OverloadedOrama
b4a312d702
Made the onion skinning settings popup appear next to the "expand" button
2020-04-03 15:52:34 +03:00
OverloadedOrama
ce94b9fcc2
Added texture for the onion skinning button for when it's disabled
2020-04-03 15:34:16 +03:00
OverloadedOrama
76194f3c85
Added luiq54 to the list of contributors
2020-04-03 03:25:56 +03:00
Marco Galli
1efec81a6b
Improved CreateNewImage dialog #178 ( #181 )
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* Sync fork
* Added 'Lock aspect ratio' when creating a new image
* Added common templates in 'CreateNewImage' dialog
* Last fix
* Added translation strings
2020-04-03 03:12:42 +03:00
OverloadedOrama
30e8522677
Set Global.saved = true when creating a new image
2020-04-02 15:28:47 +03:00
luiq54
dee0d0696d
Add WarningDialog for unsaved Image before creating a new Image
2020-04-02 15:26:26 +05:30
OverloadedOrama
53338e4310
Basic UI for animation frame tags
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You can add tags by right clicking on a cel and selecting "Add Frame Tag". No tag modifying and deletion is implemented yet.
I'm using a different ScrollContainer for the tags, which gets updated everytime the main timeline ScrollContainer gets updated. I hide its sliders from its theme, wish there was a more straightforward way.
2020-04-02 03:29:14 +03:00
OverloadedOrama
25f74a136d
The splash screen is no longer purple, it changes depending on the theme
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Also fixed issue with Chinese characters not being rendered for Platinum & Gold Sponsor Placeholder labels
2020-04-01 20:38:40 +03:00
OverloadedOrama
b62d961e1e
Onion skinning settings have been moved to a popup window
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You can open the settings from a new button next to the onion settings button.
2020-03-31 19:14:13 +03:00
OverloadedOrama
bc683bab2c
Animation loops by default, icon changes
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Changed the icon when animation is not looping, and added hover textures.
2020-03-31 18:53:26 +03:00
OverloadedOrama
1214b6b9d0
Fixed issues with merging layers
2020-03-28 15:56:01 +02:00
OverloadedOrama
e072b95727
Pattern filling - Partially addresses #130
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If the user chooses a brush that is not the pixel or a circle brush and uses the bucket tool, the brush image is used as a pattern that fills the area.
2020-03-28 05:15:09 +02:00
OverloadedOrama
61c4ea7aa1
Major UI changes in Main.tscn
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More changes will happen
2020-03-27 03:40:23 +02:00
OverloadedOrama
07db587b6c
Timeline UI changes
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The onion skinning button replaces the old onion skinning area of the timeline, but there's no way right now to change the settings. This will be added in a future commit. More UI changes will soon follow.
2020-03-26 20:56:30 +02:00
OverloadedOrama
278c9facb2
Changed some hint_tooltips
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I'm trying to remove all the weird "_HT" strings and replace them with actual sentences instead. This will make it easier for translators
2020-03-26 03:24:25 +02:00
OverloadedOrama
9bf1660d18
ExportDialog visual changes
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Tabs are now included as Class items in all themes, the OK button in ExportDialog appears on the left on Windows machines, and on the right in all other operating systems. Also added border outlines to all window dialogs.
2020-03-25 18:22:29 +02:00
OverloadedOrama
d974d3f76a
Implemented Esperanto
2020-03-25 04:42:03 +02:00
OverloadedOrama
873808d6c1
Updated strings for translation
2020-03-25 04:29:23 +02:00
OverloadedOrama
d858be72c3
Methods in ExportDialog.gd now use static typing
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Also fixed the theme for Popups, and an issue with cel opacity (that was my fault)
2020-03-25 03:17:01 +02:00
novhack
169efa29d5
Replace ExportSprites with a new ExportDialog.
2020-03-23 23:09:37 +01:00
OverloadedOrama
a439fc12e0
Fixed issue with merging layers & undoing, and then drawing again
2020-03-22 02:38:39 +02:00
OverloadedOrama
5e942d7b3b
Update frame when unlinking it
2020-03-22 00:30:10 +02:00
OverloadedOrama
772e16bb4d
Fixed issue with merge down layer, the other frames were not being updated
2020-03-22 00:29:47 +02:00
OverloadedOrama
9ca564cfe1
Cel unlinking now works properly
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Undo/redo can have some weird behavior right now
2020-03-21 22:55:36 +02:00
OverloadedOrama
0ec3af30f4
Layer visibility is taken into account when exporting the drawing as a .png file
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This means that invisible layers will not be included in the final .png file.
2020-03-19 19:28:05 +02:00
OverloadedOrama
b7b3d1d924
Actually link the images - changes that happen to one linked cell happen to another
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Also fixed a a crash in FrameButton.gd
2020-03-18 03:24:15 +02:00
OverloadedOrama
73da8eeb1a
Update the currently selected cell's button UI when the link button is pressed
2020-03-18 03:07:35 +02:00
OverloadedOrama
07b62c9fd8
Added "Unlink Cell" to FrameButton's PopupMenu (appears on right click)
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Behavior may be changed because it's not set to work with UndoRedo. Not sure if it should, yet.
2020-03-18 02:57:23 +02:00
OverloadedOrama
fd0069d2e5
Append new linked cells to Global.layers[i][5]
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Append the Canvas nodes instead of frame ints
2020-03-18 02:56:29 +02:00
OverloadedOrama
778c86183f
Cel buttons have a green outline to indicate that they're linked
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The first time the link button get pressed, the currently selected cel is being linked. In futue commits, new frames will be linked on layers where the link button is pressed.
2020-03-18 02:02:41 +02:00
OverloadedOrama
a60efccbfd
Added a boolean to check if new frames will be linked and an array of linked frames to Global.layers
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This doesn't add any new functionality right now
2020-03-14 21:40:10 +02:00
Marco
54ed08357d
LineEdit release focus on Enter key pressed
2020-03-13 19:51:39 +01:00
OverloadedOrama
41d80d503a
Ability to get color for palette buttons, when editing a palette, from the currently selected left and right colors
2020-03-13 02:04:40 +02:00
OverloadedOrama
7d12f1fccc
Backend implementation of an isometric grid
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An attempt to draw an isometric grid. It behaves oddly on non-square canvas sizes, and on some grid sizes. For this reason, I'm not sure if it will be implemented in v0.7.
To test it, set Global.grid_type = Global.Grid_Types.ISOMETRIC
2020-03-12 04:17:48 +02:00
OverloadedOrama
67c243b189
Fixed issues when creating new image
2020-03-11 01:07:35 +02:00
OverloadedOrama
825e06f98a
Fixed issue where the remove layer button was not disabled when there was only one layer left
2020-03-11 00:01:12 +02:00
OverloadedOrama
550da1e961
Can't delete and apply effects to locked layers
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By effects I mean the selections of the Image menu
2020-03-10 01:42:50 +02:00
OverloadedOrama
e71f76d8ee
Fixed crash when changing FPS
2020-03-10 00:47:21 +02:00
OverloadedOrama
87b22e7d6d
Fixed crash when loading a .pxo file from an earlier version
2020-03-09 21:22:25 +02:00
OverloadedOrama
2614ac5b3a
Changes to layer re-naming
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Layer's LineEdit saves the changes when it loses focus, or when the user presses ESC (or Enter)
2020-03-09 17:17:20 +02:00
OverloadedOrama
d64b4edb96
Notification labels appear on top of the timeline
2020-03-09 16:59:17 +02:00
OverloadedOrama
7a008cfc3f
Implemented locking/unlocking layers
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When a layer is locked, no changes can be made to it.
2020-03-09 03:26:13 +02:00
OverloadedOrama
f02afbe371
Removed legacy get_layer_container() from Canvas.gd
2020-03-09 03:18:27 +02:00
OverloadedOrama
1e5c674673
Fixed spacing between some comments
2020-03-09 02:17:49 +02:00
Manolis Papadeas
65544dcfc1
Merge pull request #170 from Orama-Interactive/new-timeline
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Merge the new timeline into master
2020-03-09 01:40:16 +02:00
OverloadedOrama
2b49d439f9
Added Cedulio Cezar (ceduliocezar) and blackjoker77777 as translators
2020-03-08 22:18:17 +02:00
OverloadedOrama
6b73c59a8f
Removed some commented code
2020-03-08 22:12:18 +02:00
OverloadedOrama
a9c57d27e5
Removed frame_changed method from Canvas.gd
2020-03-08 22:03:31 +02:00
OverloadedOrama
b9b0d3e1b3
Small UI improvement - The visibility icon will remain in a fixed place no matter how long the layer name is.
2020-03-08 21:57:22 +02:00
OverloadedOrama
321ac978f1
Fixed crash when removing the first layer
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Global.current_layer was being set to -1
2020-03-08 21:25:09 +02:00
OverloadedOrama
0619d0e1ad
Opening and saving .pxo file should now work
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This should be all of the functionality restored. This commit makes the branch stable, in theory.
2020-03-07 16:43:28 +02:00
OverloadedOrama
baa8cfbf63
Importing spritesheets now works
2020-03-07 16:43:28 +02:00
OverloadedOrama
2f07259389
Importing PNGs should now work
2020-03-07 16:43:27 +02:00
OverloadedOrama
4969978f46
Fix issue with frame moving and current_frame not changing
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This bug actually originates from before the timeline remake and can be found in v0.6.2 and potentially earlier versions.
2020-03-07 16:43:27 +02:00
OverloadedOrama
9812a34b8b
Fixed exporting PNGs
2020-03-07 16:43:27 +02:00
OverloadedOrama
2a5dfa7ea2
The selected cel (?) is now pressed, based on current layer and frame
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All the other buttons are pressed = false. Also removed some legacy code.
2020-03-07 16:43:26 +02:00
OverloadedOrama
87629fdf2f
The selected layer's buttons are now pressed
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The unselected layers's buttons are pressed = false
2020-03-07 16:43:26 +02:00
OverloadedOrama
24818bfaea
Cloning frames works
2020-03-07 16:43:26 +02:00
OverloadedOrama
120e47d0f9
Add/remove/move frames should now work
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With Undo/Redo. Cloning frames doesn't work yet, will fix shortly.
2020-03-07 16:43:25 +02:00
OverloadedOrama
98e6b0f56b
Fix move up/down and merge layers not de-activating when there's only one layer left
2020-03-07 16:43:25 +02:00
OverloadedOrama
adcacaa8cb
Merging layers works
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This should be all of the layer functionality restored. Frame functionality will soon follow.
2020-03-07 16:43:25 +02:00
OverloadedOrama
24e9eda644
Fixed crash where the cursor was failing to load
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The issue still exists though, but instead of crashing, the cursor just doesn't change. Probably a Godot bug?
2020-03-07 16:43:24 +02:00
OverloadedOrama
4e31c1ed4b
Changing layer order works again
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Started using a setter method for Global.current_layer
2020-03-07 16:43:24 +02:00
OverloadedOrama
18356d4408
UndoRedo and Image effects work per layer
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Basically just replaced Global.canvas.current_layer_index with Global.current_layer
2020-03-07 16:43:23 +02:00
OverloadedOrama
53d062619e
Rectangle Selection works per layer again
2020-03-07 16:43:23 +02:00
OverloadedOrama
6557d3aeac
Clone layer is now functional
2020-03-07 16:43:23 +02:00
OverloadedOrama
0945a558d2
Fix layer name change
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Name change is now saved only if the user presses Enter
2020-03-07 16:43:22 +02:00
OverloadedOrama
60aed9efba
Use setter method for layers to update the UI
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Instead of updating it in undo and redo methods
2020-03-07 16:43:22 +02:00
OverloadedOrama
2bfae68755
Implemented Remove Layer - Doesn't work properly yet
2020-03-07 16:43:21 +02:00
OverloadedOrama
bb6e2cbf16
Layer images are now unique to each frame
2020-03-07 16:43:21 +02:00
OverloadedOrama
37621477c8
Hide invisible layers in onion skinning
2020-03-07 16:43:20 +02:00
OverloadedOrama
6e713988d3
Fix Canvas.gd problems
2020-03-07 16:43:20 +02:00
OverloadedOrama
a2893e1c1c
Store layer visibility on Global.layers instead
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This way, toggling visibility in a layers works for all frames in that layer.
2020-03-07 16:43:19 +02:00
OverloadedOrama
3df9853dda
Update the button textures accordingly
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Every button will have a texture based on its frame AND its layer. Which means, if the button is on layer 2 and frame 1, its texture will be the contents of frame 1's layer 2 contents.
2020-03-07 16:43:18 +02:00
OverloadedOrama
7d7eccb03f
Fixed issues with scrolling
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No longer using a GridContainer for the layer and frames.
