024-03-06 19:49:05 +02:00
Emmanouil Papadeas 22ddc96962 Use getters to lazy-load cleanEdge and OmniScale shaders 2024-02-19 02:09:35 +02:00
Emmanouil Papadeas 66ea1fcfe9 Update the DockableContainer plugin 2024-02-18 19:47:21 +02:00
Variable 81dbc0177d
Moved live preview code to ImageEffect Dialog (#978)
* live fixes

* added accidentally disconected signals

* Update RotateImage.tscn

* improved code

* Formatting
2024-02-17 00:23:31 +02:00
Emmanouil Papadeas b3fa8870f8 Fix null instance error causing a crash on startup, originating from #974 2024-02-14 20:58:21 +02:00
Variable 909f38bd0c
Further Reference UI Improvements (#974)
* references UI refactor

* changed select icon

* fixed a bug
2024-02-14 19:53:35 +02:00
OverloadedOrama 47fc659170 Add yet another MarginContainer in the timeline
To fix the outline of the first frame (when selected) from being cut off, while also keeping frames & cels glued to the layers
2024-02-12 05:02:07 +02:00
Emmanouil Papadeas 0a63664391 Remove some dialog parent nodes
Also removes the GIF warning in the ExportDialog, as #697 no longer occurs in 1.0
2024-02-12 00:28:50 +02:00
Emmanouil Papadeas 85b255032f Keep the aspect ratio correctly in the image effect dialog previews 2024-02-11 18:44:22 +02:00
Emmanouil Papadeas 2b4d85ac3e Fix PointCollapseContainer's TextureRect being rotated incorrectly 2024-02-11 18:21:35 +02:00
Emmanouil Papadeas 0e4c9bad20 Remove CollapsibleContainer.tscn, only keep it as a script/node type 2024-02-11 18:20:46 +02:00
Emmanouil Papadeas 8d8a147142 Lazy load the window opacity dialog 2024-02-11 16:20:04 +02:00
Emmanouil Papadeas be7427fd9c Fix memory leak when previewing layouts in the ManageLayouts dialog 2024-02-11 16:02:15 +02:00
Emmanouil Papadeas c4a4bd4602 Implement lazy loading for some dialogs to make the initial loading of Pixelorama faster
Only load dialogs when they are needed and not at the start of the program. Right now only the new image, about, manage layouts and image effects dialogs are being loaded on demand, but more dialogs can be handled this way in future commits.
2024-02-11 16:01:59 +02:00
Emmanouil Papadeas a6060d9ff6 Remove unused variable from ReferencesPanel 2024-02-11 02:20:44 +02:00
Emmanouil Papadeas 8448dbd4ba Various theme improvements 2024-02-10 15:11:53 +02:00
Emmanouil Papadeas a05dbabf98 Slightly increase the layer container minimum size to match the layer buttons 2024-02-09 14:50:18 +02:00
Emmanouil Papadeas b75573d19c Make CelProperties its own scene and put it in Main.tscn instead of having it as a child of each CelButton
This drastically reduces the number of nodes. Before, each cel would have its own property node which, when the project had many cels, drove the node count quite high.
2024-02-09 04:01:01 +02:00
Emmanouil Papadeas 7f1aad280c Fix cel buttons not changing colors when switching themes 2024-02-09 03:33:34 +02:00
OverloadedOrama d8d05c73de Add a new Rose theme, made changes to the other themes
Made by @Erevoid
2024-02-08 22:30:14 +02:00
OverloadedOrama 12036364b5 Timeline UI improvements, better visual indication of the cels that are selected and the cels that are linked 2024-02-08 20:46:07 +02:00
OverloadedOrama e11ecb2e8d Add get_position() and get_minimum_size() methods to AnimationTag 2024-02-07 03:17:39 +02:00
Emmanouil Papadeas a5a0ac103c Enable gestures and treat long press as right click for Android
Gestures are not yet working very smoothly, but that's something that can be improved after 1.0
2024-02-06 02:50:55 +02:00
Emmanouil Papadeas 5dfe1cc271 Set Selection.gd process input false by default, fix cursor still being set to a cross when entering the canvas if it's disabled in the preferences 2024-02-04 00:12:19 +02:00
Emmanouil Papadeas 6a7e060f73 Set the cursor to cross when entering the canvas and to resize when hovering selection gizmos 2024-02-04 00:05:20 +02:00
Emmanouil Papadeas 4c39e29b67 Fix UI not staying dimmed after opening a native file dialog 2024-02-03 13:55:17 +02:00
Emmanouil Papadeas 9a842ad33e Sort layouts alphabetically when adding a new one so that Pixelorama will remember the correct last used layout when opening again 2024-02-02 03:50:28 +02:00
Emmanouil Papadeas 5824d2a0eb Choose which layout to copy from when adding a new layout 2024-02-02 02:59:07 +02:00
Emmanouil Papadeas 534a7fd356 Change the selected UI layout every time it changes
This way, Pixelorama remembers the changes users make to the UI, without them having to go to Window, Manage Layouts and clicking on Edit, which was an unintuitive and slow way. Needs testing because bugs may linger.

