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Draw UI improvements (#671)
* add limit change with brush * Delete Draw.gd * Delete BaseTool.gd * Some improvements 1) A Smarter Placement of "brushes_popup" 2) A Different Convention for image brushes (100 % instead of 1px) * Formatting * some more formatting
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@ -33,7 +33,20 @@ func _on_BrushType_pressed() -> void:
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Global.brushes_popup.connect(
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"brush_selected", self, "_on_Brush_selected", [], CONNECT_ONESHOT
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)
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Global.brushes_popup.popup(Rect2($Brush/Type.rect_global_position, Vector2(226, 72)))
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# Now we set position and tab allignment considering certain conditions
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var pop_size := Vector2(226, 72)
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var pop_position: Vector2 = $Brush/Type.rect_global_position
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var off_limit: float = Global.shrink * (pop_position.x + pop_size.x) - OS.get_window_size().x
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if off_limit <= 72 and off_limit > 0: # Some space left "Leftward"
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pop_position -= Vector2(pop_size.x / 2.0 - 48, -32)
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Global.brushes_popup.get_node("TabContainer").tab_align = TabContainer.ALIGN_CENTER
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elif off_limit >= 72: # No space left "Leftward"
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pop_position -= Vector2(pop_size.x / 2.0 + 16, -32)
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Global.brushes_popup.get_node("TabContainer").tab_align = TabContainer.ALIGN_RIGHT
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else:
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pop_position -= Vector2(0, -32) # Plenty of space left "Leftward"
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Global.brushes_popup.get_node("TabContainer").tab_align = TabContainer.ALIGN_LEFT
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Global.brushes_popup.popup(Rect2(pop_position, pop_size))
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func _on_Brush_selected(brush: Brushes.Brush) -> void:
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@ -92,6 +105,7 @@ func update_config() -> void:
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func update_brush() -> void:
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$Brush/Size.suffix = "px" # Assume we are using default brushes
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match _brush.type:
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Brushes.PIXEL:
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_brush_texture.create_from_image(load("res://assets/graphics/pixel_image.png"), 0)
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@ -100,6 +114,7 @@ func update_brush() -> void:
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Brushes.FILLED_CIRCLE:
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_brush_texture.create_from_image(load("res://assets/graphics/circle_filled_9x9.png"), 0)
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Brushes.FILE, Brushes.RANDOM_FILE, Brushes.CUSTOM:
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$Brush/Size.suffix = "00 %" # It's an image so a different size convention is used
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if _brush.random.size() <= 1:
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_brush_image = _create_blended_brush_image(_brush.image)
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else:
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