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1244 commits

Author SHA1 Message Date
Emmanouil Papadeas 8f6eba3f84 Make the Gaussian blur dialog invisible 2024-09-11 17:01:25 +03:00
Emmanouil Papadeas b962b31568 Make some method names in ExportDialog lowercase
They were named this way due to the naming conventions of Godot 3, but Godot 4 automatically makes these method names be all lowercase. Eventually we should replace all methods in the codebase to be all lowercase.
2024-09-11 16:59:53 +03:00
Emmanouil Papadeas 54068895bc Rename "trim sprite" to "trim images" and add the related strings to Translations.pot
"Trim images" should be a more fitting name for this option, as it's quite common to export multiple images and the use of plural makes it more clear that this option applies to all exported images.
2024-09-11 16:45:16 +03:00
Emmanouil Papadeas f9dd09dc2c Update AboutDialog.gd 2024-09-09 00:52:20 +03:00
Emmanouil Papadeas 321102e8fe Add Gaussian Blur as an image effect 2024-09-08 03:13:55 +03:00
Emmanouil Papadeas b3021ceb67 Add a gaussian blur layer effect 2024-09-08 02:40:28 +03:00
Emmanouil Papadeas 28e143e033 Make the color picker popup in GradientEdit moveable 2024-09-07 17:19:42 +03:00
Emmanouil Papadeas f162f12fbf Save the onion skinning opacity in the config file 2024-09-07 03:59:19 +03:00
Emmanouil Papadeas a0c7dd4527 Optimize the export dialog by caching all of the blended frames
No more slowness when changing the export settings. The only setting that causes the frames to be blended again is changing the layers.
2024-09-05 04:50:36 +03:00
Variable 4a7f7cbde5
Added a way to modify shader textures (#1096)
* experimental support for texture changes

* fix some typos

* formatting + some improvements

* Some final touches, i think it's ready now

* moved a function to the shaderloader

* formatting

* add a void
2024-09-03 03:38:56 +03:00
Variable 167b0d863c
fix wrong stretch mode in cel preview (#1097) 2024-09-02 02:03:39 +03:00
Emmanouil Papadeas 69ce932f1c Add a quality slider to the export dialog when exporting jpeg files 2024-09-01 02:49:13 +03:00
alikin12 1460ba2e89
Set timeline layer and frame header to be fixed on top (#1095) 2024-09-01 02:30:36 +03:00
Variable a7f1486ec3
Index Map (#1093)
* Index Map

* Formatting

* improve description a bit.
2024-08-31 02:53:27 +03:00
Donte 4fa8981590
Add onion skinning opacity adjustment (#1091)
Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-08-30 22:58:28 +03:00
Vaibhav Kubre 613dd5d7f6
feat: Added option to trim sprites empty area while exporting (#1088)
* feat: Added trim sprite option works like charm

* fix: format issue

* ran working gdformat
2024-08-29 19:07:48 +03:00
alikin12 987366fa8f
Add global layer buttons (#1085) 2024-08-28 02:53:05 +03:00
Emmanouil Papadeas d70ddd72db Release v1.0.2 2024-08-21 16:11:38 +03:00
Emmanouil Papadeas 9be3ba290c Update AboutDialog.gd 2024-08-21 14:30:47 +03:00
Emmanouil Papadeas bdef545727 Fix issue when merging two layers, where if the bottom layer had layer/cel transparency, the transparency would be applied in the content destructively 2024-08-17 02:38:27 +03:00
Emmanouil Papadeas 29f9601d8a Revert "Fix cursor blinking at the edge of canvas (#1075)"
This reverts commit 77f6860f7a.
2024-08-17 00:59:48 +03:00
Emmanouil Papadeas 410f06435c Fix issue where color sliders wouldn't be visible during startup, if the color options button was expanded 2024-08-16 19:29:32 +03:00
Emmanouil Papadeas d531e9ace8 Create a new ShaderLoader class to move some code away from Global 2024-08-16 18:43:25 +03:00
Emmanouil Papadeas 19574bca7d Implement the ability to save with blended images with native file dialogs
Fixes #1058
2024-08-16 13:59:14 +03:00
Emmanouil Papadeas cfbe851da5 Add a convolution matrix layer effect
Still WIP, could use some extra parameters such as RGBA channel, and I should also implement it as an image effect.
2024-08-16 04:24:43 +03:00
Emmanouil Papadeas 077c57c53a
Implement support for group layer blending (#1077)
* Blend group layers on `DrawingAlgos.blend_layers()`

