1
0
Fork 0
mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-02-20 12:33:14 +00:00
A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web! https://orama-interactive.itch.io/pixelorama
Find a file
Grant Moyer aadad462b9
Add options for custom tile mode offest (#707)
* Add preferences for tile mode basis vectors

Each tile is offset according to the x and y basis. For example, a tile (1,1) would be at basis_x + basis_y

* Update tools for custom tile modes

Show the indicator in the correct position, and only draw on the nearest tile.

* Fix style issues

* Move tile functionality to own class to prevent bloating Project

* Fix error in Tiles bounding box logic

* Make tile mode offsets project settings

Since the desired tile mode offsets depends on the tile being drawn, the tile mode offsets should be a project specific setting which is persisted in the project file.

* Update TileMode object immediately after closing dialog

* Don't draw center tile by default in TileMode

* Move tile mode offsets to view menu

* Move tile mode offsets dialog out of ImageEffects
2022-06-20 12:07:20 +03:00
.github Release v0.10.1-stable 2022-06-06 15:43:51 +03:00
addons Update Keychain 2022-05-29 12:51:56 +03:00
assets Update orama_64x64.png 2022-05-24 20:20:28 +03:00
installer Release v0.10.1-stable 2022-06-06 15:43:51 +03:00
Misc Release v0.10.1-stable 2022-06-06 15:43:51 +03:00
pixelorama_data Update Monochromatic.tres 2022-01-14 18:02:16 +02:00
src Add options for custom tile mode offest (#707) 2022-06-20 12:07:20 +03:00
Translations [skip ci] Update Translations.pot 2022-06-14 02:25:52 +03:00
.gdlintrc Disable no-else-return and no-elif-return linter checks 2022-04-22 20:41:43 +03:00
.gitattributes Initial commit 2019-08-18 12:28:38 +03:00
.gitignore Minor changes that make Pixelorama work with Android 2021-10-02 15:08:58 +03:00
.gitmodules Add gif export plugin and extend export dialog with GIF animation support. 2020-04-06 18:51:47 +02:00
CHANGELOG.md [skip ci] Update CHANGELOG.md 2022-06-17 15:32:49 +03:00
CONTRIBUTING.md Update CONTRIBUTING.md 2021-05-21 16:57:41 -07:00
crowdin.yml Update Crowdin configuration file 2020-08-09 23:48:23 +03:00
export_presets.cfg Change version to v0.10.1-rc1 2022-06-01 16:05:50 +03:00
LICENSE Update copyright statements to present 2021-01-03 21:03:20 +02:00
project.godot Add options for custom tile mode offest (#707) 2022-06-20 12:07:20 +03:00
README.md Update README.md 2022-05-16 15:23:25 +03:00

Pixelorama - pixelate your dreams!

Pixelorama is a free and open source pixel art editor, proudly created with the Godot Engine, by Orama Interactive. Whether you want to make animated pixel art, game graphics, tiles and any kind of pixel art you want, Pixelorama has you covered with its variety of tools and features. Free to use for everyone, forever!

Build Passing Build Passing Code Size Repository size License

Downloads Discord Chat Crowdin Localized % Mentioned in Awesome Godot

Pixelorama's UI

Join our Discord community server where we can discuss about Pixelorama and all our other projects! https://discord.gg/GTMtr8s

If you like, consider helping us by sponsoring this project! It would enable us to focus more on Pixelorama, and make more projects in the future!

Become a Patron!

Download

Stable versions:

You can also find early access builds in the GitHub Actions page. There's also a Web version available. Keep in mind that these versions will have bugs and are unstable. Unless you're interested in testing the main branch of Pixelorama, it's recommended that you stick to a stable version.

Documentation

You can find Online Documentation for Pixelorama here: https://orama-interactive.github.io/Pixelorama-Docs

It's still work in progress so there are some pages missing. If you want to contribute, you can do so in Pixelorama-Docs' GitHub Repository.

Cloning Instructions

Pixelorama uses Godot 3.4, so you will need to have it in order to run the project. Older versions may not work. As of right now, most of the code is written using GDScript, so the mono version of Godot is not required, but Pixelorama should also work with it.

Current features:

  • A variety of different tools to help you draw, with the ability to map a different tool in each left and right mouse buttons.
  • Are you an animator? Pixelorama has its own animation timeline just for you! You can work at an individual cel level, where each cel refers to a unique layer and frame. Supports onion skinning, cel linking, motion drawing and frame grouping with tags.
  • Custom brushes, including random brushes.
  • Create or import custom palettes.
  • Import images and edit them inside Pixelorama. If you import multiple files, they will be added as individual animation frames. Importing spritesheets is also supported.
  • Export your gorgeous art as PNG, as a single file, a spritesheet or multiple files, or GIF file.
  • Pixel perfect mode for perfect lines, for the pencil, eraser & lighten/darken tools.
  • Autosave support, with data recovery in case of a software crash.
  • Horizontal & vertical mirrored drawing.
  • Tile Mode for pattern creation.
  • Rectangular & isometric grid types.
  • Scale, rotate and apply multiple image effects to your drawings.
  • Multi-language localization support! See our Crowdin page for more details.

Special thanks to