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Pixelorama/src/UI
Emmanouil Papadeas 6c002756c7 Move all selected layers with drag & drop
Similar to 7507206726 but for layers. Layer swapping (with control) only works when one layer is selected. The move up/down buttons in the timeline only work with one layer as of this commit.
2024-04-15 02:10:52 +03:00
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Buttons Add flip X and Flip Y, and Rotation (90, 180, 270) buttons to BaseTool (#988) 2024-03-23 16:39:44 +02:00
Canvas Move selection offset code inside SelectionMap.is_pixel_selected() 2024-04-13 17:57:51 +03:00
CanvasPreviewContainer Replace Camera2D with a custom CanvasCamera to reduce idle GPU usage 2024-03-19 15:39:34 +02:00
ColorPickers More static typing improvements 2024-03-23 04:36:26 +02:00
Dialogs Fix issue where shader-based effects were not respecting the selection bounds, when the selection was out of the canvas 2024-04-13 19:51:12 +03:00
ExtensionExplorer Separate extension handling code from the Preferences UI 2024-03-24 01:20:51 +02:00
GlobalToolOptions Hide the dynamics popup 2024-03-25 00:32:00 +02:00
Nodes Layer effect UI improvements & implement dragging to re-arrange 2024-04-11 00:31:50 +03:00
PerspectiveEditor More static typing improvements 2024-03-23 04:36:26 +02:00
Recorder Lazy load Recorder's FileDialog 2024-03-22 02:49:31 +02:00
ReferenceImages More static typing improvements 2024-03-23 04:36:26 +02:00
Timeline Move all selected layers with drag & drop 2024-04-15 02:10:52 +03:00
ToolsPanel Remove Global.has_focus completely 2024-01-24 03:14:11 +02:00
TopMenuContainer Fix issue with the TopMenuContainer where menu options weren't clickable in some languages 2024-04-10 16:42:23 +03:00
Tabs.gd Greatly simplify backup code, got rid of OpenSave's current_save_paths and backup_save_paths 2024-03-22 18:24:41 +02:00
UI.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UI.tscn Replace Camera2D with a custom CanvasCamera to reduce idle GPU usage 2024-03-19 15:39:34 +02:00
ViewportContainer.gd Replace Camera2D with a custom CanvasCamera to reduce idle GPU usage 2024-03-19 15:39:34 +02:00