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https://github.com/Orama-Interactive/Pixelorama.git
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Select layer when clicking a layer button (visible, lock, etc)
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parent
bffc36a018
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@ -63,18 +63,15 @@ func _on_LayerContainer_gui_input(event: InputEvent) -> void:
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var frame_layer := [i, j]
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if !project.selected_cels.has(frame_layer):
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project.selected_cels.append(frame_layer)
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project.current_layer = layer
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elif Input.is_action_pressed("ctrl"):
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for i in range(0, project.frames.size()):
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var frame_layer := [i, layer]
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if !project.selected_cels.has(frame_layer):
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project.selected_cels.append(frame_layer)
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project.current_layer = layer
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else: # If the button is pressed without Shift or Control
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project.selected_cels.clear()
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var frame_layer := [project.current_frame, layer]
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if !project.selected_cels.has(frame_layer):
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project.selected_cels.append(frame_layer)
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project.current_layer = layer
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_select_current_layer()
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if event.doubleclick:
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label.visible = false
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@ -100,11 +97,13 @@ func _on_VisibilityButton_pressed() -> void:
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Global.canvas.selection.transform_content_confirm()
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Global.current_project.layers[layer].visible = !Global.current_project.layers[layer].visible
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Global.canvas.update()
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_select_current_layer()
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func _on_LockButton_pressed() -> void:
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Global.canvas.selection.transform_content_confirm()
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Global.current_project.layers[layer].locked = !Global.current_project.layers[layer].locked
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_select_current_layer()
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func _on_LinkButton_pressed() -> void:
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@ -119,9 +118,19 @@ func _on_LinkButton_pressed() -> void:
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var container = Global.frames_container.get_child(Global.current_project.current_layer)
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container.get_child(Global.current_project.current_frame).button_setup()
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_select_current_layer()
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Global.current_project.layers = Global.current_project.layers # Call the setter
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func _select_current_layer() -> void:
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Global.current_project.selected_cels.clear()
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var frame_layer := [Global.current_project.current_frame, layer]
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if !Global.current_project.selected_cels.has(frame_layer):
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Global.current_project.selected_cels.append(frame_layer)
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Global.current_project.current_layer = layer
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func get_drag_data(_position) -> Array:
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var button := Button.new()
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button.rect_size = rect_size
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