Emmanouil Papadeas
8f6eba3f84
Make the Gaussian blur dialog invisible
2024-09-11 17:01:25 +03:00
Emmanouil Papadeas
b962b31568
Make some method names in ExportDialog lowercase
...
They were named this way due to the naming conventions of Godot 3, but Godot 4 automatically makes these method names be all lowercase. Eventually we should replace all methods in the codebase to be all lowercase.
2024-09-11 16:59:53 +03:00
Emmanouil Papadeas
54068895bc
Rename "trim sprite" to "trim images" and add the related strings to Translations.pot
...
"Trim images" should be a more fitting name for this option, as it's quite common to export multiple images and the use of plural makes it more clear that this option applies to all exported images.
2024-09-11 16:45:16 +03:00
Emmanouil Papadeas
f9dd09dc2c
Update AboutDialog.gd
2024-09-09 00:52:20 +03:00
Emmanouil Papadeas
321102e8fe
Add Gaussian Blur as an image effect
2024-09-08 03:13:55 +03:00
Emmanouil Papadeas
b3021ceb67
Add a gaussian blur layer effect
2024-09-08 02:40:28 +03:00
Emmanouil Papadeas
28e143e033
Make the color picker popup in GradientEdit moveable
2024-09-07 17:19:42 +03:00
Emmanouil Papadeas
f162f12fbf
Save the onion skinning opacity in the config file
2024-09-07 03:59:19 +03:00
Emmanouil Papadeas
a0c7dd4527
Optimize the export dialog by caching all of the blended frames
...
No more slowness when changing the export settings. The only setting that causes the frames to be blended again is changing the layers.
2024-09-05 04:50:36 +03:00
Variable
4a7f7cbde5
Added a way to modify shader textures ( #1096 )
...
* experimental support for texture changes
* fix some typos
* formatting + some improvements
* Some final touches, i think it's ready now
* moved a function to the shaderloader
* formatting
* add a void
2024-09-03 03:38:56 +03:00
Variable
167b0d863c
fix wrong stretch mode in cel preview ( #1097 )
2024-09-02 02:03:39 +03:00
Emmanouil Papadeas
69ce932f1c
Add a quality slider to the export dialog when exporting jpeg files
2024-09-01 02:49:13 +03:00
alikin12
1460ba2e89
Set timeline layer and frame header to be fixed on top ( #1095 )
2024-09-01 02:30:36 +03:00
Variable
a7f1486ec3
Index Map ( #1093 )
...
* Index Map
* Formatting
* improve description a bit.
2024-08-31 02:53:27 +03:00
Donte
4fa8981590
Add onion skinning opacity adjustment ( #1091 )
...
Co-authored-by: Emmanouil Papadeas <35376950+OverloadedOrama@users.noreply.github.com>
2024-08-30 22:58:28 +03:00
Vaibhav Kubre
613dd5d7f6
feat: Added option to trim sprites empty area while exporting ( #1088 )
...
* feat: Added trim sprite option works like charm
* fix: format issue
* ran working gdformat
2024-08-29 19:07:48 +03:00
alikin12
987366fa8f
Add global layer buttons ( #1085 )
2024-08-28 02:53:05 +03:00
Emmanouil Papadeas
d70ddd72db
Release v1.0.2
2024-08-21 16:11:38 +03:00
Emmanouil Papadeas
9be3ba290c
Update AboutDialog.gd
2024-08-21 14:30:47 +03:00
Emmanouil Papadeas
bdef545727
Fix issue when merging two layers, where if the bottom layer had layer/cel transparency, the transparency would be applied in the content destructively
2024-08-17 02:38:27 +03:00
Emmanouil Papadeas
29f9601d8a
Revert "Fix cursor blinking at the edge of canvas ( #1075 )"
...
This reverts commit 77f6860f7a
.
2024-08-17 00:59:48 +03:00
Emmanouil Papadeas
410f06435c
Fix issue where color sliders wouldn't be visible during startup, if the color options button was expanded
2024-08-16 19:29:32 +03:00
Emmanouil Papadeas
d531e9ace8
Create a new ShaderLoader class to move some code away from Global
2024-08-16 18:43:25 +03:00
Emmanouil Papadeas
19574bca7d
Implement the ability to save with blended images with native file dialogs
...
