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Fix certain strings not updating when language changes (#1043)
A few buttons and labels in Pixelorama weren't getting updated when changing languages, they'd just remain at the language the program started up with or only update when changing projects. This fixes that and ensures they get updated as soon as the user changes languages.
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@ -32,9 +32,9 @@ var old_name := ""
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func _ready() -> void:
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export_file_dialog.use_native_dialog = Global.use_native_file_dialogs
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# Add delete and export buttons to edit palette dialog
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add_button(tr("Delete"), false, DELETE_ACTION)
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add_button(tr("Export"), false, EXPORT_ACTION)
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delete_confirmation.add_button(tr("Move to Trash"), false, BIN_ACTION)
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add_button("Delete", false, DELETE_ACTION)
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add_button("Export", false, EXPORT_ACTION)
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delete_confirmation.add_button("Move to Trash", false, BIN_ACTION)
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func open(current_palette: Palette) -> void:
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@ -17,7 +17,7 @@ func _ready() -> void:
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_extension_loaded(extension, extension_name)
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extensions.extension_loaded.connect(_extension_loaded)
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extensions.extension_uninstalled.connect(_extension_uninstalled)
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delete_confirmation.add_button(tr("Move to Trash"), false, Extensions.BIN_ACTION)
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delete_confirmation.add_button("Move to Trash", false, Extensions.BIN_ACTION)
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if OS.get_name() == "Web":
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$HBoxContainer/AddExtensionButton.disabled = true
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$HBoxContainer/OpenFolderButton.visible = false
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@ -29,6 +29,13 @@ func _ready() -> void:
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transparent_checker.visible = false
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func _notification(what: int) -> void:
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if what == NOTIFICATION_TRANSLATION_CHANGED:
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tooltip_text = (
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tr("Frame: %s, Layer: %s") % [frame + 1, Global.current_project.layers[layer].name]
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)
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func cel_switched(force_stylebox_change := false) -> void:
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z_index = 1 if button_pressed else 0
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var current_theme := Global.control.theme
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@ -94,9 +94,22 @@ func _ready() -> void:
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_setup_help_menu()
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func _notification(what: int) -> void:
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if what == NOTIFICATION_TRANSLATION_CHANGED and Global.current_project != null:
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_update_file_menu_buttons(Global.current_project)
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func _project_switched() -> void:
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var project := Global.current_project
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edit_menu.set_item_disabled(Global.EditMenu.NEW_BRUSH, not project.has_selection)
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_update_file_menu_buttons(project)
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for j in Tiles.MODE.values():
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tile_mode_submenu.set_item_checked(j, j == project.tiles.mode)
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_update_current_frame_mark()
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func _update_file_menu_buttons(project: Project) -> void:
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if project.export_directory_path.is_empty():
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file_menu.set_item_text(Global.FileMenu.SAVE, tr("Save"))
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else:
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@ -109,10 +122,6 @@ func _project_switched() -> void:
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file_menu.set_item_text(Global.FileMenu.EXPORT, tr("Export") + f_name)
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else:
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file_menu.set_item_text(Global.FileMenu.EXPORT, tr("Export"))
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for j in Tiles.MODE.values():
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tile_mode_submenu.set_item_checked(j, j == project.tiles.mode)
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_update_current_frame_mark()
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func _update_current_frame_mark() -> void:
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