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948 commits

Author SHA1 Message Date
Emmanouil Papadeas 90d2473f52 Fix macOS crash 2022-06-29 23:41:53 +03:00
Emmanouil Papadeas 30f9a3875d Import multiple images at once from File > Open 2022-06-27 14:51:26 +03:00
Emmanouil Papadeas 31b56500c2 Make Pixelorama work on Godot 3.5-rc4
For some reason it crashes without this fix, while it did not crash in RC3.
2022-06-26 01:39:25 +03:00
Variable c3eaddd9ca
Implemented text clipboard system instead of the old one (#693)
* add limit change with brush

* Delete Draw.gd

* Delete BaseTool.gd

* added error calculation

* revert last commit

* Implemented OS.clipboard (using var2str())

* some sanity checks

* formatting

* use text system instead of os clibboard
2022-06-23 20:14:03 +03:00
Grant Moyer 8cfdcb5ebc
Add reset button to tile mode offsets dialog (#708)
I forgot to implement this requested feature in #707
2022-06-21 18:10:59 +03:00
Grant Moyer aadad462b9
Add options for custom tile mode offest (#707)
* Add preferences for tile mode basis vectors

Each tile is offset according to the x and y basis. For example, a tile (1,1) would be at basis_x + basis_y

* Update tools for custom tile modes

Show the indicator in the correct position, and only draw on the nearest tile.

* Fix style issues

* Move tile functionality to own class to prevent bloating Project

* Fix error in Tiles bounding box logic

* Make tile mode offsets project settings

Since the desired tile mode offsets depends on the tile being drawn, the tile mode offsets should be a project specific setting which is persisted in the project file.

* Update TileMode object immediately after closing dialog

* Don't draw center tile by default in TileMode

* Move tile mode offsets to view menu

* Move tile mode offsets dialog out of ImageEffects
2022-06-20 12:07:20 +03:00
Emmanouil Papadeas c508b554d0 On quit, make "Save & Exit" the focused button by default 2022-06-16 00:15:54 +03:00
Emmanouil Papadeas 7b067de20e Image effect refactors 2022-06-12 00:27:59 +03:00
Emmanouil Papadeas c9f0301c79 Add a Gradient Map image effect, implements the second half of #595
The gradient edit code was taken and modified from Material Maker, MIT license.
2022-06-11 16:16:37 +03:00
Matteo Piovanelli 872ac62722
Reworked draw_tool (#705)
* Refactored `draw_tool`

In draw.gd, efactored the `draw_tool(position)` function to memorize a
few preliminary steps that may be skipped on every pixel.

* Reformat

* Reformat

* Improved _set_pixel

Memorized a few results per-stroke rather than recomputing them on each
pixel.

* Refactor

* Improved draw_tool_circle

Memorized the shape of the circle as a vector of displacements from
the center to avoid recomputing the whole circle at every position.

* Refactor

* Reworked drat tool methods

I changed the implementations to use private functions that return the
array of points that would be affected by the tool. This way, when we
are drawing a stroke of a tool, we can get all points affected by the
stroke, filter out duplicates, and only set pixels once.