* Support group layer blending on the canvas

* Allow editing of group layer properties

* Fix issues with group layer blending in canvas, and unite common code

* Group layers can now be used as clipping masks

* Make move tool preview work on child layers

* Change OffsetImage's `blend_layers()` to support group layer blending

* Support group layer blending in the canvas preview

* Fix layer blending mode, clipping mask opacity and cel opacity not being updated automatically if the layer/cel changed is not selected

* Add a pass through blending mode to layer groups

Fingers crossed that no bugs were introduced

* Fix issue with layers that belong to pass through groups not updating their textures on the canvas automatically on undo
2024-08-15 15:52:55 +03:00
alikin12 f6f40e03e5
Fix Orama-Interactive#958 (reset custom brush when switch another tool) (#1078) 2024-08-15 15:42:01 +03:00
Emmanouil Papadeas 1d5de2ed86 Implement the ability to move all selected cels on between different frames, but on the same layer
You currently cannot move multiple cels on different layers, they still act as swapping. Eventually I'd also like to implement moving cels between different layers, but they would also have to be on the same frame. I don't think moving cels between different layers and frames at the same time is possible.
2024-08-13 23:25:29 +03:00
Emmanouil Papadeas 1a99d524d1 Fix some buttons not being affected by the custom icon color on startup 2024-08-13 04:23:56 +03:00
Emmanouil Papadeas 8163015c02 Change blend modes of multiple selected layers from the timeline
And also add undo/redo when changing the blend mode from the layer properties dialog. Not sure why I had made their behaviors so inconsistent.
2024-08-13 00:53:37 +03:00
Hamster 77f6860f7a
Fix cursor blinking at the edge of canvas (#1075)
* fix: mouse blinking at the edge of painting canvas

* format: reformat src/UI/ViewportContainer.gd

* format: reformat according to gdlint

* refactor: removed unused code comments
2024-08-12 19:44:48 +03:00
Emmanouil Papadeas 6e360505e3 Silence already connected signal errors in the tile mode offsets dialog 2024-08-12 02:36:45 +03:00
Emmanouil Papadeas c4beee6f41 Fix crash when importing brushes and palettes 2024-08-12 02:34:51 +03:00
Emmanouil Papadeas 68be6ac106 Allow editing of non-pixel cel properties 2024-08-11 15:03:33 +03:00
Emmanouil Papadeas 19e4c94fe3 Add a resized signal to Project, remove the Global.tile_mode_offset_dialog variable
Continue to slowly remove nodes from `Global`.
2024-08-10 22:47:06 +03:00
kleonc 92d7bbf539
Fix isometric grid calculations using ints instead of floats (#1069) 2024-08-09 15:33:45 +03:00
Emmanouil Papadeas e83d560741 Release v1.0.1 2024-08-05 22:16:25 +03:00
Emmanouil Papadeas 699c9cda87 Fix the name of the new image effect 2024-08-05 13:18:12 +03:00
Emmanouil Papadeas f299cf1339 Update AboutDialog.gd 2024-08-05 13:13:16 +03:00
Emmanouil Papadeas fbe2952346 Make shape previews look like they did in v1.0
The AutoInvertColors shader has been updated to make shapes hollow, similar to how the marching ants outline works.
2024-08-04 22:12:57 +03:00
Emmanouil Papadeas a3d7725a44 Fix popups appearing in wrong places when single window mode is disabled 2024-08-03 22:36:05 +03:00
Emmanouil Papadeas c0c391674d [skip ci] Change instances of "yield" to "await" in comments 2024-08-02 00:42:14 +03:00
Emmanouil Papadeas 1ad4c2357f In the Canvas scene, make Previews and PreviewsSprite nodes share the same material 2024-08-02 00:03:45 +03:00
Emmanouil Papadeas 0ea0406233 Add an adjust brightness/contrast image effect
Thanks to https://godotshaders.com/shader/color-manipulator/