Fixes #1058
2024-08-16 13:59:14 +03:00
Emmanouil Papadeas
cfbe851da5
Add a convolution matrix layer effect
...
Still WIP, could use some extra parameters such as RGBA channel, and I should also implement it as an image effect.
2024-08-16 04:24:43 +03:00
Emmanouil Papadeas
077c57c53a
Implement support for group layer blending ( #1077 )
...
* Blend group layers on `DrawingAlgos.blend_layers()`
* Support group layer blending on the canvas
* Allow editing of group layer properties
* Fix issues with group layer blending in canvas, and unite common code
* Group layers can now be used as clipping masks
* Make move tool preview work on child layers
* Change OffsetImage's `blend_layers()` to support group layer blending
* Support group layer blending in the canvas preview
* Fix layer blending mode, clipping mask opacity and cel opacity not being updated automatically if the layer/cel changed is not selected
* Add a pass through blending mode to layer groups
Fingers crossed that no bugs were introduced
* Fix issue with layers that belong to pass through groups not updating their textures on the canvas automatically on undo
2024-08-15 15:52:55 +03:00
alikin12
f6f40e03e5
Fix Orama-Interactive#958 (reset custom brush when switch another tool) ( #1078 )
2024-08-15 15:42:01 +03:00
Emmanouil Papadeas
1d5de2ed86
Implement the ability to move all selected cels on between different frames, but on the same layer
...
You currently cannot move multiple cels on different layers, they still act as swapping. Eventually I'd also like to implement moving cels between different layers, but they would also have to be on the same frame. I don't think moving cels between different layers and frames at the same time is possible.
2024-08-13 23:25:29 +03:00
Emmanouil Papadeas
1a99d524d1
Fix some buttons not being affected by the custom icon color on startup
2024-08-13 04:23:56 +03:00
Emmanouil Papadeas
8163015c02
Change blend modes of multiple selected layers from the timeline
...
And also add undo/redo when changing the blend mode from the layer properties dialog. Not sure why I had made their behaviors so inconsistent.
2024-08-13 00:53:37 +03:00
Hamster
77f6860f7a
Fix cursor blinking at the edge of canvas ( #1075 )
...
* fix: mouse blinking at the edge of painting canvas
* format: reformat src/UI/ViewportContainer.gd
* format: reformat according to gdlint
* refactor: removed unused code comments
2024-08-12 19:44:48 +03:00
Emmanouil Papadeas
6e360505e3
Silence already connected signal errors in the tile mode offsets dialog
2024-08-12 02:36:45 +03:00
Emmanouil Papadeas
c4beee6f41
Fix crash when importing brushes and palettes
2024-08-12 02:34:51 +03:00
Emmanouil Papadeas
68be6ac106
Allow editing of non-pixel cel properties
2024-08-11 15:03:33 +03:00
Emmanouil Papadeas
19e4c94fe3
Add a resized
signal to Project
, remove the Global.tile_mode_offset_dialog
variable
...
Continue to slowly remove nodes from `Global`.
2024-08-10 22:47:06 +03:00
kleonc
92d7bbf539
Fix isometric grid calculations using ints instead of floats ( #1069 )
2024-08-09 15:33:45 +03:00
Emmanouil Papadeas
e83d560741
Release v1.0.1
2024-08-05 22:16:25 +03:00
Emmanouil Papadeas
699c9cda87
Fix the name of the new image effect
2024-08-05 13:18:12 +03:00
Emmanouil Papadeas
f299cf1339
Update AboutDialog.gd
2024-08-05 13:13:16 +03:00
Emmanouil Papadeas
fbe2952346
Make shape previews look like they did in v1.0
...
The AutoInvertColors shader has been updated to make shapes hollow, similar to how the marching ants outline works.