This commit also adds a new `save_on_change` variable and a `save` method on layout.gd of the dockable_container plugin. Perhaps I should also add this upstream as well.

I also need to add a way to create new layouts based off the default ones (which are permanently stored within Pixelorama's pck file and cannot be modified), so users will always have the option to resort to the default layouts.
2024-02-02 02:31:29 +02:00
Emmanouil Papadeas da0066259e [WIP] Copy default layouts to the layout directory so they can be modified
Moved some logic away from TopMenuContainer to Main.gd and the layout array to Global.gd.
2024-02-02 01:42:29 +02:00
Emmanouil Papadeas ed072de84e Change the layouts array in TopMenuContainer to only contain DockableLayouts instead of being an array of arrays 2024-02-01 22:10:18 +02:00
Emmanouil Papadeas 606ce965f6 Remove unneeded layout code from TopMenuContainer 2024-02-01 21:41:32 +02:00
Emmanouil Papadeas 276a872f73 Rename "ui" variable to "main_ui" in Main.gd and TopMenuContainer.gd 2024-02-01 20:53:52 +02:00
Emmanouil Papadeas 2e8cf6a30a Minor code improvements in WindowOpacityDialog.gd 2024-02-01 20:51:26 +02:00
Emmanouil Papadeas 1dce3ebe22 Change get_tree().get_root() to get_window() in TransparentChecker.gd 2024-01-29 16:37:56 +02:00
Emmanouil Papadeas 508f8f0d15 Minor simplifications of some parts in Selection.gd 2024-01-26 02:31:38 +02:00
Emmanouil Papadeas b126e95b64 Almost made selection rotation with gizmos functional
Not exposed yet
2024-01-25 02:33:41 +02:00
Emmanouil Papadeas 3d04a8d276 Selection rotation with gizmos works on selections without content now
Still not ready and thus not exposed
2024-01-25 01:35:42 +02:00
Emmanouil Papadeas 964e9fbd26 Don't set the selection_map of the project to the original_bitmap, if the latter is empty
Shouldn't happen, but best to check in case it does. Setting empty data to the selection_map breaks selections.
2024-01-25 01:06:30 +02:00
Emmanouil Papadeas de5db85345 When resizing a selection with gizmos or from the tool options, only set the original_bitmap when we're not already transforming content 2024-01-25 00:59:53 +02:00
Emmanouil Papadeas f8b32762a1 Fix canceling selection content resizing breaking the selection 2024-01-25 00:45:49 +02:00
Emmanouil Papadeas 56fe1840e0 Make selections scale properly even if they don't transform any image content
Fixes #774.
2024-01-25 00:40:53 +02:00
Emmanouil Papadeas 3a0977ce21 Some code cleanup in Selection.gd 2024-01-25 00:11:19 +02:00
Emmanouil Papadeas f0a5637d8a Some recorder UI improvements
Removed the fps option completely as it doesn't have any effects to exported static images. Should be re-introduced once we add video exporting with ffmpeg though.
2024-01-24 14:41:15 +02:00
Emmanouil Papadeas 4bc0fba941 Add a variable in Global for setting file dialogs as native, and add a "FileDialogs" node group
This settings is not exposed in the preferences in this commit
2024-01-24 03:57:40 +02:00
Emmanouil Papadeas 4e9b657077 Remove Global.has_focus completely
Might be a risky change, but I haven't noticed any bugs so far
2024-01-24 03:14:11 +02:00
Emmanouil Papadeas 42de5ccb29 Remove unneeded has_focus checks 2024-01-24 03:06:09 +02:00
Emmanouil Papadeas d9c0cd7546 Remove Global.can_draw conditions from TopMenuContainer
These were needed with Godot 3 to ensure that you couldn't open any other dialog when a dialog is already open, by using keyboard shortcuts. This no longer seems to be required in Godot 4.
2024-01-24 02:37:28 +02:00
Emmanouil Papadeas 43d241a5c2
Video exporting by calling FFMPEG externally (#980)
* Basic mp4 exporting, needs ffmpeg