* refactor
2022-06-10 16:30:08 +03:00
Emmanouil Papadeas e4607a46bc Release v0.10.1-stable 2022-06-06 15:43:51 +03:00
Emmanouil Papadeas 0020029871 Update AboutDialog.gd 2022-06-05 17:51:59 +03:00
Emmanouil Papadeas 7683af09df Change 1f to 1.0 in shaders
This makes them work on Godot 3.5
2022-06-02 00:04:08 +03:00
Matteo Piovanelli 06d591c7ad
Only update brush size config if size changed (#704)
This is the fix I proposed in #703 after noticing that the code in `update_config()` was being executed twice when changing the size of brushes.
2022-06-01 14:43:52 +03:00
Emmanouil Papadeas 081ce90a08 Internal changes in SelectionTool regarding snap to grid transformation
These changes allow users to set the left (or right) mouse buttons as mapped shortcuts to the transform snap grid action, in order to automatically snap to grid while moving a selection.
2022-05-29 14:10:18 +03:00
Emmanouil Papadeas c3d56ee547 Add a warning label to window opacity if fullscreen is enabled 2022-05-28 18:23:52 +03:00
Emmanouil Papadeas 2d404dd9ab Fix window opacity not working after entering fullscreen 2022-05-28 17:29:38 +03:00
Emmanouil Papadeas 5e5925b8c6 Update OpenSave.gd 2022-05-22 00:01:17 +03:00
Emmanouil Papadeas 2ae7d638d4 Add missing menu shortcuts 2022-05-21 00:50:39 +03:00
Emmanouil Papadeas b8ed7b382e Remember grid, pixel grid, guides and rulers view menu settings
The next time Pixelorama opens, it will remember your settings.
2022-05-20 18:50:06 +03:00
Emmanouil Papadeas d7cfa87ffa Optimize Magic Wand tool based on #667 and #672 2022-05-20 17:47:19 +03:00
Emmanouil Papadeas c3c337280e Update tile mode on project switch 2022-05-20 14:08:01 +03:00
Emmanouil Papadeas 6b5a835322 Change quick color picker shortcut name 2022-05-20 10:59:25 +03:00
Emmanouil Papadeas b66ea70a92 Fix scale image aspect ratio not updating correctly when the dialog is about to appear 2022-05-19 15:16:28 +03:00
Emmanouil Papadeas 0ad3d16b57 Update translations 2022-05-18 21:46:48 +03:00
Emmanouil Papadeas e2550bba47 In the backup confirmation dialog, change "Delete" to "Discard all" and add Cancel button
Cancel and X button keep the backups in memory, discard deletes them.
2022-05-18 15:51:17 +03:00
Emmanouil Papadeas a478dee88e Treat X as delete in the backup confirmation dialog 2022-05-18 14:42:36 +03:00
Emmanouil Papadeas f327eccaa1 Delete content in all selected cels, and not when a layer is locked/invisible 2022-05-17 19:48:06 +03:00
Emmanouil Papadeas da65380169 Made left and right tool activation shortcuts configurable
Mapped to left and right mouse buttons respectively by default, as well was L1 and R1 buttons respectively in joypads. This commit should allow mouse-free drawing, since it's now possible to activate the left and right tools via joypad and keyboard buttons, thanks to the Keychain plugin.
2022-05-17 01:25:50 +03:00
Emmanouil Papadeas d028582f27 Move cursor with numpad arrow keys, joy d-pad and left stick
Similar to GraphicsGale, you can now draw without moving the mouse. Although you still need the mouse for the left and right buttons, but I'd like to make give more options to the user as well so that they can activate tools using keyboard and joypad buttons, if they like.

The numpad arrow keys did nothing previously, so nothing changes for people who are not interested in this feature. They are also configurable thanks to the Keychain plugin.
2022-05-16 21:50:19 +03:00
Emmanouil Papadeas a98424e474 Rename "confirm" and "cancel" input events
Into "transformation_confirm" and "transformation_cancel" respectively.
2022-05-16 20:01:17 +03:00
Emmanouil Papadeas 4a16700b80 Show correct tool modifier shortcuts in the tool button tooltips 2022-05-16 19:46:26 +03:00
Emmanouil Papadeas f509dfb9f6
Implement the Keychain Plugin (#700)
* Start implementing the godot_better_input plugin

* Update ShortcutEdit.gd

* Load & save preset option

* Add some groups and fix action events not being deleted on load

* Add MenuInputAction class for multiple menu accelerators

* Create a proper plugin and a BetterInput autoload

* Update menu accelerators

* Move settings to BetterInput

* Move menu enums to Global, make more MenuInputActions

* Add more menu events

* Add new groups

* Optimize BetterInput _input() method

* Remove a lot of lines of code

* Change some previous events, add ignore actions and a View menu group

* Change update_item_accelerator to update_ui

* Move MenuInputAction initialization to BetterInput.gd

* Update hint tooltips when a shortcut changes

Temporarily comment out some code regarding the configurable modifiers

* Some MenuInputAction variable name changes

* Add handle_input() to InputAction

* Update the shortcuts of buttons

* Fix shortcut selector menu position

* Change plugin name into Keychain

* Fix keyboard input dialog exiting when Enter or Space is being pressed

* Add two more groups

* Make groups folded by default

* Temporarily make tool modifier shortcuts not configurable

A temporary change, they will be made configurable again, with different actions that are currently mapped to the same events, local/independent from each other.

