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Pixelorama/src/UI
TheLsbt f373dae714
Better signal representation (#971)
* Update 3DShapeEdit.tscn

Change the menu button to flat to indicate that it is a button that you can press and not a label

* Changed Signal names to make sense

Note: I did not change functions in the ExtensionsAPI

Changed signals in Global.gd (and everywhere else they are referenced) from *_changed to *_switched

* Bonus Signal

Added a signal in Global.gd that gets emitted just before the project is changed.

Added project_changed to Global.gd which also emits what project was changed by an action (not switched).

* Formatting
2024-01-09 00:22:56 +02:00
..
Buttons Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Canvas Better signal representation (#971) 2024-01-09 00:22:56 +02:00
CanvasPreviewContainer Fix canvas preview play button minimum size 2023-11-22 17:22:57 +02:00
ColorPickers Add transparent backgrounds to the color buttons 2023-12-23 22:05:51 +02:00
Dialogs Better signal representation (#971) 2024-01-09 00:22:56 +02:00
GlobalToolOptions Add a basic stabilizer 2023-12-04 14:55:38 +02:00
Nodes Implement layer effects (#940) 2023-11-22 01:06:25 +02:00
PerspectiveEditor Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
Recorder Optimize layer blending modes and make them work on all GPUs (hopefully) - Fixes #938 2023-11-25 00:10:19 +02:00
ReferenceImages Reference Image Improvements (#961) 2023-12-31 14:12:37 +02:00
Timeline Better signal representation (#971) 2024-01-09 00:22:56 +02:00
ToolsPanel Add support for InputEventMouseMotion.pen_inverted (#966) 2023-12-25 02:50:10 +02:00
TopMenuContainer Rename "Crop Image" to "Crop to Selection" and "Trim Image" to "Crop to Content" 2024-01-04 16:28:39 +02:00
Tabs.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UI.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UI.tscn Reference Image Improvements (#961) 2023-12-31 14:12:37 +02:00
ViewportContainer.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00