2024-08-04 22:12:57 +03:00
Emmanouil Papadeas
a3d7725a44
Fix popups appearing in wrong places when single window mode is disabled
2024-08-03 22:36:05 +03:00
Emmanouil Papadeas
c0c391674d
[skip ci] Change instances of "yield" to "await" in comments
2024-08-02 00:42:14 +03:00
Emmanouil Papadeas
1ad4c2357f
In the Canvas scene, make Previews and PreviewsSprite nodes share the same material
2024-08-02 00:03:45 +03:00
Emmanouil Papadeas
0ea0406233
Add an adjust brightness/contrast image effect
...
Thanks to https://godotshaders.com/shader/color-manipulator/
The shader has more options than just brightness and contrast though, but I didn't know how else to name the effect. "Adjust Brightness/Contrast" makes it immediately obvious as to what the effect is about.
2024-08-01 21:21:45 +03:00
Emmanouil Papadeas
95b5102394
Enable exclusive and disable popup_window flags of all the dialogs
...
Closes #1061 , fixes issue where when Pixelorama's window loses focus, the dialogs disappeared, but the dialogs can no longer close when pressing outside of them.
2024-07-31 22:49:30 +03:00
Emmanouil Papadeas
8e90271a64
Disable show hidden files by default in the export dialog
...
Maybe that is what caused #1060 ?
2024-07-31 21:41:18 +03:00
Emmanouil Papadeas
af81154cbf
Fix a crash with Godot 4.3
2024-07-31 20:55:02 +03:00
Emmanouil Papadeas
9c7effdba3
Optimize previews of the ellipse selection and the shape tools
...
Before this commit, when these tools were being used on large areas, the software would start being very slow due to the polyline drawing. Now it simply draws an image.
TODO:
- Optimize the lasso, pixel and polygon select tools
- Mirror the previews of ellipse selection and shape tools, for consistency with the lasso, pixel and polygon select tools
- Perhaps somehow remove Previews.gd since its work is even more limited now.
2024-07-31 18:05:22 +03:00
Emmanouil Papadeas
c2fc70e436
Fix bug when selecting multiple layers and their opacity changes immediately by the opacity slider
2024-07-30 21:25:15 +03:00
Emmanouil Papadeas
b2bdfbeb06
Fix a signal warning in import tag dialog
2024-07-30 20:27:15 +03:00
Variable
9ba556282a
Import Animation dialogue improvements ( #1041 )
...
* splash ambient
* change fill to radial
* make import tag work with frame button
* hide Import tag dialog when clicking outside
* Icon shows the first frame of a tag
* formatting
2024-07-30 20:22:22 +03:00
Variable
1d82bd95e5
Make clipping masks work with Move tool and offset image dialog ( #1057 )
...
* made clipping masks work with offset image dialog
* move tool now works with clipping masks
2024-07-30 19:29:55 +03:00
nicejammer
ce6a48a020
Add missing translation strings and fix broken ones ( #1051 )
...
Added missing strings to Translations.pot and fixed a few ones that were broken either because of missing periods, differences in capitalization or because of trailing newlines (the latter seems to get automatically trimmed in tooltips during runtime)
2024-07-29 02:26:51 +03:00
Emmanouil Papadeas
41e21cd9b0
[skip ci] Delete extension_repository.md
2024-07-28 02:29:48 +03:00
Variable
76ffe7bb41
add more info to references pannel ( #1049 )
2024-07-28 02:23:30 +03:00
Variable
7c2d237792
fix some things in ExtensionExplorer ( #1047 )
...
* fix some things
* treat any string as a comment (unless it starts with a link)
2024-07-27 17:52:37 +03:00
Emmanouil Papadeas
94abe80295
Update changelog url
2024-07-27 13:20:18 +03:00
Emmanouil Papadeas
5eaf81aeae
[skip ci] Add a Steam achievement for creating a 3D layer
2024-07-27 13:00:16 +03:00
Emmanouil Papadeas
40fb5894b0
Update AboutDialog.gd
2024-07-26 18:19:52 +03:00
Variable
50858be854
Add readme button to extensions (if they posess one) ( #1045 )
2024-07-26 17:00:21 +03:00
nicejammer
9196995697
Fix certain strings not updating when language changes ( #1043 )
...
A few buttons and labels in Pixelorama weren't getting updated when changing languages, they'd just remain at the language the program started up with or only update when changing projects.
