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mirror of https://github.com/Orama-Interactive/Pixelorama.git synced 2025-03-04 10:33:15 +00:00
Pixelorama/src/UI
Emmanouil Papadeas 1d5de2ed86 Implement the ability to move all selected cels on between different frames, but on the same layer
You currently cannot move multiple cels on different layers, they still act as swapping. Eventually I'd also like to implement moving cels between different layers, but they would also have to be on the same frame. I don't think moving cels between different layers and frames at the same time is possible.
2024-08-13 23:25:29 +03:00
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Buttons Add flip X and Flip Y, and Rotation (90, 180, 270) buttons to BaseTool (#988) 2024-03-23 16:39:44 +02:00
Canvas Fix isometric grid calculations using ints instead of floats (#1069) 2024-08-09 15:33:45 +03:00
CanvasPreviewContainer Replace Camera2D with a custom CanvasCamera to reduce idle GPU usage 2024-03-19 15:39:34 +02:00
ColorPickers Fix a crash with Godot 4.3 2024-07-31 20:55:02 +03:00
Dialogs Silence already connected signal errors in the tile mode offsets dialog 2024-08-12 02:36:45 +03:00
ExtensionExplorer [skip ci] Delete extension_repository.md 2024-07-28 02:29:48 +03:00
GlobalToolOptions Fix popups appearing in wrong places when single window mode is disabled 2024-08-03 22:36:05 +03:00
Nodes Fix popups appearing in wrong places when single window mode is disabled 2024-08-03 22:36:05 +03:00
PerspectiveEditor Fixes to perspective editor (#1034) 2024-07-13 20:52:32 +03:00
Recorder Fix popups appearing in wrong places when single window mode is disabled 2024-08-03 22:36:05 +03:00
ReferenceImages Fix popups appearing in wrong places when single window mode is disabled 2024-08-03 22:36:05 +03:00
Timeline Implement the ability to move all selected cels on between different frames, but on the same layer 2024-08-13 23:25:29 +03:00
ToolsPanel Remove Global.has_focus completely 2024-01-24 03:14:11 +02:00
TopMenuContainer Add a resized signal to Project, remove the Global.tile_mode_offset_dialog variable 2024-08-10 22:47:06 +03:00
Tabs.gd Greatly simplify backup code, got rid of OpenSave's current_save_paths and backup_save_paths 2024-03-22 18:24:41 +02:00
UI.gd Port to Godot 4 (#900) 2023-09-04 16:29:06 +03:00
UI.tscn Fix cursor blinking at the edge of canvas (#1075) 2024-08-12 19:44:48 +03:00
ViewportContainer.gd Fix cursor blinking at the edge of canvas (#1075) 2024-08-12 19:44:48 +03:00