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Upgrade/floodfill (#667)

* Implemented floodfill routine by Shawn Hargreaves

* Removed performance timers used for testing

* Reformatting file after setting "Trim Trailing
Whitespace On Save".

* Refactoring to respect code guidelines.

* More reformatting

* More refactoring

* Refactor: added # gdlint: ignore=max-line-length
to line the parser has me set to longer than 100 chars

* Manage selected areas
This commit is contained in:
Matteo Piovanelli 2022-04-16 11:22:51 +02:00 committed by GitHub
parent 2152412432
commit 6a7ee3407c
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@ -9,6 +9,10 @@ var _fill_area := 0
var _fill_with := 0
var _offset_x := 0
var _offset_y := 0
# working array used as buffer for segments while flooding
var _allegro_flood_segments: Array
# results array per image while flooding
var _allegro_image_segments: Array
func _ready() -> void:
@ -228,7 +232,95 @@ func fill_in_area(position: Vector2) -> void:
_flood_fill(Vector2(position.x, mirror_y))
# Add a new segment to the array
func _add_new_segment(y: int = 0) -> void:
var segment = {}
segment.flooding = false
segment.todo_above = false
segment.todo_below = false
segment.left_position = -5 # anything less than -1 is ok
segment.right_position = -5
segment.y = y
segment.next = 0
_allegro_flood_segments.append(segment)
# fill an horizontal segment around the specifid position, and adds it to the
# list of segments filled. Returns the first x coordinate after the part of the
# line that has been filled.
# gdlint: ignore=max-line-length
func _flood_line_around_point(position: Vector2, project: Project, image: Image, src_color: Color) -> int:
# this method is called by `_my_flood_fill` after the required data structures
# have been initialized
if not image.get_pixelv(position).is_equal_approx(src_color):
return int(position.x) + 1
var west: Vector2 = position
var east: Vector2 = position
while project.can_pixel_get_drawn(west) && image.get_pixelv(west).is_equal_approx(src_color):
west += Vector2.LEFT
while project.can_pixel_get_drawn(east) && image.get_pixelv(east).is_equal_approx(src_color):
east += Vector2.RIGHT
# Make a note of the stuff we processed
var c = int(position.y)
var segment = _allegro_flood_segments[c]
# we may have already processed some segments on this y coordinate
if segment.flooding:
while segment.next > 0:
c = segment.next # index of next segment in this line of image
segment = _allegro_flood_segments[c]
# found last current segment on this line
c = _allegro_flood_segments.size()
segment.next = c
_add_new_segment(position.y)
segment = _allegro_flood_segments[c]
# set the values for the current segment
segment.flooding = true
segment.left_position = west.x + 1
segment.right_position = east.x - 1
segment.y = position.y
segment.next = 0
# Should we process segments above or below this one?
if project.has_selection:
# when there is a selected area, the pixels above and below the one we started creating this
# segment from may be outside it. It's easier to assume we should be checking for segments
# above and below this one than to specifically check every single pixel in it, because that
# test will be performed later anyway.
segment.todo_above = position.y > 0
segment.todo_below = position.y < project.size.y - 1
else:
segment.todo_above = project.can_pixel_get_drawn(position + Vector2.UP)
segment.todo_below = project.can_pixel_get_drawn(position + Vector2.DOWN)
# this is an actual segment we should be coloring, so we add it to the results for the
# current image
_allegro_image_segments.append(segment)
# we know the point just east of the segment is not part of a segment that should be
# processed, else it would be part of this segment
return int(east.x) + 1
func _check_flooded_segment(
y: int, left: int, right: int, project: Project, image: Image, src_color: Color
) -> bool:
var ret = false
var c: int = 0
while left <= right:
c = y
while true:
var segment = _allegro_flood_segments[c]
if left >= segment.left_position and left <= segment.right_position:
left = segment.right_position + 2
break
c = segment.next
if c == 0: # couldn't find a valid segment, so we draw a new one
left = _flood_line_around_point(Vector2(left, y), project, image, src_color)
ret = true
break
return ret
func _flood_fill(position: Vector2) -> void:
# implements the floodfill routine by Shawn Hargreaves
# from https://www1.udel.edu/CIS/software/dist/allegro-4.2.1/src/flood.c
var project: Project = Global.current_project
var images := _get_selected_draw_images()
for image in images:
@ -236,41 +328,38 @@ func _flood_fill(position: Vector2) -> void:
if _fill_with == 0 or _pattern == null:
if tool_slot.color.is_equal_approx(color):
return
var processed := BitMap.new()
processed.create(image.get_size())
var q = [position]
for n in q:
if processed.get_bit(n):
continue
var west: Vector2 = n
var east: Vector2 = n
while (
project.can_pixel_get_drawn(west)
&& image.get_pixelv(west).is_equal_approx(color)
):
west += Vector2.LEFT
while (
project.can_pixel_get_drawn(east)
&& image.get_pixelv(east).is_equal_approx(color)
):
east += Vector2.RIGHT
for px in range(west.x + 1, east.x):
var p := Vector2(px, n.y)
_set_pixel(image, p.x, p.y, tool_slot.color)
processed.set_bit(p, true)
var north := p + Vector2.UP
var south := p + Vector2.DOWN
if (
project.can_pixel_get_drawn(north)
&& image.get_pixelv(north).is_equal_approx(color)
):
q.append(north)
if (
project.can_pixel_get_drawn(south)
&& image.get_pixelv(south).is_equal_approx(color)
):
q.append(south)
# init flood data structures
_allegro_flood_segments = []
_allegro_image_segments = []
# initially allocate at least 1 segment per line of image
for j in image.get_height():
_add_new_segment(j)
# start flood algorithm
_flood_line_around_point(position, project, image, color)
# test all segments while also discovering more
var done = false
while not done:
done = true
for c in _allegro_flood_segments.size():
var p = _allegro_flood_segments[c]
if p.todo_below: # check below the segment?
p.todo_below = false
if _check_flooded_segment(
p.y + 1, p.left_position, p.right_position, project, image, color
):
done = false
if p.todo_above: # check above the segment?
p.todo_above = false
if _check_flooded_segment(
p.y - 1, p.left_position, p.right_position, project, image, color
):
done = false
# now actually color the image
for c in _allegro_image_segments.size():
var p = _allegro_image_segments[c]
if p.flooding: # sanity check: should always be true
for px in range(p.left_position, p.right_position + 1):
_set_pixel(image, px, p.y, tool_slot.color)
func _set_pixel(image: Image, x: int, y: int, color: Color) -> void: