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Fix canvas no longer remaining in the drag state even when the mouse is outside of it
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@ -20,6 +20,7 @@ func _on_ViewportContainer_mouse_entered() -> void:
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func _on_ViewportContainer_mouse_exited() -> void:
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camera.set_process_input(false)
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camera.drag = false
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Global.control.left_cursor.visible = false
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Global.control.right_cursor.visible = false
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Input.set_default_cursor_shape(Input.CURSOR_ARROW)
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