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8a3414f83a
Instead of LA8. This should result in slightly less memory usage and is more on par with Godot's BitMap "convert_to_image" method, which will be exposed in Godot 3.5. |
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.. | ||
Autoload | ||
Classes | ||
Palette | ||
Preferences | ||
Shaders | ||
Tools | ||
UI | ||
Main.gd | ||
Main.tscn | ||
XDGDataPaths.gd |