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Pixelorama/src
Manolis Papadeas 8a3414f83a Use L8 format for selection texture
Instead of LA8. This should result in slightly less memory usage and is more on par with Godot's BitMap "convert_to_image" method, which will be exposed in Godot 3.5.
2022-03-23 01:48:58 +02:00
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Autoload Remove empty project when importing an image 2022-03-21 23:33:45 +02:00
Classes Use L8 format for selection texture 2022-03-23 01:48:58 +02:00
Palette Remove the "Palettes" label from the Palettes panel 2022-03-21 16:24:03 +02:00
Preferences Scale custom cursor with UI size - closes #642 2022-03-21 02:24:13 +02:00
Shaders Use L8 format for selection texture 2022-03-23 01:48:58 +02:00
Tools Draw optimizer (#657) 2022-03-03 14:54:27 +02:00
UI Remove empty project when importing an image 2022-03-21 23:33:45 +02:00
Main.gd Fix macOS shortcuts 2022-03-22 01:48:14 +02:00
Main.tscn Add the Extensions parent node to Main.tscn 2022-02-21 15:46:08 +02:00
XDGDataPaths.gd Format code and add static checks (#599) 2021-11-25 14:48:30 +02:00