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Update OpenSave.gd
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@ -41,7 +41,7 @@ func handle_loading_files(files: PoolStringArray) -> void:
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elif file_ext in ["pck", "zip"]: # Godot resource pack file
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Global.preferences_dialog.extensions.install_extension(file)
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elif file_ext == "shader": # Godot shader file
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elif file_ext == "shader" or file_ext == "gdshader": # Godot shader file
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var shader = load(file)
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if !shader is Shader:
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continue
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