2020-03-07 16:43:17 +02:00
OverloadedOrama
953d002d91
[EXPERIMENTAL] Re-making the timeline
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Trying to merge layers into the timeline, and eventually add more features like "share layer with all frames", among others. THIS IS NOT FINISHED, IT WILL *NOT* WORK PROPERLY. Once it is finished, this branch will be merged onto master.
So far only add layer and add frame work, and even they may have some issues. Undoing also does not work properly yet.
The UI is also not finished, as it currently has problems with the scroll containers.
2020-03-07 16:43:17 +02:00
OverloadedOrama
57d3050a67
Added novhack to the list of contributors & updated changelog
2020-03-03 15:16:08 +02:00
novhack
3b16b727b9
Add palette import from a PNG file
2020-03-02 22:37:52 +01:00
OverloadedOrama
b3a8eb6d84
Notification theme is now the same as the selected theme
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This makes the letters black on the light and gold themes, and fixes the characters not being rendered issue in Chinese.
2020-03-01 17:56:34 +02:00
OverloadedOrama
5a44f3f4d5
Use a different dialog for when quitting while there is unsaved progress
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It now also works when quitting from File > Quit (or Control + Q)
2020-02-23 02:11:52 +02:00
OverloadedOrama
105d612fcd
Changed quit message when there is unsaved progress
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Also, when saving on quit, Pixelorama now actually quits after the user saves.
2020-02-23 00:52:51 +02:00
OverloadedOrama
40d1da66c8
Add "(*)" to the window title when file is not saved
2020-02-22 17:32:16 +02:00
OverloadedOrama
eab3669eb2
Use new window_title variable to change window's title
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Will be used later to get the current window title. Godot doesn't seem to have a built-in way to get the window's title.
2020-02-22 17:21:52 +02:00
OverloadedOrama
52fa460876
Saved is false after any action and is true at the beginning
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Also hide QuitDialog after saving
2020-02-22 17:14:32 +02:00
Schweini07
3ea3bd7b40
Ask for Confirmation when Pixelorama is about to quit and the Sprite is unsaved ( #165 )
2020-02-22 17:02:56 +02:00
OverloadedOrama
f0c0176080
Fixed issue where splash screen was appearing even though it should not
2020-02-19 01:13:29 +02:00
OverloadedOrama
02b91479ad
Should fix #162
2020-02-17 18:28:55 +02:00
OverloadedOrama
b656d4976b
Commit from which v0.6.2 will be build on - hopefully
2020-02-17 16:38:24 +02:00
OverloadedOrama
a1cdd36ef8
Also fixes #161 for spritesheets
2020-02-17 14:50:46 +02:00
OverloadedOrama
15db2dd960
Fixes #161
2020-02-17 14:47:15 +02:00
Michael Alexsander
97b197c41e
Fix ruler markings cutting off before they should
2020-02-16 19:51:46 -03:00
OverloadedOrama
30ce04b7f3
Set SaveSprite's current path when opening a project
2020-02-16 18:18:12 +02:00
OverloadedOrama
5a5484d4e0
Merge branch 'master' of https://github.com/Orama-Interactive/Pixelorama
2020-02-16 15:19:43 +02:00
OverloadedOrama
bc734658cd
Use Global.animation_timeline to toggle timeline's visibility
2020-02-16 15:19:01 +02:00
Michael Alexsander
736edf002e
Make opening a project set the save path
2020-02-15 21:12:17 -03:00
Manolis Papadeas
3b570ccf82
Merge pull request #156 from YeldhamDev/colorpicker_presets_hide
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Hide presets in ColorPickers
2020-02-15 15:09:03 +02:00
Michael Alexsander
f808614384
Hide presets in ColorPickers
2020-02-15 02:34:42 -03:00
Michael Alexsander
0a9da7422d
Add option to hide the animation timeline
2020-02-14 22:30:40 -03:00
OverloadedOrama
543e9d9008
Hide pressure sensitivity settings
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Due to complications and priority shifts, tablet pen pressure sensitivity will not be included in v0.6.2
2020-02-14 18:26:03 +02:00
OverloadedOrama
4ea56363bf
Don't store the same pixels in Canvas.gd again and again
2020-02-14 18:05:53 +02:00