* Add avi, ogv and mkv file exporting

* Add webm exporting

* Set ffmpeg path in the preferences

* Show an error message if the video fails to export

* Make sure to delete the temp files even if video exporting fails
2024-01-24 02:00:17 +02:00
Emmanouil Papadeas 519fa77791 Add a recent colors section to the color picker
Sort-of implements #859
2024-01-23 03:57:31 +02:00
Variable f43f80cee0
Integrate Extension Explorer (#910)
* Integration of ExtensionExplorer

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
Co-authored-by: Emmanouil Papadeas <manoschool@yahoo.gr>
2024-01-23 03:25:37 +02:00
Variable ddce0393dd
Fixed some issues with perspective lines and removed unneeded code from the rotate image dialog (#979)
* fix drag gizmo of perspectice lines

* fix more stuff
2024-01-22 00:09:57 +02:00
Emmanouil Papadeas bec7ceb974 Fix Global.can_draw being set to true all the time
Note for the future, perhaps using _unhandled_input() might remove the need of this variable.
2024-01-21 19:46:01 +02:00
Variable 561a374cc0
Fixed rotation gixmo (#976) 2024-01-20 02:06:44 +02:00
Emmanouil Papadeas aa77dcb61f Selection rotation with gizmo improvements, still not usable and not exposed 2024-01-17 20:04:19 +02:00
Emmanouil Papadeas 9631527da6 Always show panel tabs if there are more than one
Bringing this feature back from 0.x. Not very happy that we're once again not synced with upstream dockable_container, so hopefully https://github.com/gilzoide/godot-dockable-container/pull/27 is merged soon.
2024-01-12 20:56:35 +02:00
Emmanouil Papadeas 80bcfe200d Don't use Global.main_viewport on guides, plus some static typing improvements 2024-01-11 16:23:00 +02:00
Emmanouil Papadeas 72bec41e63 Add icons to some Help menu items, add a new "Support Pixelorama's Development" item and remove "Donate" from the About dialog 2024-01-10 00:30:27 +02:00
Emmanouil Papadeas 3dd288f32f Hide PasteTagPopup 2024-01-09 20:47:00 +02:00
TheLsbt f373dae714
Better signal representation (#971)
* Update 3DShapeEdit.tscn

Change the menu button to flat to indicate that it is a button that you can press and not a label

* Changed Signal names to make sense

Note: I did not change functions in the ExtensionsAPI

Changed signals in Global.gd (and everywhere else they are referenced) from *_changed to *_switched

* Bonus Signal

Added a signal in Global.gd that gets emitted just before the project is changed.

Added project_changed to Global.gd which also emits what project was changed by an action (not switched).

