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* Update 3DShapeEdit.tscn Change the menu button to flat to indicate that it is a button that you can press and not a label * Changed Signal names to make sense Note: I did not change functions in the ExtensionsAPI Changed signals in Global.gd (and everywhere else they are referenced) from *_changed to *_switched * Bonus Signal Added a signal in Global.gd that gets emitted just before the project is changed. Added project_changed to Global.gd which also emits what project was changed by an action (not switched). * Formatting |
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.. | ||
Autoload | ||
Classes | ||
Palette | ||
Preferences | ||
Shaders | ||
Tools | ||
UI | ||
Main.gd | ||
Main.tscn |