* Add license for Keychain

* Fix issue where a key event would be added in other input types

* Fix bug where the assigned state was not updated when the dialog appeared again

* Update Main.tscn

* Add a disabled line edit in keyboard shortcut selector to grab focus

* Load presets in the Keychain autoload

This way, the input actions get updated from the start, instead of only at the ShortcutEdit scene.

WARNING, this currently causes crashes if the menu items have no shortcut binded to them.

* Move custom settings away from Keychain.gd

To keep it the same as the upstream plugin

* Change menu enum names

* Made action_get_first_key() more general

* Use arrays for menu items instead of dictionaries, fixes crash

* Move moveable panels to Window menu

* Format

* Optimize hint tooltip updating

* Add support for translations in Keychain

* Translation changes

* Made tool modifiers configurable

Needs more testing.

* Made camera arrow key movement configurable & joypad axis support

This commit removes the ability to press Shift and Control+Shift to adjust the camera arrow key movement speed. Instead, the speed depends on the zoom level.

The right joypad analog stick is configured to move the camera by default.

* Rename presets into shortcut profiles, use Resources and let users create their own

* [skip ci] Update addons README

* Update Global.gd
2022-05-16 15:07:51 +03:00
Emmanouil Papadeas 1e0eb19c15 Don't fill color when creating a new empty frame if the color is transparent 2022-05-15 22:05:35 +03:00
Variable c1759c74eb
Draw UI improvements (#671)
* add limit change with brush

* Delete Draw.gd

* Delete BaseTool.gd

* Some improvements

1) A Smarter Placement of "brushes_popup"
2) A Different Convention for image brushes (100 % instead of 1px)

* Formatting

* some more formatting
2022-05-11 15:46:29 +03:00
AlphinAlbukhari 55b5cc3932
Fix drop shadow (#690)
* Fix drop shadow

* Connect signal

AffectOptionButton didn't work
2022-05-04 01:02:20 +03:00
Variable 0232f95c84
Shader Rotation fix (#687)
* add limit change with brush

* Delete Draw.gd

* Delete BaseTool.gd

* added error calculation

* revert last commit

* fixed rotation bug caused on some transparency

* fix for a bug

when selection was present

* added a comment

* added a fix when selection was enabled

* formating

* fixed another bug

* Added quick buttons for rotation
2022-05-03 19:38:29 +03:00
Emmanouil Papadeas 9e7dd1210b Fix flood fill bug mentioned in https://github.com/Orama-Interactive/Pixelorama/pull/672#issuecomment-1114762474 2022-05-03 00:58:14 +03:00
Emmanouil Papadeas 9a43d4bd34 Change "Step" and "Dithering" gradients to "Linear Step" and "Linear Dithering" 2022-05-02 16:53:13 +03:00
Emmanouil Papadeas cf926942ac
Shader-based gradients (#677)
* Add 6 shader-based gradient types

* Shaders now respect selection

* Fix step gradient

* Remove comments

* Disable step and dithering shaders in Web version

* Fixed a weird bug with dithering shaders, selection and GLES2

Having a selection, applying a dithering gradient, removing the selection and then going to the gradient dialog again causes the dithering shaders to "remember" the previous selection, even if there is no selection currently. This only happens with the two dithering shaders and only with the GLES2 renderer. Removing `uniform sampler2D dither_texture;` from the shader code seems to fix the issue, but that's obviously isn't what we want so a "proper" fix is included in this commit.