The shader has more options than just brightness and contrast though, but I didn't know how else to name the effect. "Adjust Brightness/Contrast" makes it immediately obvious as to what the effect is about.
2024-08-01 21:21:45 +03:00
Emmanouil Papadeas 95b5102394 Enable exclusive and disable popup_window flags of all the dialogs
Closes #1061, fixes issue where when Pixelorama's window loses focus, the dialogs disappeared, but the dialogs can no longer close when pressing outside of them.
2024-07-31 22:49:30 +03:00
Emmanouil Papadeas 8e90271a64 Disable show hidden files by default in the export dialog
Maybe that is what caused #1060?
2024-07-31 21:41:18 +03:00
Emmanouil Papadeas af81154cbf Fix a crash with Godot 4.3 2024-07-31 20:55:02 +03:00
Emmanouil Papadeas 9c7effdba3 Optimize previews of the ellipse selection and the shape tools
Before this commit, when these tools were being used on large areas, the software would start being very slow due to the polyline drawing. Now it simply draws an image.
TODO:
- Optimize the lasso, pixel and polygon select tools
- Mirror the previews of ellipse selection and shape tools, for consistency with the lasso, pixel and polygon select tools
- Perhaps somehow remove Previews.gd since its work is even more limited now.
2024-07-31 18:05:22 +03:00
Emmanouil Papadeas c2fc70e436 Fix bug when selecting multiple layers and their opacity changes immediately by the opacity slider 2024-07-30 21:25:15 +03:00
Emmanouil Papadeas b2bdfbeb06 Fix a signal warning in import tag dialog 2024-07-30 20:27:15 +03:00
Variable 9ba556282a
Import Animation dialogue improvements (#1041)
* splash ambient

* change fill to radial

* make import tag work with frame button

* hide Import tag dialog when clicking outside

* Icon shows the first frame of a tag

* formatting
2024-07-30 20:22:22 +03:00
Variable 1d82bd95e5
Make clipping masks work with Move tool and offset image dialog (#1057)
* made clipping masks work with offset image dialog

* move tool now works with clipping masks
2024-07-30 19:29:55 +03:00
nicejammer ce6a48a020
Add missing translation strings and fix broken ones (#1051)
Added missing strings to Translations.pot and fixed a few ones that were broken either because of missing periods, differences in capitalization or because of trailing newlines (the latter seems to get automatically trimmed in tooltips during runtime)
2024-07-29 02:26:51 +03:00
Emmanouil Papadeas 41e21cd9b0 [skip ci] Delete extension_repository.md 2024-07-28 02:29:48 +03:00
Variable 76ffe7bb41
add more info to references pannel (#1049) 2024-07-28 02:23:30 +03:00
Variable 7c2d237792
fix some things in ExtensionExplorer (#1047)
* fix some things

* treat any string as a comment (unless it starts with a link)
2024-07-27 17:52:37 +03:00
Emmanouil Papadeas 94abe80295 Update changelog url 2024-07-27 13:20:18 +03:00
Emmanouil Papadeas 5eaf81aeae [skip ci] Add a Steam achievement for creating a 3D layer 2024-07-27 13:00:16 +03:00
Emmanouil Papadeas 40fb5894b0 Update AboutDialog.gd 2024-07-26 18:19:52 +03:00
Variable 50858be854
Add readme button to extensions (if they posess one) (#1045) 2024-07-26 17:00:21 +03:00
nicejammer 9196995697
Fix certain strings not updating when language changes (#1043)
A few buttons and labels in Pixelorama weren't getting updated when changing languages, they'd just remain at the language the program started up with or only update when changing projects.

This fixes that and ensures they get updated as soon as the user changes languages.
2024-07-26 16:10:56 +03:00
Emmanouil Papadeas 96a1d2770d Call Global.dialog_open() on the tag properties popup 2024-07-23 22:27:29 +03:00
Emmanouil Papadeas ab9a5aa0fd Fix bug where the ValueSlider text color wasn't getting updated when its enabled parameter was toggled 2024-07-23 18:40:35 +03:00
Emmanouil Papadeas 785f0eccd4 Fix issue where the minimum size of the color shapes of the color picker panel gets reset when the theme changes 2024-07-23 18:31:24 +03:00
Emmanouil Papadeas e485633cb9 Make the color picker panel have slightly less empty space on the bottom 2024-07-23 18:22:47 +03:00
Emmanouil Papadeas 899fa521eb Fix crash when adding a new layer to a collapsed group layer 2024-07-23 17:58:19 +03:00
Emmanouil Papadeas c6d24d458e Replace some Vector2s with Vector2is 2024-07-23 13:51:02 +03:00
Variable 75bdc6d9be
Added some ambience to Splash backgrounds (#1039)
* splash ambient

* change fill to radial
2024-07-22 14:56:03 +03:00
Emmanouil Papadeas f84f15b8ae Experiment with Steam achievements, using a new SteamManager class
This has no effect on non-Steam builds. Steam achievements are mostly for fun, but can also be educational because they can let users know of certain features and functionalities. It's using the GodotSteam GDExtension, but because I do not want to bloat the GitHub repository with things that are not needed for most builds, I decided not to include the GDExtension files, and instead check if the `Steam` class exists in `ClassDB`. The new SteamManager class pretty much does nothing on non-Steam builds, so do not worry about bloat.

In the future we could even take advantage of more of Steam's features, such as Cloud storage for pxo files.
2024-07-22 03:11:29 +03:00
Emmanouil Papadeas d58da13493 Bump version to v1.0-rc1 2024-07-22 01:00:25 +03:00
Emmanouil Papadeas 774786ab44 Remove unused variables 2024-07-21 21:17:18 +03:00
Emmanouil Papadeas b8af094529 Add the 1.0 splash screen artworks 2024-07-21 03:23:25 +03:00
Variable 3df7a67b9b
fix some stuff in extension explorer, and changed (open logs folder) to (open editor data folder) (#1038) 2024-07-20 23:09:38 +03:00
Emmanouil Papadeas 6b23c51e12 Fix some typos 2024-07-19 19:41:31 +03:00
Emmanouil Papadeas 64ced35bac Move the dynamics-related code into a new script
This also fixes the dynamics previews not working, as `_input()` is now handled locally in the dynamics popup panel.
2024-07-19 19:39:13 +03:00
Emmanouil Papadeas 506004b2a3 Fix checker background not appearing in the drop shadow dialog 2024-07-19 19:23:46 +03:00
Emmanouil Papadeas 4bc4ed1299 Change the extension repository link 2024-07-16 17:33:31 +03:00
Emmanouil Papadeas 3ea0ef0b5a Make the size of the text of rulers and guides be affected by the font size 2024-07-15 00:31:52 +03:00
Emmanouil Papadeas bcbd0ea7da Fix crash when the theme has no default font, by using Godot's fallback font instead 2024-07-14 16:08:18 +03:00
Emmanouil Papadeas 5d06af39b2 Fix rulers being incorrect at the start 2024-07-14 16:02:16 +03:00
Emmanouil Papadeas 919d0117ca Update AboutDialog.gd 2024-07-14 01:30:56 +03:00
Variable e1649a064e
Fixes to perspective editor (#1034)
* removed some redundant code

(not sure how it got there), made tracker toggle obey the variable

* Changed perspective editor from Control to PanelContainer to avoid some UI issues
2024-07-13 20:52:32 +03:00
Emmanouil Papadeas b4384f4085 When using the canvas, release focus of other GUI elements of the application 2024-07-13 20:38:29 +03:00
Emmanouil Papadeas d685177918 Restore diagonal movement of selections with arrow keys 2024-07-13 20:38:04 +03:00
Emmanouil Papadeas d50ae3b00e Fix canvas no longer remaining in the drag state even when the mouse is outside of it 2024-07-12 14:49:11 +03:00
Emmanouil Papadeas f4f0e4047e Fix gradient map layer effect being purple when it's first created 2024-07-12 14:45:24 +03:00
Emmanouil Papadeas 158e0fa18b Validate the extension file SHA-256 hash when downloading for security purposes
This is just an added step for security. Now, if an extension file gets compromised, Pixelorama can detect the mismatch between the file's SHA256 and the SHA256 from the extension repository, and refuse to install the extension.

