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Further speed up of bucket fill (#672)

* Removed some calls to can_pixel_get_drawn by
managing has_selection condition differently

* Refactored `_set_pixel` to shortcircuit.
This allowed shortcircuiting away some tests to speed up common code
paths.

* Further refactor of `_set_pixel`
Removed unused functions. Made conditions for pattern-fills clearer.

* Refactor.

* Refactor.

* Removed dev timers.
This commit is contained in:
Matteo Piovanelli 2022-04-21 03:57:39 +02:00 committed by GitHub
parent 7c6cdadb86
commit 1a19c3a297
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@ -256,10 +256,22 @@ func _flood_line_around_point(position: Vector2, project: Project, image: Image,
return int(position.x) + 1
var west: Vector2 = position
var east: Vector2 = position
while project.can_pixel_get_drawn(west) && image.get_pixelv(west).is_equal_approx(src_color):
west += Vector2.LEFT
while project.can_pixel_get_drawn(east) && image.get_pixelv(east).is_equal_approx(src_color):
east += Vector2.RIGHT
if project.has_selection:
while (
project.can_pixel_get_drawn(west)
&& image.get_pixelv(west).is_equal_approx(src_color)
):
west += Vector2.LEFT
while (
project.can_pixel_get_drawn(east)
&& image.get_pixelv(east).is_equal_approx(src_color)
):
east += Vector2.RIGHT
else:
while west.x >= 0 && image.get_pixelv(west).is_equal_approx(src_color):
west += Vector2.LEFT
while east.x < project.size.x && image.get_pixelv(east).is_equal_approx(src_color):
east += Vector2.RIGHT
# Make a note of the stuff we processed
var c = int(position.y)
var segment = _allegro_flood_segments[c]
@ -280,16 +292,14 @@ func _flood_line_around_point(position: Vector2, project: Project, image: Image,
segment.y = position.y
segment.next = 0
# Should we process segments above or below this one?
if project.has_selection:
# when there is a selected area, the pixels above and below the one we started creating this
# segment from may be outside it. It's easier to assume we should be checking for segments
# above and below this one than to specifically check every single pixel in it, because that
# test will be performed later anyway.
segment.todo_above = position.y > 0
segment.todo_below = position.y < project.size.y - 1
else:
segment.todo_above = project.can_pixel_get_drawn(position + Vector2.UP)
segment.todo_below = project.can_pixel_get_drawn(position + Vector2.DOWN)
# when there is a selected area, the pixels above and below the one we started creating this
# segment from may be outside it. It's easier to assume we should be checking for segments
# above and below this one than to specifically check every single pixel in it, because that
# test will be performed later anyway.
# On the other hand, this test we described is the same `project.can_pixel_get_drawn` does if
# there is no selection, so we don't need branching here.
segment.todo_above = position.y > 0
segment.todo_below = position.y < project.size.y - 1
# this is an actual segment we should be coloring, so we add it to the results for the
# current image
_allegro_image_segments.append(segment)
@ -326,8 +336,14 @@ func _flood_fill(position: Vector2) -> void:
for image in images:
var color: Color = image.get_pixelv(position)
if _fill_with == 0 or _pattern == null:
# end early if we are filling with the same color
if tool_slot.color.is_equal_approx(color):
return
else:
# end early if we are filling with an empty pattern
var pattern_size = _pattern.image.get_size()
if pattern_size.x == 0 or pattern_size.y == 0:
return
# init flood data structures
_allegro_flood_segments = []
_allegro_image_segments = []
@ -354,31 +370,33 @@ func _flood_fill(position: Vector2) -> void:
p.y - 1, p.left_position, p.right_position, project, image, color
):
done = false
# now actually color the image
for c in _allegro_image_segments.size():
var p = _allegro_image_segments[c]
if p.flooding: # sanity check: should always be true
# now actually color the image: since we have already checked a few things for the points
# we'll process here, we're going to skip a bunch of safety checks to speed things up.
if _fill_with == 0 or _pattern == null:
# short circuit for flat colors
for c in _allegro_image_segments.size():
var p = _allegro_image_segments[c]
for px in range(p.left_position, p.right_position + 1):
_set_pixel(image, px, p.y, tool_slot.color)
# We don't have to check again whether the point being processed is within the bounds
image.set_pixel(px, p.y, tool_slot.color)
else:
# shortcircuit tests for patternfills
var pattern_size = _pattern.image.get_size()
# we know the pattern had a valid size when we began flooding, so we can skip testing that
# again for every point in the pattern.
for c in _allegro_image_segments.size():
var p = _allegro_image_segments[c]
for px in range(p.left_position, p.right_position + 1):
_set_pixel_pattern(image, px, p.y, pattern_size)
func _set_pixel(image: Image, x: int, y: int, color: Color) -> void:
var project: Project = Global.current_project
if !project.can_pixel_get_drawn(Vector2(x, y)):
return
if _fill_with == 0 or _pattern == null:
image.set_pixel(x, y, color)
else:
var size := _pattern.image.get_size()
if size.x == 0 or size.y == 0:
return
_pattern.image.lock()
var px := int(x + _offset_x) % int(size.x)
var py := int(y + _offset_y) % int(size.y)
var pc := _pattern.image.get_pixel(px, py)
_pattern.image.unlock()
image.set_pixel(x, y, pc)
func _set_pixel_pattern(image: Image, x: int, y: int, pattern_size: Vector2) -> void:
_pattern.image.lock()
var px := int(x + _offset_x) % int(pattern_size.x)
var py := int(y + _offset_y) % int(pattern_size.y)
var pc := _pattern.image.get_pixel(px, py)
_pattern.image.unlock()
image.set_pixel(x, y, pc)
func commit_undo(action: String, undo_data: Dictionary) -> void: