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aadad462b9
* Add preferences for tile mode basis vectors Each tile is offset according to the x and y basis. For example, a tile (1,1) would be at basis_x + basis_y * Update tools for custom tile modes Show the indicator in the correct position, and only draw on the nearest tile. * Fix style issues * Move tile functionality to own class to prevent bloating Project * Fix error in Tiles bounding box logic * Make tile mode offsets project settings Since the desired tile mode offsets depends on the tile being drawn, the tile mode offsets should be a project specific setting which is persisted in the project file. * Update TileMode object immediately after closing dialog * Don't draw center tile by default in TileMode * Move tile mode offsets to view menu * Move tile mode offsets dialog out of ImageEffects |
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.. | ||
Autoload | ||
Classes | ||
Palette | ||
Preferences | ||
Shaders | ||
Tools | ||
UI | ||
Main.gd | ||
Main.tscn | ||
XDGDataPaths.gd |