This fixes that and ensures they get updated as soon as the user changes languages.
2024-07-26 16:10:56 +03:00
Emmanouil Papadeas
96a1d2770d
Call Global.dialog_open()
on the tag properties popup
2024-07-23 22:27:29 +03:00
Emmanouil Papadeas
ab9a5aa0fd
Fix bug where the ValueSlider text color wasn't getting updated when its enabled parameter was toggled
2024-07-23 18:40:35 +03:00
Emmanouil Papadeas
785f0eccd4
Fix issue where the minimum size of the color shapes of the color picker panel gets reset when the theme changes
2024-07-23 18:31:24 +03:00
Emmanouil Papadeas
e485633cb9
Make the color picker panel have slightly less empty space on the bottom
2024-07-23 18:22:47 +03:00
Emmanouil Papadeas
899fa521eb
Fix crash when adding a new layer to a collapsed group layer
2024-07-23 17:58:19 +03:00
Emmanouil Papadeas
c6d24d458e
Replace some Vector2s with Vector2is
2024-07-23 13:51:02 +03:00
Variable
75bdc6d9be
Added some ambience to Splash backgrounds ( #1039 )
...
* splash ambient
* change fill to radial
2024-07-22 14:56:03 +03:00
Emmanouil Papadeas
f84f15b8ae
Experiment with Steam achievements, using a new SteamManager class
...
This has no effect on non-Steam builds. Steam achievements are mostly for fun, but can also be educational because they can let users know of certain features and functionalities. It's using the GodotSteam GDExtension, but because I do not want to bloat the GitHub repository with things that are not needed for most builds, I decided not to include the GDExtension files, and instead check if the `Steam` class exists in `ClassDB`. The new SteamManager class pretty much does nothing on non-Steam builds, so do not worry about bloat.
In the future we could even take advantage of more of Steam's features, such as Cloud storage for pxo files.
2024-07-22 03:11:29 +03:00
Emmanouil Papadeas
d58da13493
Bump version to v1.0-rc1
2024-07-22 01:00:25 +03:00
Emmanouil Papadeas
774786ab44
Remove unused variables
2024-07-21 21:17:18 +03:00
Emmanouil Papadeas
b8af094529
Add the 1.0 splash screen artworks
2024-07-21 03:23:25 +03:00
Variable
3df7a67b9b
fix some stuff in extension explorer, and changed (open logs folder) to (open editor data folder) ( #1038 )
2024-07-20 23:09:38 +03:00
Emmanouil Papadeas
6b23c51e12
Fix some typos
2024-07-19 19:41:31 +03:00
Emmanouil Papadeas
64ced35bac
Move the dynamics-related code into a new script
...
This also fixes the dynamics previews not working, as `_input()` is now handled locally in the dynamics popup panel.
2024-07-19 19:39:13 +03:00
Emmanouil Papadeas
506004b2a3
Fix checker background not appearing in the drop shadow dialog
2024-07-19 19:23:46 +03:00
Emmanouil Papadeas
4bc4ed1299
Change the extension repository link
2024-07-16 17:33:31 +03:00
Emmanouil Papadeas
3ea0ef0b5a
Make the size of the text of rulers and guides be affected by the font size
2024-07-15 00:31:52 +03:00
Emmanouil Papadeas
bcbd0ea7da
Fix crash when the theme has no default font, by using Godot's fallback font instead
2024-07-14 16:08:18 +03:00
Emmanouil Papadeas
5d06af39b2
Fix rulers being incorrect at the start
2024-07-14 16:02:16 +03:00
Emmanouil Papadeas
919d0117ca
Update AboutDialog.gd
2024-07-14 01:30:56 +03:00
Variable
e1649a064e
Fixes to perspective editor ( #1034 )
...
* removed some redundant code
(not sure how it got there), made tracker toggle obey the variable
* Changed perspective editor from Control to PanelContainer to avoid some UI issues
2024-07-13 20:52:32 +03:00
Emmanouil Papadeas
b4384f4085
When using the canvas, release focus of other GUI elements of the application
2024-07-13 20:38:29 +03:00
Emmanouil Papadeas
d685177918
Restore diagonal movement of selections with arrow keys
2024-07-13 20:38:04 +03:00
Emmanouil Papadeas
d50ae3b00e
Fix canvas no longer remaining in the drag state even when the mouse is outside of it
2024-07-12 14:49:11 +03:00
Emmanouil Papadeas
f4f0e4047e
Fix gradient map layer effect being purple when it's first created
2024-07-12 14:45:24 +03:00
Emmanouil Papadeas
158e0fa18b
Validate the extension file SHA-256 hash when downloading for security purposes
...
This is just an added step for security. Now, if an extension file gets compromised, Pixelorama can detect the mismatch between the file's SHA256 and the SHA256 from the extension repository, and refuse to install the extension.
For example, someone with malicious intent could gain access in the repository where the extension file is hosted, and replace it with a different file. Before this commit, the malicious file would be downloaded normally, but now, since the file will change, so will its SHA-256 hash, so Pixelorama will be able detect the mismatch and recognize that it is potentially malicious.
2024-07-07 18:29:10 +03:00
Emmanouil Papadeas
b04c502470
Fix bug in import preview dialog of the apply all button being unpressed when the import options change
...
Most likely caused by #957 . The line `setup_smart_slice(false)` was caused the bug, hopefully I'm not breaking anything by removing it.
2024-07-07 16:26:23 +03:00
Emmanouil Papadeas
dd6332b75a
[skip ci] Fix Voxelorama link
2024-07-01 18:03:40 +03:00
Emmanouil Papadeas
6601f83332
Rename store_info.md to extension_repository.md, add Voxelorama and remove other store links
...
The reason for removing the other store link is because I am worried that adding more links by default, can make it easier to compromise security. Extensions can be dangerous, and even if one link gets injected by malware, users are in danger, so I think it's better to keep the extensions is one, centralized place. I included all of the extensions listed in Variable's store link in this file.
I also renamed it from store to repository, as I think it's a more fitting name.
2024-07-01 17:49:59 +03:00
Emmanouil Papadeas
0601a4481a
Make Voxelorama work
2024-07-01 17:22:32 +03:00
Emmanouil Papadeas
7a13e4c3eb
Refactor SplashDialog.gd to make a class for the artworks, update the version text in the splash screen
2024-06-29 20:41:56 +03:00
Emmanouil Papadeas
d73ab82e04
Remember display layer effects and snap settings between sessions
2024-06-15 15:58:10 +03:00
Emmanouil Papadeas
f79ae7e333
Fix canvas not updating when switching between projects that have the same size and amount of cels
...
Also fixes issue with tile mode not being updated properly when switching project
2024-06-07 14:49:08 +03:00
Emmanouil Papadeas
1a0f82753e
Actually fix pixel perfect and alpha lock buttons having different shortcuts
2024-06-04 00:41:42 +03:00
Emmanouil Papadeas
aa2a2bdce8
Immediately disable the delete layer button when locking a layer
2024-06-03 20:41:48 +03:00
Emmanouil Papadeas
0b96e3aa6f
Make zoom slider slightly bigger to prevent the percentage from overlapping with the buttons
2024-06-03 19:15:58 +03:00
Emmanouil Papadeas
429d3469fd
Fix issue with layers on the timeline having the wrong size on Greek
2024-06-01 18:29:38 +03:00
Emmanouil Papadeas
26da9070f8
Make the create new image a bit taller
2024-06-01 18:28:16 +03:00
Emmanouil Papadeas
006be19464
Switch Square and Circle patterns in the outline effect
...
Not sure how they got out of order in the first place, they were fine in v0.11.4
2024-06-01 13:09:55 +03:00
Emmanouil Papadeas
e1a53ed905
Fix alpha lock having the same shortcut as pixel perfect
2024-06-01 00:49:01 +03:00
Emmanouil Papadeas
6c8e058164
Fix recorder mode button do the opposite from what it suggests
2024-05-31 14:40:05 +03:00
Kiisu_Master
2613e02cd2
Fix ruler text not getting clipped ( #1023 )
2024-05-28 00:38:35 +03:00
Emmanouil Papadeas
8c5aba0083
Implement dragging and dropping images directly from the browser to download them and import them
2024-05-25 15:02:13 +03:00
Emmanouil Papadeas
72a2c59986
Fix codespell errors
2024-05-25 00:41:57 +03:00
Emmanouil Papadeas
dc94f76d6a
Update the ratio of the AspectRatioContainer in the Import Preview dialog, plus some code cleaning
2024-05-23 01:29:16 +03:00
Emmanouil Papadeas
fe4fc8b0a2
[skip ci] Set a default name for the CollapsibleContainers, if they have none
...