* Formatting
2024-01-09 00:22:56 +02:00
Emmanouil Papadeas ae9449500a [AboutDialog] Remove "Developers", rename "Contributors" into "Authors" and put Erevoid's and mine names there
There's no need for our two names to be on their own, they should be together with the rest of the people who contributed to the project.
2024-01-08 22:13:54 +02:00
Emmanouil Papadeas 4f54ffc987 Rename "Crop Image" to "Crop to Selection" and "Trim Image" to "Crop to Content"
Same names as the GNU Image Manipulation Program, much more clear as to what each option does.
2024-01-04 16:28:39 +02:00
Emmanouil Papadeas 33ffa88a5b Remove unneeded signal connect from the rulers 2024-01-01 02:00:56 +02:00
Emmanouil Papadeas 08db10faad Clean Canvas.gd's _input() method a bit 2024-01-01 01:52:21 +02:00
TheLsbt c8f37943d8
Reference Image Improvements (#961)
* Reference Image Updates

* Fixed static typing

Fixed static typing in "src\UI
\ReferenceImages\ReferenceEditPanel.gd"
Changed "ri == null" to "!ri" in "src\UI\Canvas\ReferenceImages.gd"

* Tried fixing the static typing again

Removed lambda functions for the confirmation dialog.
Removed irrelevant print statement.

* Tried fixing static typing again

I think its fixed now

* Changed Spacing

* Fixed Trailing Whitespaces and tabs

* Fixed Final Trailing Whitespace

* Fixed styling and removed useless enum

* Removed double tabs left over from previous commit

* Fixed remove ConfirmDialog Showing on startusp

* Tried Fixing gdlint issues

* Fixed Linting

* Fixed Spelling issues

* Drag and drop to rearrange reference images

Added the ability to drag and drop Reference Images similar to dragging and dropping layers. These can be dragged or used with buttons (similar to the buttons that move frames). With full undo/redo support.

Added tool buttons these should help people who draw on tablets that cannot use keyboard shortcuts (icons still need to be created)

Renamed ReferenceEditPanel.gd to ReferenceEdit.gd (because it is no longer the script of a panel) and changed the base class of the Reference Panel.

Added some more translations.

Remade ReferenceImageButton.tscn to allow for drag and drop

Added drag highlight

* Added Icons

Added icons for the tools of the Reference Images

* Applied the icons to the UI

* Fix Scripting Issues

* Fixed Linting

* Rename Move.png to move.png

* Update Canvas.gd

* Updated the tooltips

Also added the correct translations

* Rename Select.png to select.png

* Rename Select.png.import to select.png.import

* Rename Move.png.import to move.png.import

* Rename Rotate.png to rotate.png

* Rename Rotate.png.import to rotate.png.import

* Fixed import files

* Rename Scale.png to scale.png

* Rename Scale.png.import to scale.png.import

* Added logic to update the reference panel when the project changes

Also fixed visual bugs related to highlighting the current reference image.

Made it so the reference image that was selected in a project get selected again when the project opens instead of going back to -1 (nothing)

* Update Project.gd
2023-12-31 14:12:37 +02:00
Variable 87b5a818bb
Improved the Paste tag system (#946)
* cloned frames only keep original selected cels as selected

* Fixed PasteTagPopup dialog, fixed tag created immediately after starting pixelorama not placed correctly

* formatting

* typo

* Pase tag popup 2.0

* improved code

* formatting

* Update PasteTagPopup.gd

* fixed code messed up while resolving conflict

* group sync achieved

* linting

* quality of life additions

* fixed projects not updating

---------

Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2023-12-30 14:53:45 +02:00
Clara Hobbs 3d2d9e47a8
Add support for InputEventMouseMotion.pen_inverted (#966)
* Add support for InputEventMouseMotion.pen_inverted

This commit adds support for stylus erasers, both for drawing and
choosing tools.  This may be supported on some styli by inverting them
as the property name suggests, or by holding a button while drawing with
the nib.

