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Change the color picker panel's expand button to be bigger and have text
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@ -1318,6 +1318,10 @@ msgstr ""
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msgid "Select a picker shape."
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msgstr ""
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#. Refers to color-related options such as sliders that set color channel values like R, G, B and A.
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msgid "Color options"
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msgstr ""
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msgid "Left tool"
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msgstr ""
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17
assets/graphics/misc/value_arrow_right.svg
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17
assets/graphics/misc/value_arrow_right.svg
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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<svg
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width="12"
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height="12"
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viewBox="0 0 12 12"
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version="1.1"
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id="svg1"
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xmlns="http://www.w3.org/2000/svg"
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xmlns:svg="http://www.w3.org/2000/svg">
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<defs
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id="defs1" />
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<path
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fill="#ffffff"
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fill-opacity="0.784"
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d="m 3.0053782,2.0185704 c 0.01,0.26378 0.1165,0.5144 0.3067,0.69726 l 3.2929,3.293 -3.2929,3.293 c -0.1936,0.18826 -0.3028,0.44679 -0.3028,0.7167996 2e-4,0.89742 1.0909,1.3404 1.7168,0.69727 l 4,-3.9999996 c 0.3904,-0.39053 0.3904,-1.0235 0,-1.4141 l -4,-4 c -0.6321,-0.65733997 -1.7422,-0.19491 -1.7207,0.7168 z"
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id="path1" />
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</svg>
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After Width: | Height: | Size: 650 B |
37
assets/graphics/misc/value_arrow_right.svg.import
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37
assets/graphics/misc/value_arrow_right.svg.import
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@ -0,0 +1,37 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cefhafnbc8upf"
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path="res://.godot/imported/value_arrow_right.svg-7fe12cf8468d0e5236e1ce8bb4a7bec1.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/misc/value_arrow_right.svg"
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dest_files=["res://.godot/imported/value_arrow_right.svg-7fe12cf8468d0e5236e1ce8bb4a7bec1.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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@ -1,5 +1,8 @@
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extends Container
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const VALUE_ARROW := preload("res://assets/graphics/misc/value_arrow_right.svg")
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const VALUE_ARROW_EXPANDED := preload("res://assets/graphics/misc/value_arrow.svg")
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## The swatches button of the [ColorPicker] node. Used to ensure that swatches are always invisible
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var swatches_button: Button
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@onready var color_picker := %ColorPicker as ColorPicker
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@ -7,7 +10,7 @@ var swatches_button: Button
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@onready var left_color_rect := %LeftColorRect as ColorRect
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@onready var right_color_rect := %RightColorRect as ColorRect
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@onready var average_color := %AverageColor as ColorRect
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@onready var expand_button: TextureButton = $ScrollContainer/VerticalContainer/ExpandButton
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@onready var expand_button: Button = $ScrollContainer/VerticalContainer/ExpandButton
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func _ready() -> void:
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@ -65,6 +68,10 @@ func _ready() -> void:
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# increases the size of the color buttons.
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var presets_container := picker_vbox_container.get_child(6, true) as GridContainer
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presets_container.add_theme_constant_override("h_separation", 5)
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# Move the expand button above the RGB, HSV etc buttons
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expand_button.get_parent().remove_child(expand_button)
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picker_vbox_container.add_child(expand_button)
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picker_vbox_container.move_child(expand_button, 2)
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func _on_color_picker_color_changed(color: Color) -> void:
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@ -106,6 +113,10 @@ func _on_ColorDefaults_pressed() -> void:
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func _on_expand_button_toggled(toggled_on: bool) -> void:
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if toggled_on:
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expand_button.icon = VALUE_ARROW_EXPANDED
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else:
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expand_button.icon = VALUE_ARROW
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color_picker.color_modes_visible = toggled_on
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color_picker.sliders_visible = toggled_on
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color_picker.presets_visible = toggled_on
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@ -1,11 +1,10 @@
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[gd_scene load_steps=13 format=3 uid="uid://c3vcvhh4d8hd7"]
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[gd_scene load_steps=12 format=3 uid="uid://c3vcvhh4d8hd7"]
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[ext_resource type="Script" path="res://src/UI/ColorPickers/ColorPicker.gd" id="1_r8ot0"]
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[ext_resource type="Texture2D" uid="uid://d0v821l01w7go" path="res://assets/graphics/misc/color_switch.png" id="2_ojj3i"]
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[ext_resource type="PackedScene" uid="uid://3pmb60gpst7b" path="res://src/UI/Nodes/TransparentChecker.tscn" id="3_vjkb0"]
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[ext_resource type="Shader" path="res://src/Shaders/TransparentChecker.gdshader" id="4_oxnnt"]
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[ext_resource type="Texture2D" uid="uid://ct8wn8m6x4m54" path="res://assets/graphics/misc/value_arrow.svg" id="6_b86m2"]
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[ext_resource type="Texture2D" uid="uid://bhkmiijflfqxx" path="res://assets/graphics/misc/value_arrow_up.svg" id="7_p4te3"]
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[ext_resource type="Texture2D" uid="uid://cefhafnbc8upf" path="res://assets/graphics/misc/value_arrow_right.svg" id="5_hhe4d"]
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[sub_resource type="ButtonGroup" id="ButtonGroup_02x7w"]
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@ -196,13 +195,14 @@ offset_right = 13.0
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offset_bottom = 13.0
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mouse_filter = 2
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[node name="ExpandButton" type="TextureButton" parent="ScrollContainer/VerticalContainer" groups=["UIButtons"]]
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[node name="ExpandButton" type="Button" parent="ScrollContainer/VerticalContainer"]
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layout_mode = 2
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size_flags_horizontal = 4
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mouse_default_cursor_shape = 2
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toggle_mode = true
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texture_normal = ExtResource("6_b86m2")
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texture_pressed = ExtResource("7_p4te3")
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text = "Color options"
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icon = ExtResource("5_hhe4d")
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flat = true
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alignment = 0
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[connection signal="color_changed" from="ScrollContainer/VerticalContainer/ColorPicker" to="." method="_on_color_picker_color_changed"]
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[connection signal="toggled" from="ScrollContainer/VerticalContainer/ColorButtons/LeftColorButton" to="." method="_on_left_color_button_toggled"]
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