Mostly useful for debugging CollapsibleContainers made with code
2024-05-19 23:35:27 +03:00
Emmanouil Papadeas
a8440b80cc
Rename config file from cache.ini to config.ini
2024-05-16 00:07:38 +03:00
Emmanouil Papadeas
3a4517abf4
[skip ci] Update the Lospec Palette Importer extension version
2024-05-13 19:32:31 +03:00
Emmanouil Papadeas
6b1329ff1f
Set color picker's expand button focus mode to none
2024-05-09 02:45:48 +03:00
Emmanouil Papadeas
4ec7259c63
Optimize non-shader rotation by clearing non-selected pixels with masking
2024-05-09 01:36:11 +03:00
Emmanouil Papadeas
e15b207993
Pass a transformation matrix in CommonRotation shaders instead of an angle
...
This will allow us to implement shearing more easily. Also, for the non-SmearRotxel shaders, normalize their pivot in GDScript, before passing it to the script. Should probably be faster this way
2024-05-09 00:44:52 +03:00
Emmanouil Papadeas
25f7192573
Pass angles in radians in SmearRotxel
...
Should be a slight optimization, since angles are being converted to radians only once, and that calculation is done in the CPU
2024-05-08 23:31:03 +03:00
Emmanouil Papadeas
fe54f943e9
Change the color picker panel's expand button to be bigger and have text
2024-05-08 16:32:51 +03:00
Emmanouil Papadeas
a2539c34f8
Add a minimum size to the Color Picker panel
2024-05-08 15:46:08 +03:00
Emmanouil Papadeas
e3ee931059
Move and resize tags by dragging their edges
2024-05-08 03:44:26 +03:00
Emmanouil Papadeas
5a64dde3e5
Remove frame tag button & make onion skinning settings into general timeline settings
...
The "Animation plays only on frames of the same tag" button has been moved to the general timeline settings, along with a new slider that resizes the cel buttons in the timeline.
2024-05-08 01:09:20 +03:00
Emmanouil Papadeas
ecb1890024
Change AnimationTagUI to be a Control instead of a VBoxContainer
2024-05-07 23:20:15 +03:00
Emmanouil Papadeas
592260ef93
Minor tag code improvements
2024-05-07 17:38:45 +03:00
Emmanouil Papadeas
e60ec8528b
Fix issue with the export dialog closing when the path dialog closes and native file dialogs are enabled
2024-05-07 01:27:51 +03:00
Emmanouil Papadeas
7b7da476b6
Various small translation-related fixes
2024-05-07 01:09:26 +03:00
Emmanouil Papadeas
cabe6234b1
Set the menu's MarginContainer horizontal grow direction to right
2024-05-07 00:41:51 +03:00
Emmanouil Papadeas
002d5cae86
Add a "New Tag" option in the frame menu to easily create new tags
2024-05-06 20:50:12 +03:00
Emmanouil Papadeas
c6e9b1621d
Implement the ability to edit a tag by clicking on it from the timeline
...
Editing tags now is faster! Just click on it from the timeline to bring out the edit dialog.
2024-05-06 20:29:37 +03:00
Emmanouil Papadeas
02f85ade06
Make TagOptions its own scene
2024-05-06 20:13:09 +03:00
Emmanouil Papadeas
d8704fdf5d
Change tag color, text and size in AnimationTagUI.gd
2024-05-06 16:30:10 +03:00
Emmanouil Papadeas
8414f3deaf
Fix integer camera zoom going smaller than 100%
2024-05-05 18:14:17 +03:00
Emmanouil Papadeas
645e09701e
Add snap step to the zoom and rotation canvas sliders
2024-05-05 18:13:50 +03:00
Emmanouil Papadeas
b1857fea7c
Update names of donors, contributors & translators
2024-05-01 15:52:02 +03:00
OverloadedOrama
05d08c661f
Enable aspect ratio in scale image dialog by default
2024-04-25 19:44:11 +03:00
Emmanouil Papadeas
324fdc9fc8
Hide Split Layers checkbox on the Export dialog when the Spritesheet tab is selected
...