* Formatting fixes
2023-12-25 02:50:10 +02:00
Emmanouil Papadeas dffaf1d504 Fix bug where the wrong cel would be drawn on the canvas when undoing 2023-12-24 14:47:35 +02:00
Emmanouil Papadeas d36f89365c Change "Crop Image" to "Trim Image" and add a new "Crop Image" that actually crops the image based on the active selection 2023-12-24 01:11:12 +02:00
Emmanouil Papadeas 866de8b6ae Add transparent backgrounds to the color buttons 2023-12-23 22:05:51 +02:00
Emmanouil Papadeas 1b9e0c1ea0 Hide transparent background in cel buttons if they are empty
Since changing the self_modulate no longer seems to have any effect. Changing the alpha in the shader itself would be a bad idea, since it would require every button background to have its own material, instead of sharing the same one.
2023-12-23 21:57:18 +02:00
Emmanouil Papadeas 9bf8eb13c4 Align tool buttons to the center 2023-12-23 13:30:01 +02:00
Emmanouil Papadeas 65ab504e22 Add a MarginContainer in the onion skinning settings dialog 2023-12-23 13:26:38 +02:00
Emmanouil Papadeas 0cb98f6e2e
Revert palette file format back to JSON (#967)
* Some static typing and use notification to check if the theme has changed in swatches

* Use Vector2i for scrolling, hide scrollbars in the node properties

* More static typing improvements

* More static typing & docstring improvements, remove some methods from Palettes.gd

* [WIP] Go back to json for palettes instead of tres

* Revert back to using dictionaries for palette colors instead of array

Reverts part of the previous commit

* Read width & height from files, don't store the name

* Fix palette renaming

* Copy non-json palettes into json files

* Fix palette duplication

* Add a new _fill_imported_palette_with_colors() to avoid duplicate code in import file methods

* Fix palette file importing when not initialising

* Export palettes as images

* Replace "tres" with "json" filter in the open sprite dialog

* When exporting a palette as an image, automatically set the file name to the palette name

* Replace default palette files with json

* Remove the Global.palette_panel variable, use signals instead.

* Static typing in signals

* Fix warning in Palettes.gd

* Fix formatting

* Add missing comments to the palette files

* Update Palettes.gd

* A few more static typing improvements
2023-12-23 00:28:35 +02:00
Variable 54604fa0af
Allow Internal extensions (#963)
* Moved tools to Extension

* removed accidental change

* code re-arrangement

* some improvements

* Restored tools and some improvements

* typo

* re-arranged tools

* formatting
2023-12-20 16:23:20 +02:00
Emmanouil Papadeas 10ca31b916 Add "include blended images" in SaveSpriteHTML5.tscn, and use save_project() for both desktop and web platforms 2023-12-18 20:55:40 +02:00
Emmanouil Papadeas 89b17177a1 Show multiple save confirmation dialogs on quit for each project that has changes 2023-12-18 20:23:55 +02:00
Emmanouil Papadeas 9034b32d44 Use a MenuBar node in the top menu container
I didn't know this was a new node in Godot 4, very cool
2023-12-16 22:25:06 +02:00
Variable 8d09713774
ExtensionApi Improvements (#959)
* Improved signal api

* added two more signals

* Improved debug messaging system

* fix typo
2023-12-14 03:44:50 +02:00
Variable 17ee10a131
[ExtensionsAPI] Implement an Import API (#957)
* Added ImportAPI

* Delete src/UI/Dialogs/PreviewDialog.gd

* Delete src/UI/Dialogs/PreviewDialog.tscn
2023-12-12 16:04:49 +02:00
Emmanouil Papadeas 6b5ba2bf0f Fix brush and palette importing not working 2023-12-10 14:23:14 +02:00
Emmanouil Papadeas 495c3b8ebe Don't call project_changed() whenever a reference image gets imported 2023-12-07 16:09:00 +02:00
Emmanouil Papadeas 91bf44c4fb Make the RGB buttons pressed by default in Invert Colors & Desaturate dialogs 2023-12-07 00:21:58 +02:00
Emmanouil Papadeas df0cbe0bc2 Add margins to the palette container 2023-12-06 22:32:24 +02:00
Emmanouil Papadeas 30827461fd Add margins to the tool options 2023-12-06 21:55:13 +02:00