* Format & lint

* Removed old gradient code

* Change how centers work on radial step and dithering

* Made angle, center and radius option a bit more clear

* Rename bayer-matrices directory to dither-matrices

* Use DitherMatrix class

* Create dithering types programmatically

* Remove unneeded code in shaders

* Rewrite the step shader without a for loop

More optimized and works on the Web version with GLES2

* Rewrite radial step and dithering shaders without for loop

Now all shaders work on the Web version and have been optimized.

* Fix Linear & Radial size range and remove some unneeded lines

* Added size uniform to Radial Step and Radial Dither

* Swap colors in the Linear gradient

* Make size a percentage

* Make the preview look the same as the result

Didn't change the dithering shaders because they seemed to give different results.

* Remove ratio uniform and divide uvs by the radius instead

This makes more sense because the smaller the number, the smaller the radius.

* Fix linear gradient

* Change Position to percentage and "Size" to "Transition size"

* Mix gradients with original color, if the gradient colors have transparency
2022-05-02 16:12:00 +03:00
Emmanouil Papadeas 539ccb2e58 Fix issue with the bucket tool's "same color pixels" method not working in all selected cels 2022-05-01 03:28:45 +03:00
Variable 5475643079
View Export dimensions (#686)
* add limit change with brush

* Delete Draw.gd

* Delete BaseTool.gd

* added error calculation

* revert last commit

* The Export file dimensions

* formating

* formatting
2022-04-30 19:32:55 +03:00
AlphinAlbukhari 74ae37eb6e
Shader based rotation (#683)
* Add Shader based rotation

* Selection, aspect ratio and edge border

* Change Shader option to Nearest neighbour (Shader)

* Resolve Conflict

* Remove Whitespaces
2022-04-29 18:54:50 +03:00
Matteo Piovanelli c44feb50a7
Refactored bucket.gd (#681)
* Refactored bucket.gd
Separated out the larger functions to ease readability and possible
future improvements.

* Removed debug comment
2022-04-29 00:56:55 +03:00
Emmanouil Papadeas 1f28672eea Fix last end of the last tag being cut off 2022-04-28 19:17:58 +03:00
Emmanouil Papadeas 09a2d70ed0 Update PreferencesDialog.tscn 2022-04-28 18:26:37 +03:00
Variable 12c9d02f12
Better timeline scrolls (#682)
* add limit change with brush

* Delete Draw.gd

* Delete BaseTool.gd

* added error calculation

* revert last commit

* Updated Scrollbar behaviour

* formatting

* removed some bugs

* Update AnimationTimeline.gd

* formatting

* some more formatting +

Removed unwanted function

* formatting

* removed print()
2022-04-28 18:06:41 +03:00
Variable 252e93cc9c
Transparency improvements (#680)
* add limit change with brush

* Delete Draw.gd

* Delete BaseTool.gd

* added error calculation

* revert last commit

* Error calculations

* Update UITransparency.gdshader

* Update UITransparency.gdshader

* Update UITransparency.gdshader

* used "screen_uv" instead of "UV"
2022-04-28 00:03:56 +03:00
Variable b9a841a360
Rotation improvements (#676)
* add limit change with brush

* Delete Draw.gd

* Delete BaseTool.gd

* Pivot correction in case of even size

* fix the Scale3x

it should not remove the edges now

* formatting

* more formatting
2022-04-27 16:27:33 +03:00
Variable 16a2abf9b4
Added shortcuts (#673)
* add limit change with brush

* Delete Draw.gd

* Delete BaseTool.gd

* Added all shortcuts

* formatting

* Removed 1 shortcut from "Fullscreen"

* Assigned shortcuts to special behaviours

* formatting

* Added configurable shortcuts to special behaviour

* formatting

* Added special behaviour shortcuts and some code im

provements

* a minor fix
2022-04-27 15:03:39 +03:00
AlphinAlbukhari 7b721ca66d
Add Drop Shadow (#674) 2022-04-27 14:48:31 +03:00
Emmanouil Papadeas 63759d3607 Remove affect_selection and has_selection checks from Shaders 2022-04-23 14:39:17 +03:00
Emmanouil Papadeas 2da5b1e944 Outline generation with shaders
This results in both better and faster results. Unfortunately, the shader does not work in the Web version, so we have to rely on the old method for that platform.
2022-04-22 21:11:02 +03:00
Emmanouil Papadeas 7215f3e0a7 Fix formatting
No linter erros fixed yet
2022-04-22 15:42:36 +03:00
Emmanouil Papadeas 19512e4516 Change "Flip" window title to "Mirror Image"
Also made Horizontal enabled by default
2022-04-22 15:38:08 +03:00
Matteo Piovanelli 1a19c3a297
Further speed up of bucket fill (#672)
* Removed some calls to can_pixel_get_drawn by
managing has_selection condition differently

