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Rename "ui" variable to "main_ui" in Main.gd and TopMenuContainer.gd

This commit is contained in:
Emmanouil Papadeas 2024-02-01 20:53:52 +02:00
parent 2e8cf6a30a
commit 276a872f73
5 changed files with 20 additions and 20 deletions

View file

@ -6,7 +6,7 @@ var is_quitting_on_save := false
var changed_projects_on_quit: Array[Project]
var cursor_image := preload("res://assets/graphics/cursor.png")
@onready var ui := $MenuAndUI/UI/DockableContainer as DockableContainer
@onready var main_ui := $MenuAndUI/UI/DockableContainer as DockableContainer
@onready var backup_confirmation: ConfirmationDialog = $Dialogs/BackupConfirmation
@onready var save_sprite_html5: ConfirmationDialog = $Dialogs/SaveSpriteHTML5
@onready var quit_dialog: ConfirmationDialog = $Dialogs/QuitDialog

View file

@ -257,7 +257,7 @@ func remove_reference_image(idx: int) -> void:
ri.queue_free()
Global.current_project.set_reference_image_index(-1)
Global.current_project.change_project()
Global.control.ui.find_child("Reference Images")._on_references_changed()
Global.reference_panel._on_references_changed()
func _update_on_zoom() -> void:

View file

@ -64,7 +64,7 @@ func _on_DeleteLayout_pressed() -> void:
func _on_LayoutSettings_confirmed() -> void:
var file_name := layout_name.text + ".tres"
var path := "user://layouts/".path_join(file_name)
var layout: DockableLayout = Global.control.ui.layout
var layout: DockableLayout = Global.control.main_ui.layout
var err := ResourceSaver.save(layout, path)
if err != OK:
print(err)
@ -108,7 +108,7 @@ func _on_DeleteConfirmation_confirmed() -> void:
func refresh_preview():
for tab in mimic_ui.get_tabs():
mimic_ui.remove_child(tab)
for item in Global.top_menu_container.ui.get_tabs():
for item in Global.top_menu_container.main_ui.get_tabs():
var box := TextEdit.new()
box.name = item.name
box.text = item.name

View file

@ -7,7 +7,7 @@ extends AcceptDialog
func _ready() -> void:
await get_tree().process_frame
Global.control.ui.sort_children.connect(_recalculate_opacity)
Global.control.main_ui.sort_children.connect(_recalculate_opacity)
func _on_WindowOpacityDialog_about_to_show() -> void:
@ -34,7 +34,7 @@ func set_window_opacity(value: float) -> void:
value = value / 100.0
# Find the TabContainer that has the Main Canvas panel
for container: Control in Global.control.ui._panel_container.get_children():
for container: Control in Global.control.main_ui._panel_container.get_children():
if container is TabContainer:
var center := container.get_rect().get_center()
if main_canvas.get_rect().has_point(center):

View file

@ -18,8 +18,8 @@ var default_layout_size := layouts.size()
var selected_layout := 0
var zen_mode := false
@onready var ui := Global.control.find_child("DockableContainer") as DockableContainer
@onready var ui_elements := ui.get_children()
@onready var main_ui := Global.control.find_child("DockableContainer") as DockableContainer
@onready var ui_elements := main_ui.get_children()
@onready var file_menu: PopupMenu = $MenuBar/File
@onready var edit_menu: PopupMenu = $MenuBar/Edit
@onready var select_menu: PopupMenu = $MenuBar/Select
@ -28,7 +28,7 @@ var zen_mode := false
@onready var window_menu: PopupMenu = $MenuBar/Window
@onready var help_menu: PopupMenu = $MenuBar/Help
@onready var greyscale_vision: ColorRect = ui.find_child("GreyscaleVision")
@onready var greyscale_vision: ColorRect = main_ui.find_child("GreyscaleVision")
@onready var new_image_dialog: ConfirmationDialog = Global.control.find_child("CreateNewImage")
@onready var window_opacity_dialog: AcceptDialog = Global.control.find_child("WindowOpacityDialog")
@onready var tile_mode_submenu := PopupMenu.new()
@ -239,7 +239,7 @@ func _setup_panels_submenu(item: String) -> void:
panels_submenu.hide_on_checkable_item_selection = false
for element in ui_elements:
panels_submenu.add_check_item(element.name)
var is_hidden: bool = ui.is_control_hidden(element)
var is_hidden: bool = main_ui.is_control_hidden(element)
panels_submenu.set_item_checked(ui_elements.find(element), !is_hidden)
panels_submenu.id_pressed.connect(_panels_submenu_id_pressed)
@ -516,8 +516,8 @@ func window_menu_id_pressed(id: int) -> void:
Global.WindowMenu.WINDOW_OPACITY:
_popup_dialog(window_opacity_dialog)
Global.WindowMenu.MOVABLE_PANELS:
ui.tabs_visible = !ui.tabs_visible
window_menu.set_item_checked(id, ui.tabs_visible)
main_ui.tabs_visible = !main_ui.tabs_visible
window_menu.set_item_checked(id, main_ui.tabs_visible)
Global.WindowMenu.ZEN_MODE:
_toggle_zen_mode()
Global.WindowMenu.FULLSCREEN_MODE:
@ -557,13 +557,13 @@ func _panels_submenu_id_pressed(id: int) -> void:
return
var element_visible := panels_submenu.is_item_checked(id)
ui.set_control_hidden(ui_elements[id], element_visible)
main_ui.set_control_hidden(ui_elements[id], element_visible)
panels_submenu.set_item_checked(id, !element_visible)
if ui.tabs_visible == false:
ui.tabs_visible = true
if main_ui.tabs_visible == false:
main_ui.tabs_visible = true
await get_tree().process_frame
await get_tree().process_frame
ui.tabs_visible = false
main_ui.tabs_visible = false
func _layouts_submenu_id_pressed(id: int) -> void:
@ -577,13 +577,13 @@ func set_layout(id: int) -> void:
if id >= layouts.size():
id = 0
selected_layout = id
ui.layout = layouts[id][1].clone() # Clone is needed to avoid modifying premade layouts
main_ui.layout = layouts[id][1].clone() # Clone is needed to avoid modifying premade layouts
for i in layouts.size():
var offset := i + 1
layouts_submenu.set_item_checked(offset, offset == (id + 1))
for i in ui_elements.size():
var is_hidden := ui.is_control_hidden(ui_elements[i])
var is_hidden := main_ui.is_control_hidden(ui_elements[i])
panels_submenu.set_item_checked(i, !is_hidden)
if zen_mode: # Turn zen mode off
@ -595,7 +595,7 @@ func set_layout(id: int) -> void:
await get_tree().process_frame
await get_tree().process_frame
# Call set_tabs_visible to keep tabs visible if there are 2 or more in the same panel
ui.tabs_visible = ui.tabs_visible
main_ui.tabs_visible = main_ui.tabs_visible
func _toggle_greyscale_view() -> void:
@ -665,7 +665,7 @@ func _toggle_zen_mode() -> void:
continue
if !panels_submenu.is_item_checked(i):
continue
ui.set_control_hidden(ui_elements[i], !zen_mode)
main_ui.set_control_hidden(ui_elements[i], !zen_mode)
Global.control.find_child("TabsContainer").visible = zen_mode
zen_mode = !zen_mode
window_menu.set_item_checked(Global.WindowMenu.ZEN_MODE, zen_mode)