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Set opacity of multiple layers at once
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@ -990,12 +990,9 @@ func _on_MergeDownLayer_pressed() -> void:
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func _on_OpacitySlider_value_changed(value: float) -> void:
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var new_opacity := value / 100.0
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var current_layer_idx := Global.current_project.current_layer
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# Also update all selected frames.
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for idx_pair in Global.current_project.selected_cels:
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if idx_pair[1] == current_layer_idx:
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var layer := Global.current_project.layers[current_layer_idx]
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layer.opacity = new_opacity
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var layer := Global.current_project.layers[idx_pair[1]]
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layer.opacity = new_opacity
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Global.canvas.queue_redraw()
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