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https://github.com/Orama-Interactive/Pixelorama.git
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Move Moveable Panels to the Panels submenu
This commit is contained in:
parent
bf98dd18e6
commit
57729ef4e9
2 changed files with 21 additions and 19 deletions
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@ -27,8 +27,8 @@ func _on_SavedLayouts_item_activated(index: int) -> void:
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func _on_SavedLayouts_item_selected(index: int) -> void:
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layout_selected = index
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edit_layout.disabled = index < 2
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delete_layout.disabled = index < 2
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edit_layout.disabled = index < Global.top_menu_container.default_layout_size
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delete_layout.disabled = index < Global.top_menu_container.default_layout_size
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func _on_SavedLayouts_nothing_selected() -> void:
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@ -70,14 +70,14 @@ func _on_LayoutSettings_confirmed() -> void:
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Global.top_menu_container.layouts[layout_selected][1] = layout
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layout_list.set_item_text(layout_selected, layout_name.text)
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Global.top_menu_container.layouts_submenu.set_item_text(
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layout_selected + 2, layout_name.text
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layout_selected + 1, layout_name.text
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)
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else:
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Global.top_menu_container.layouts.append([layout_name.text, layout])
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layout_list.add_item(layout_name.text)
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Global.top_menu_container.populate_layouts_submenu()
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var n: int = Global.top_menu_container.layouts_submenu.get_item_count()
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Global.top_menu_container.layouts_submenu.set_item_checked(n - 2, true)
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Global.top_menu_container.layouts_submenu.set_item_checked(n - 1, true)
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func delete_layout_file(file_name: String) -> void:
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@ -44,6 +44,7 @@ var layouts := [
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["Default", preload("res://assets/layouts/default.tres")],
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["Tallscreen", preload("res://assets/layouts/tallscreen.tres")],
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]
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var default_layout_size := layouts.size()
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var selected_layout := 0
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var zen_mode := false
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@ -217,10 +218,13 @@ func _setup_window_menu() -> void:
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func _setup_panels_submenu(item: String) -> void:
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panels_submenu.set_name("panels_submenu")
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panels_submenu.hide_on_checkable_item_selection = false
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panels_submenu.add_check_item(
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"Moveable Panels", 0, InputMap.get_action_list("edit_mode")[0].get_scancode_with_modifiers()
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)
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for element in ui_elements:
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panels_submenu.add_check_item(element.name)
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var is_hidden: bool = ui.is_control_hidden(element)
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panels_submenu.set_item_checked(ui_elements.find(element), !is_hidden)
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panels_submenu.set_item_checked(ui_elements.find(element) + 1, !is_hidden)
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panels_submenu.connect("id_pressed", self, "_panels_submenu_id_pressed")
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window_menu.add_child(panels_submenu)
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@ -253,10 +257,7 @@ func _setup_layouts_submenu(item: String) -> void:
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func populate_layouts_submenu() -> void:
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layouts_submenu.clear() # Does not do anything if it's called for the first time
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layouts_submenu.add_check_item(
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"Moveable Panels", 0, InputMap.get_action_list("edit_mode")[0].get_scancode_with_modifiers()
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)
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layouts_submenu.add_item("Manage Layouts", 1)
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layouts_submenu.add_item("Manage Layouts", 0)
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for layout in layouts:
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layouts_submenu.add_radio_check_item(layout[0])
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@ -487,22 +488,23 @@ func window_menu_id_pressed(id: int) -> void:
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func _panels_submenu_id_pressed(id: int) -> void:
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if zen_mode:
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if id == 0:
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ui.tabs_visible = !ui.tabs_visible
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panels_submenu.set_item_checked(0, ui.tabs_visible)
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if zen_mode or id == 0:
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return
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var element_visible = panels_submenu.is_item_checked(id)
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ui.set_control_hidden(ui_elements[id], element_visible)
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ui.set_control_hidden(ui_elements[id - 1], element_visible)
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panels_submenu.set_item_checked(id, !element_visible)
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func _layouts_submenu_id_pressed(id: int) -> void:
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if id == 0:
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ui.tabs_visible = !ui.tabs_visible
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layouts_submenu.set_item_checked(0, ui.tabs_visible)
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elif id == 1:
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Global.control.get_node("Dialogs/ManageLayouts").popup_centered()
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Global.dialog_open(true)
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else:
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set_layout(id - 2)
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set_layout(id - 1)
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func set_layout(id: int) -> void:
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@ -511,12 +513,12 @@ func set_layout(id: int) -> void:
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selected_layout = id
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ui.layout = layouts[id][1].clone() # Clone is needed to avoid modifying premade layouts
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for i in layouts.size():
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var offset: int = i + 2
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layouts_submenu.set_item_checked(offset, offset == (id + 2))
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var offset: int = i + 1
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layouts_submenu.set_item_checked(offset, offset == (id + 1))
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for i in ui_elements.size():
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var is_hidden: bool = ui.is_control_hidden(ui_elements[i])
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panels_submenu.set_item_checked(i, !is_hidden)
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panels_submenu.set_item_checked(i + 1, !is_hidden)
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if zen_mode: # Turn zen mode off
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Global.control.find_node("TabsContainer").visible = true
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@ -587,7 +589,7 @@ func _toggle_zen_mode() -> void:
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for i in ui_elements.size():
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if ui_elements[i].name == "Main Canvas":
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continue
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if !panels_submenu.is_item_checked(i):
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if !panels_submenu.is_item_checked(i + 1):
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continue
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ui.set_control_hidden(ui_elements[i], !zen_mode)
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Global.control.find_node("TabsContainer").visible = zen_mode
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