For example, someone with malicious intent could gain access in the repository where the extension file is hosted, and replace it with a different file. Before this commit, the malicious file would be downloaded normally, but now, since the file will change, so will its SHA-256 hash, so Pixelorama will be able detect the mismatch and recognize that it is potentially malicious.
2024-07-07 18:29:10 +03:00
Emmanouil Papadeas b04c502470 Fix bug in import preview dialog of the apply all button being unpressed when the import options change
Most likely caused by #957. The line `setup_smart_slice(false)` was caused the bug, hopefully I'm not breaking anything by removing it.
2024-07-07 16:26:23 +03:00
Emmanouil Papadeas dd6332b75a [skip ci] Fix Voxelorama link 2024-07-01 18:03:40 +03:00
Emmanouil Papadeas 6601f83332 Rename store_info.md to extension_repository.md, add Voxelorama and remove other store links
The reason for removing the other store link is because I am worried that adding more links by default, can make it easier to compromise security. Extensions can be dangerous, and even if one link gets injected by malware, users are in danger, so I think it's better to keep the extensions is one, centralized place. I included all of the extensions listed in Variable's store link in this file.

I also renamed it from store to repository, as I think it's a more fitting name.
2024-07-01 17:49:59 +03:00
Emmanouil Papadeas 0601a4481a Make Voxelorama work 2024-07-01 17:22:32 +03:00
Emmanouil Papadeas 7a13e4c3eb Refactor SplashDialog.gd to make a class for the artworks, update the version text in the splash screen 2024-06-29 20:41:56 +03:00
Emmanouil Papadeas d73ab82e04 Remember display layer effects and snap settings between sessions 2024-06-15 15:58:10 +03:00
Emmanouil Papadeas f79ae7e333 Fix canvas not updating when switching between projects that have the same size and amount of cels
Also fixes issue with tile mode not being updated properly when switching project
2024-06-07 14:49:08 +03:00
Emmanouil Papadeas 1a0f82753e Actually fix pixel perfect and alpha lock buttons having different shortcuts 2024-06-04 00:41:42 +03:00
Emmanouil Papadeas aa2a2bdce8 Immediately disable the delete layer button when locking a layer 2024-06-03 20:41:48 +03:00
Emmanouil Papadeas 0b96e3aa6f Make zoom slider slightly bigger to prevent the percentage from overlapping with the buttons 2024-06-03 19:15:58 +03:00
Emmanouil Papadeas 429d3469fd Fix issue with layers on the timeline having the wrong size on Greek 2024-06-01 18:29:38 +03:00
Emmanouil Papadeas 26da9070f8 Make the create new image a bit taller 2024-06-01 18:28:16 +03:00
Emmanouil Papadeas 006be19464 Switch Square and Circle patterns in the outline effect
Not sure how they got out of order in the first place, they were fine in v0.11.4
2024-06-01 13:09:55 +03:00
Emmanouil Papadeas e1a53ed905 Fix alpha lock having the same shortcut as pixel perfect 2024-06-01 00:49:01 +03:00
Emmanouil Papadeas 6c8e058164 Fix recorder mode button do the opposite from what it suggests 2024-05-31 14:40:05 +03:00
Kiisu_Master 2613e02cd2
Fix ruler text not getting clipped (#1023) 2024-05-28 00:38:35 +03:00
Emmanouil Papadeas 8c5aba0083 Implement dragging and dropping images directly from the browser to download them and import them 2024-05-25 15:02:13 +03:00
Emmanouil Papadeas 72a2c59986 Fix codespell errors 2024-05-25 00:41:57 +03:00