* Refactored `_set_pixel` to shortcircuit.
This allowed shortcircuiting away some tests to speed up common code
paths.

* Further refactor of `_set_pixel`
Removed unused functions. Made conditions for pattern-fills clearer.

* Refactor.

* Refactor.

* Removed dev timers.
2022-04-21 04:57:39 +03:00
Emmanouil Papadeas 7c6cdadb86 Optimize shader-based image effects when there is no selection 2022-04-20 03:06:58 +03:00
Emmanouil Papadeas 1e73ce5aa6 Fix export bug where the path is being changed if there's a folder with the same name as the file 2022-04-20 02:49:48 +03:00
Variable 77513b6ba3
Export conflict (#669)
* add limit change with brush

* Delete Draw.gd

* Delete BaseTool.gd

* added more info about export conflict

* more info about export conflict

* Update Export.gd

* Update ExportDialog.tscn

* fixed a small mistake
2022-04-19 19:29:21 +03:00
Manolis Papadeas bdd32a8239 Make marching ants shader ratio-independent 2022-04-18 15:32:14 +03:00
Matteo Piovanelli 6a7ee3407c
Upgrade/floodfill (#667)
* Implemented floodfill routine by Shawn Hargreaves

* Removed performance timers used for testing

* Reformatting file after setting "Trim Trailing
Whitespace On Save".

* Refactoring to respect code guidelines.

* More reformatting

* More refactoring

* Refactor: added # gdlint: ignore=max-line-length
to line the parser has me set to longer than 100 chars

