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Fix issue when merging two layers, where if the bottom layer had layer/cel transparency, the transparency would be applied in the content destructively
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@ -1023,6 +1023,7 @@ func _on_MergeDownLayer_pressed() -> void:
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textures.append(top_image)
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var metadata_image := Image.create(2, 4, false, Image.FORMAT_R8)
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DrawingAlgos.set_layer_metadata_image(bottom_layer, bottom_cel, metadata_image, 0)
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metadata_image.set_pixel(0, 1, Color(1.0, 0.0, 0.0, 0.0))
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DrawingAlgos.set_layer_metadata_image(top_layer, top_cel, metadata_image, 1)
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var texture_array := Texture2DArray.new()
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texture_array.create_from_images(textures)
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