Emmanouil Papadeas dc94f76d6a Update the ratio of the AspectRatioContainer in the Import Preview dialog, plus some code cleaning 2024-05-23 01:29:16 +03:00
Emmanouil Papadeas fe4fc8b0a2 [skip ci] Set a default name for the CollapsibleContainers, if they have none
Mostly useful for debugging CollapsibleContainers made with code
2024-05-19 23:35:27 +03:00
Emmanouil Papadeas a8440b80cc Rename config file from cache.ini to config.ini 2024-05-16 00:07:38 +03:00
Emmanouil Papadeas 3a4517abf4 [skip ci] Update the Lospec Palette Importer extension version 2024-05-13 19:32:31 +03:00
Emmanouil Papadeas 6b1329ff1f Set color picker's expand button focus mode to none 2024-05-09 02:45:48 +03:00
Emmanouil Papadeas 4ec7259c63 Optimize non-shader rotation by clearing non-selected pixels with masking 2024-05-09 01:36:11 +03:00
Emmanouil Papadeas e15b207993 Pass a transformation matrix in CommonRotation shaders instead of an angle
This will allow us to implement shearing more easily. Also, for the non-SmearRotxel shaders, normalize their pivot in GDScript, before passing it to the script. Should probably be faster this way
2024-05-09 00:44:52 +03:00
Emmanouil Papadeas 25f7192573 Pass angles in radians in SmearRotxel
Should be a slight optimization, since angles are being converted to radians only once, and that calculation is done in the CPU
2024-05-08 23:31:03 +03:00
Emmanouil Papadeas fe54f943e9 Change the color picker panel's expand button to be bigger and have text 2024-05-08 16:32:51 +03:00
Emmanouil Papadeas a2539c34f8 Add a minimum size to the Color Picker panel 2024-05-08 15:46:08 +03:00
Emmanouil Papadeas e3ee931059 Move and resize tags by dragging their edges 2024-05-08 03:44:26 +03:00
Emmanouil Papadeas 5a64dde3e5 Remove frame tag button & make onion skinning settings into general timeline settings
The "Animation plays only on frames of the same tag" button has been moved to the general timeline settings, along with a new slider that resizes the cel buttons in the timeline.
2024-05-08 01:09:20 +03:00
Emmanouil Papadeas ecb1890024 Change AnimationTagUI to be a Control instead of a VBoxContainer 2024-05-07 23:20:15 +03:00
Emmanouil Papadeas 592260ef93 Minor tag code improvements 2024-05-07 17:38:45 +03:00
Emmanouil Papadeas e60ec8528b Fix issue with the export dialog closing when the path dialog closes and native file dialogs are enabled 2024-05-07 01:27:51 +03:00
Emmanouil Papadeas 7b7da476b6 Various small translation-related fixes 2024-05-07 01:09:26 +03:00
Emmanouil Papadeas cabe6234b1 Set the menu's MarginContainer horizontal grow direction to right 2024-05-07 00:41:51 +03:00
Emmanouil Papadeas 002d5cae86 Add a "New Tag" option in the frame menu to easily create new tags 2024-05-06 20:50:12 +03:00
Emmanouil Papadeas c6e9b1621d Implement the ability to edit a tag by clicking on it from the timeline
Editing tags now is faster! Just click on it from the timeline to bring out the edit dialog.
2024-05-06 20:29:37 +03:00
Emmanouil Papadeas 02f85ade06 Make TagOptions its own scene 2024-05-06 20:13:09 +03:00
Emmanouil Papadeas d8704fdf5d Change tag color, text and size in AnimationTagUI.gd 2024-05-06 16:30:10 +03:00
Emmanouil Papadeas 8414f3deaf Fix integer camera zoom going smaller than 100% 2024-05-05 18:14:17 +03:00
Emmanouil Papadeas 645e09701e Add snap step to the zoom and rotation canvas sliders 2024-05-05 18:13:50 +03:00
Emmanouil Papadeas b1857fea7c Update names of donors, contributors & translators 2024-05-01 15:52:02 +03:00