* Manage selected areas
2022-04-16 12:22:51 +03:00
Manolis Papadeas f42f75aa28 Update TopMenuContainer.gd 2022-04-14 18:33:42 +03:00
Manolis Papadeas fc482831a8 Update tags to 0.10 2022-04-14 18:32:39 +03:00
Manolis Papadeas 93c122f07b Update Uch and Kalpar's social media links 2022-04-14 17:29:32 +03:00
Manolis Papadeas bc11dcfd4b Update the splash screen artworks 2022-04-14 01:13:42 +03:00
Manolis Papadeas 87c4d4c310 Update AboutDialog.gd 2022-04-11 00:43:44 +03:00
Manolis Papadeas b0e4636c66 Properly center the splash screen on application start 2022-04-10 15:41:07 +03:00
Manolis Papadeas d8830d7f06 bool support for shaders
Feature not exposed to the end user yet
2022-04-10 00:04:45 +03:00
Manolis Papadeas c7f9f1d23b vec2 support for shaders
Feature not exposed to the end user yet
2022-04-09 23:28:57 +03:00
Manolis Papadeas d579118bb1 Load textures for sampler2D uniforms in the experimental shader feature
Feature not exposed to the end user yet
2022-04-09 03:42:34 +03:00
Manolis Papadeas 41d9add6a7 Change shader color in the experimental shader feature
Feature not exposed to the end user yet
2022-04-08 02:57:58 +03:00
Manolis Papadeas 8e9243b8c1 Update Main.gd 2022-04-06 00:30:34 +03:00
Manolis Papadeas 980b39d21b Update AboutDialog.gd 2022-04-02 17:10:16 +03:00
Manolis Papadeas 44e5fcfb87 Change global tool option textures 2022-04-01 13:45:24 +03:00
Manolis Papadeas d01d0a287a Make cut not work on locked/invisible layers 2022-03-31 17:30:25 +03:00
Manolis Papadeas 11b6af07f1 Update Translations 2022-03-31 02:29:23 +03:00
Manolis Papadeas a79f368f41 Fix aspect ratio in scale image to work as it does in create image 2022-03-30 16:12:19 +03:00
Manolis Papadeas 8a5cc6860f Move layer and frame initial creation code to Main.gd
From Global.gd
2022-03-29 03:14:41 +03:00
Manolis Papadeas 66ad745c52 Minor code changes 2022-03-29 02:35:32 +03:00
Manolis Papadeas 4cdd20a2fe Fix issue with export preview not working when importing an image 2022-03-27 04:19:47 +03:00
Manolis Papadeas e901fc774a Replace "Export" with "Overwrite" when importing a png
When exporting an imported image, the export will happen immediately, without having the export dialog appear, unless "Export as..." is selected. For .png imported images, the menu option will display "Overwrite" instead of "Export". This makes it clear that if Control + E is pressed on an imported png, that file will be overwritten.
2022-03-25 02:00:40 +02:00
Manolis Papadeas bd6f850ab5 Rename "Flip" into "Mirror Image" 2022-03-24 20:01:31 +02:00
Manolis Papadeas 3727caf9c4 Revert "Use L8 format for selection texture"
This reverts commit 8a3414f83a.
2022-03-23 03:56:47 +02:00
Manolis Papadeas 8a3414f83a Use L8 format for selection texture
Instead of LA8. This should result in slightly less memory usage and is more on par with Godot's BitMap "convert_to_image" method, which will be exposed in Godot 3.5.
2022-03-23 01:48:58 +02:00
Manolis Papadeas 8624ed6da8 Fix macOS shortcuts 2022-03-22 01:48:14 +02:00
Manolis Papadeas 9648b48a96 Remove empty project when importing an image
This should no longer keep empty canvases when importing images
2022-03-21 23:33:45 +02:00
Manolis Papadeas 4cf9c57e84 Don't reset export status when a pxo is saved 2022-03-21 23:07:57 +02:00
Manolis Papadeas 57729ef4e9 Move Moveable Panels to the Panels submenu 2022-03-21 18:04:26 +02:00
Manolis Papadeas bf98dd18e6 Remove the "Palettes" label from the Palettes panel 2022-03-21 16:24:03 +02:00
Manolis Papadeas 1c3103e06b Scale custom cursor with UI size - closes #642 2022-03-21 02:24:13 +02:00
Manolis Papadeas 0e79138d87 Another canvas texture optimization + bug fix with resizing 2022-03-20 18:52:48 +02:00
ArthyChaux 9e5db16994
Optimize canvas texture updates (#661)
In this line, a new texture is generated each time the canvas is updated it seems :
But it is mentionned in the documentation to use `void set_data(image: Image)` instead for slightly faster results, which updates the texture instead of creating a new one.

I hope that it is relevant !

Also, if it is approved, this change should be applied to everywhere it is used (except when initializing the texture)
2022-03-19 19:21:07 +02:00
Manolis Papadeas 9411f37a47 Add a confirmation dialog when deleting a layout 2022-03-18 04:21:38 +02:00
Manolis Papadeas 9128b455e6 Transparent canvas now works properly with scaled UI 2022-03-18 01:08:00 +02:00
Manolis Papadeas 4059cb018b In ResizeCanvas, always set the spinbox values to the current project size 2022-03-18 00:07:40 +02:00
Manolis Papadeas 790cd8533a Changes to ManageLayouts dialog 2022-03-18 00:03:53 +02:00
Manolis Papadeas 21b4f3369f Select layer when clicking a layer button (visible, lock, etc) 2022-03-17 00:12:00 +02:00
Manolis Papadeas bffc36a018 Change Layout menu and rename Edit Mode to Moveable Panels 2022-03-16 00:30:24 +02:00
Manolis Papadeas 5d3963d495 Make panel tabs always visible if there are 2 or more tabs in a single panel 2022-03-12 20:46:17 +02:00
Manolis Papadeas 6d641259d5 Make it possible for extensions to add menu items
With metadata
2022-03-11 01:59:12 +02:00