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Fix texture loading in LayerEffectsSettings
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@ -195,7 +195,7 @@ func _set_parameter(value, param: String, effect: LayerEffect) -> void:
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Global.canvas.queue_redraw()
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func _load_parameter_texture(path: String, effect: LayerEffect, param: String) -> void:
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func _load_parameter_texture(path: String, param: String, effect: LayerEffect) -> void:
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var image := Image.new()
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image.load(path)
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if !image:
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