OverloadedOrama 05d08c661f Enable aspect ratio in scale image dialog by default 2024-04-25 19:44:11 +03:00
Emmanouil Papadeas 324fdc9fc8 Hide Split Layers checkbox on the Export dialog when the Spritesheet tab is selected
Spritesheet exporting does not currently support layer splitting
2024-04-22 17:15:25 +03:00
Emmanouil Papadeas 074fed10bf [skip ci] Fix typos and replace tabs with a single space in store_info.md 2024-04-21 15:04:37 +03:00
Emmanouil Papadeas 1d89064efb [skip ci] Fix wrong tag in store_info.md 2024-04-20 20:02:21 +03:00
Emmanouil Papadeas b3ef4f1ff3 Add OpenDyslexicFont to the Extensions explorer 2024-04-20 19:57:15 +03:00
Emmanouil Papadeas d75c2be6c5
[skip ci] Update store_info.md 2024-04-19 21:06:16 +03:00
Emmanouil Papadeas d0c58e249a Add LospecPaletteImporter extension in store_info.md 2024-04-19 21:00:58 +03:00
Emmanouil Papadeas 6c002756c7 Move all selected layers with drag & drop
Similar to 7507206726 but for layers. Layer swapping (with control) only works when one layer is selected. The move up/down buttons in the timeline only work with one layer as of this commit.
2024-04-15 02:10:52 +03:00
Emmanouil Papadeas 4ddcf37d0b Fix crash when dropping frames to re-arrange them
Also don't allow dropping on a selected frame
2024-04-14 16:03:22 +03:00
Emmanouil Papadeas 0d375631b8 Better static typing in the timeline related methods in Project 2024-04-14 00:57:53 +03:00
Emmanouil Papadeas dc6efe02bb Fix issue where shader-based effects were not respecting the selection bounds, when the selection was out of the canvas 2024-04-13 19:51:12 +03:00
Emmanouil Papadeas c3bb85f6c9 Fix dimension label showing fractions in the final image size in the Export dialog 2024-04-13 19:15:37 +03:00
Emmanouil Papadeas 9a1464f73b Move selection offset code inside SelectionMap.is_pixel_selected() 2024-04-13 17:57:51 +03:00
Emmanouil Papadeas 1e83173697 Fix regression where interecting selections was not working 2024-04-13 15:34:36 +03:00
Emmanouil Papadeas 7507206726 Move all selected frames - implements #743
This only works for frames at the moment, not layers and cels. Layers may be harder to support because they also have children. Supports both the "move left/right" options and drag and dropping. Frame swapping (with control) only works when one frame is selected, because I am unsure how they should be handled, especially when the selected frames are not continuous.

Didn't encounter any issues on my testing, but more testing is always welcome.
2024-04-11 18:03:43 +03:00
Emmanouil Papadeas 529962f91f Layer effect UI improvements & implement dragging to re-arrange 2024-04-11 00:31:50 +03:00
Emmanouil Papadeas 92e8666da2 Change layers with Control + Up/Down arrow keys
We already have Control + Left/Right for changing frames, so it makes sense to have Up/Down for layers
2024-04-10 16:58:04 +03:00
Emmanouil Papadeas 4e8a02c1a4 Fix issue with the TopMenuContainer where menu options weren't clickable in some languages 2024-04-10 16:42:23 +03:00
Emmanouil Papadeas 64b2b7b9af Make 3D rotation gizmos lines a bit thinner 2024-04-10 02:24:21 +03:00
Emmanouil Papadeas a4f06d8cbe Fix 3D layer buttons not having the same offset as the other layer type buttons 2024-04-10 01:25:57 +03:00
Emmanouil Papadeas 1c9c8bf4e3 Add Palettize and Pixelize effects
Pixelize makes the image pixelated, and Palettize maps the color of the input to the nearest color in the selected palette. Useful for limiting color in pixel art and for artistic effects.
2024-04-10 01:20:28 +03:00