Spritesheet exporting does not currently support layer splitting
2024-04-22 17:15:25 +03:00
Emmanouil Papadeas
074fed10bf
[skip ci] Fix typos and replace tabs with a single space in store_info.md
2024-04-21 15:04:37 +03:00
Emmanouil Papadeas
1d89064efb
[skip ci] Fix wrong tag in store_info.md
2024-04-20 20:02:21 +03:00
Emmanouil Papadeas
b3ef4f1ff3
Add OpenDyslexicFont to the Extensions explorer
2024-04-20 19:57:15 +03:00
Emmanouil Papadeas
d75c2be6c5
[skip ci] Update store_info.md
2024-04-19 21:06:16 +03:00
Emmanouil Papadeas
d0c58e249a
Add LospecPaletteImporter extension in store_info.md
2024-04-19 21:00:58 +03:00
Emmanouil Papadeas
6c002756c7
Move all selected layers with drag & drop
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Similar to 7507206726
but for layers. Layer swapping (with control) only works when one layer is selected. The move up/down buttons in the timeline only work with one layer as of this commit.
2024-04-15 02:10:52 +03:00
Emmanouil Papadeas
4ddcf37d0b
Fix crash when dropping frames to re-arrange them
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Also don't allow dropping on a selected frame
2024-04-14 16:03:22 +03:00
Emmanouil Papadeas
0d375631b8
Better static typing in the timeline related methods in Project
2024-04-14 00:57:53 +03:00
Emmanouil Papadeas
dc6efe02bb
Fix issue where shader-based effects were not respecting the selection bounds, when the selection was out of the canvas
2024-04-13 19:51:12 +03:00
Emmanouil Papadeas
c3bb85f6c9
Fix dimension label showing fractions in the final image size in the Export dialog
2024-04-13 19:15:37 +03:00
Emmanouil Papadeas
9a1464f73b
Move selection offset code inside SelectionMap.is_pixel_selected()
2024-04-13 17:57:51 +03:00
Emmanouil Papadeas
1e83173697
Fix regression where interecting selections was not working
2024-04-13 15:34:36 +03:00
Emmanouil Papadeas
7507206726
Move all selected frames - implements #743
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This only works for frames at the moment, not layers and cels. Layers may be harder to support because they also have children. Supports both the "move left/right" options and drag and dropping. Frame swapping (with control) only works when one frame is selected, because I am unsure how they should be handled, especially when the selected frames are not continuous.
Didn't encounter any issues on my testing, but more testing is always welcome.
2024-04-11 18:03:43 +03:00
Emmanouil Papadeas
529962f91f
Layer effect UI improvements & implement dragging to re-arrange
2024-04-11 00:31:50 +03:00
Emmanouil Papadeas
92e8666da2
Change layers with Control + Up/Down arrow keys
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We already have Control + Left/Right for changing frames, so it makes sense to have Up/Down for layers
2024-04-10 16:58:04 +03:00
Emmanouil Papadeas
4e8a02c1a4
Fix issue with the TopMenuContainer where menu options weren't clickable in some languages
2024-04-10 16:42:23 +03:00
Emmanouil Papadeas
64b2b7b9af
Make 3D rotation gizmos lines a bit thinner
2024-04-10 02:24:21 +03:00
Emmanouil Papadeas
a4f06d8cbe
Fix 3D layer buttons not having the same offset as the other layer type buttons
2024-04-10 01:25:57 +03:00
Emmanouil Papadeas
1c9c8bf4e3
Add Palettize and Pixelize effects
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Pixelize makes the image pixelated, and Palettize maps the color of the input to the nearest color in the selected palette. Useful for limiting color in pixel art and for artistic effects.
2024-04-10 01:20:28 +03:00